Hash :
bd4e756a
Author :
Date :
2020-02-17T09:49:45
Const-ify the validation layer. Enforces that the validation layers should be working pretty much read- only with the exeption of updating caches. Requires a few tricks: - updates EP code generation to add 'const' to pointer parameters - enables a kludge const_cast to enable the robust query extension - makes some members of Framebuffer mutable to work around syncState - makes 'is' queries and other methods in Context/State const Will allow us to more safely expose the no_error extension. Bug: angleproject:1280 Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL11.cpp: Validation functions for OpenGL 1.1 entry point parameters
#include "libANGLE/validationGL11_autogen.h"
namespace gl
{
bool ValidateAreTexturesResident(const Context *context,
GLsizei n,
const GLuint *textures,
const GLboolean *residences)
{
return true;
}
bool ValidateArrayElement(const Context *context, GLint i)
{
return true;
}
bool ValidateCopyTexImage1D(const Context *context,
GLenum target,
GLint level,
GLenum internalformat,
GLint x,
GLint y,
GLsizei width,
GLint border)
{
return true;
}
bool ValidateCopyTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width)
{
return true;
}
bool ValidateEdgeFlagPointer(const Context *context, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexPointer(const Context *context, GLenum type, GLsizei stride, const void *pointer)
{
return true;
}
bool ValidateIndexub(const Context *context, GLubyte c)
{
return true;
}
bool ValidateIndexubv(const Context *context, const GLubyte *c)
{
return true;
}
bool ValidateInterleavedArrays(const Context *context,
GLenum format,
GLsizei stride,
const void *pointer)
{
return true;
}
bool ValidatePopClientAttrib(const Context *context)
{
return true;
}
bool ValidatePrioritizeTextures(const Context *context,
GLsizei n,
const GLuint *textures,
const GLfloat *priorities)
{
return true;
}
bool ValidatePushClientAttrib(const Context *context, GLbitfield mask)
{
return true;
}
bool ValidateTexSubImage1D(const Context *context,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format,
GLenum type,
const void *pixels)
{
return true;
}
} // namespace gl