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kc3-lang/angle/src/libGLESv2/entry_points_gles_2_0_autogen.cpp

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  • Author : Geoff Lang
    Date : 2018-01-12 17:17:27
    Hash : 2aaa7b4e
    Message : Add GLES1 targets and stub entry points. * Create a new libGLESv1_CM target. * Merge all autogenerated extension entry points into one file. * Allow creation of ES1 contexts. BUG=angleproject:2306 Change-Id: I446258363a96a3c37d657089dd7c1cff0fa3cf78 Reviewed-on: https://chromium-review.googlesource.com/865718 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/entry_points_gles_2_0_autogen.cpp
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gles_2_0_autogen.cpp:
    //   Defines the GLES 2.0 entry points.
    
    #include "libGLESv2/entry_points_gles_2_0_autogen.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/validationES2.h"
    #include "libGLESv2/global_state.h"
    
    namespace gl
    {
    void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::AttachShader>(program, shader);
    
            if (context->skipValidation() || ValidateAttachShader(context, program, shader))
            {
                context->attachShader(program, shader);
            }
        }
    }
    
    void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
    {
        EVENT("(GLuint program = %u, GLuint index = %u, const GLchar *name = 0x%0.8p)", program, index,
              name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BindAttribLocation>(program, index, name);
    
            if (context->skipValidation() || ValidateBindAttribLocation(context, program, index, name))
            {
                context->bindAttribLocation(program, index, name);
            }
        }
    }
    
    void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint framebuffer = %u)", target, framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BindFramebuffer>(target, framebuffer);
    
            if (context->skipValidation() || ValidateBindFramebuffer(context, target, framebuffer))
            {
                context->bindFramebuffer(target, framebuffer);
            }
        }
    }
    
    void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
    {
        EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %u)", target, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BindRenderbuffer>(target, renderbuffer);
    
            if (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbuffer))
            {
                context->bindRenderbuffer(target, renderbuffer);
            }
        }
    }
    
    void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
    {
        EVENT("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red,
              green, blue, alpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BlendColor>(red, green, blue, alpha);
    
            if (context->skipValidation() || ValidateBlendColor(context, red, green, blue, alpha))
            {
                context->blendColor(red, green, blue, alpha);
            }
        }
    }
    
    void GL_APIENTRY BlendEquation(GLenum mode)
    {
        EVENT("(GLenum mode = 0x%X)", mode);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BlendEquation>(mode);
    
            if (context->skipValidation() || ValidateBlendEquation(context, mode))
            {
                context->blendEquation(mode);
            }
        }
    }
    
    void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
    {
        EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BlendEquationSeparate>(modeRGB, modeAlpha);
    
            if (context->skipValidation() || ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
            {
                context->blendEquationSeparate(modeRGB, modeAlpha);
            }
        }
    }
    
    void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
                                       GLenum dfactorRGB,
                                       GLenum sfactorAlpha,
                                       GLenum dfactorAlpha)
    {
        EVENT(
            "(GLenum sfactorRGB = 0x%X, GLenum dfactorRGB = 0x%X, GLenum sfactorAlpha = 0x%X, GLenum "
            "dfactorAlpha = 0x%X)",
            sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::BlendFuncSeparate>(sfactorRGB, dfactorRGB, sfactorAlpha,
                                                                 dfactorAlpha);
    
            if (context->skipValidation() ||
                ValidateBlendFuncSeparate(context, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha))
            {
                context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
            }
        }
    }
    
    GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::CheckFramebufferStatus>(target);
    
            if (context->skipValidation() || ValidateCheckFramebufferStatus(context, target))
            {
                return context->checkFramebufferStatus(target);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CheckFramebufferStatus, GLenum>();
    }
    
    void GL_APIENTRY CompileShader(GLuint shader)
    {
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::CompileShader>(shader);
    
            if (context->skipValidation() || ValidateCompileShader(context, shader))
            {
                context->compileShader(shader);
            }
        }
    }
    
    GLuint GL_APIENTRY CreateProgram()
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::CreateProgram>();
    
            if (context->skipValidation() || ValidateCreateProgram(context))
            {
                return context->createProgram();
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CreateProgram, GLuint>();
    }
    
    GLuint GL_APIENTRY CreateShader(GLenum type)
    {
        EVENT("(GLenum type = 0x%X)", type);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::CreateShader>(type);
    
            if (context->skipValidation() || ValidateCreateShader(context, type))
            {
                return context->createShader(type);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::CreateShader, GLuint>();
    }
    
    void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DeleteFramebuffers>(n, framebuffers);
    
            if (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffers))
            {
                context->deleteFramebuffers(n, framebuffers);
            }
        }
    }
    
    void GL_APIENTRY DeleteProgram(GLuint program)
    {
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DeleteProgram>(program);
    
            if (context->skipValidation() || ValidateDeleteProgram(context, program))
            {
                context->deleteProgram(program);
            }
        }
    }
    
    void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
    {
        EVENT("(GLsizei n = %d, const GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DeleteRenderbuffers>(n, renderbuffers);
    
            if (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffers))
            {
                context->deleteRenderbuffers(n, renderbuffers);
            }
        }
    }
    
    void GL_APIENTRY DeleteShader(GLuint shader)
    {
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DeleteShader>(shader);
    
            if (context->skipValidation() || ValidateDeleteShader(context, shader))
            {
                context->deleteShader(shader);
            }
        }
    }
    
    void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
    {
        EVENT("(GLuint program = %u, GLuint shader = %u)", program, shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DetachShader>(program, shader);
    
            if (context->skipValidation() || ValidateDetachShader(context, program, shader))
            {
                context->detachShader(program, shader);
            }
        }
    }
    
    void GL_APIENTRY DisableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %u)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::DisableVertexAttribArray>(index);
    
            if (context->skipValidation() || ValidateDisableVertexAttribArray(context, index))
            {
                context->disableVertexAttribArray(index);
            }
        }
    }
    
    void GL_APIENTRY EnableVertexAttribArray(GLuint index)
    {
        EVENT("(GLuint index = %u)", index);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::EnableVertexAttribArray>(index);
    
            if (context->skipValidation() || ValidateEnableVertexAttribArray(context, index))
            {
                context->enableVertexAttribArray(index);
            }
        }
    }
    
    void GL_APIENTRY FramebufferRenderbuffer(GLenum target,
                                             GLenum attachment,
                                             GLenum renderbuffertarget,
                                             GLuint renderbuffer)
    {
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, GLuint "
            "renderbuffer = %u)",
            target, attachment, renderbuffertarget, renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::FramebufferRenderbuffer>(
                target, attachment, renderbuffertarget, renderbuffer);
    
            if (context->skipValidation() ||
                ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
                                                renderbuffer))
            {
                context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
            }
        }
    }
    
    void GL_APIENTRY FramebufferTexture2D(GLenum target,
                                          GLenum attachment,
                                          GLenum textarget,
                                          GLuint texture,
                                          GLint level)
    {
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, GLuint texture "
            "= %u, GLint level = %d)",
            target, attachment, textarget, texture, level);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::FramebufferTexture2D>(target, attachment, textarget,
                                                                    texture, level);
    
            if (context->skipValidation() ||
                ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
            {
                context->framebufferTexture2D(target, attachment, textarget, texture, level);
            }
        }
    }
    
    void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint *framebuffers)
    {
        EVENT("(GLsizei n = %d, GLuint *framebuffers = 0x%0.8p)", n, framebuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GenFramebuffers>(n, framebuffers);
    
            if (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffers))
            {
                context->genFramebuffers(n, framebuffers);
            }
        }
    }
    
    void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
    {
        EVENT("(GLsizei n = %d, GLuint *renderbuffers = 0x%0.8p)", n, renderbuffers);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GenRenderbuffers>(n, renderbuffers);
    
            if (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffers))
            {
                context->genRenderbuffers(n, renderbuffers);
            }
        }
    }
    
    void GL_APIENTRY GenerateMipmap(GLenum target)
    {
        EVENT("(GLenum target = 0x%X)", target);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GenerateMipmap>(target);
    
            if (context->skipValidation() || ValidateGenerateMipmap(context, target))
            {
                context->generateMipmap(target);
            }
        }
    }
    
    void GL_APIENTRY GetActiveAttrib(GLuint program,
                                     GLuint index,
                                     GLsizei bufSize,
                                     GLsizei *length,
                                     GLint *size,
                                     GLenum *type,
                                     GLchar *name)
    {
        EVENT(
            "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
            "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
            program, index, bufSize, length, size, type, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetActiveAttrib>(program, index, bufSize, length, size,
                                                               type, name);
    
            if (context->skipValidation() ||
                ValidateGetActiveAttrib(context, program, index, bufSize, length, size, type, name))
            {
                context->getActiveAttrib(program, index, bufSize, length, size, type, name);
            }
        }
    }
    
    void GL_APIENTRY GetActiveUniform(GLuint program,
                                      GLuint index,
                                      GLsizei bufSize,
                                      GLsizei *length,
                                      GLint *size,
                                      GLenum *type,
                                      GLchar *name)
    {
        EVENT(
            "(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, "
            "GLint *size = 0x%0.8p, GLenum *type = 0x%0.8p, GLchar *name = 0x%0.8p)",
            program, index, bufSize, length, size, type, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetActiveUniform>(program, index, bufSize, length, size,
                                                                type, name);
    
            if (context->skipValidation() ||
                ValidateGetActiveUniform(context, program, index, bufSize, length, size, type, name))
            {
                context->getActiveUniform(program, index, bufSize, length, size, type, name);
            }
        }
    }
    
    void GL_APIENTRY GetAttachedShaders(GLuint program,
                                        GLsizei maxCount,
                                        GLsizei *count,
                                        GLuint *shaders)
    {
        EVENT(
            "(GLuint program = %u, GLsizei maxCount = %d, GLsizei *count = 0x%0.8p, GLuint *shaders = "
            "0x%0.8p)",
            program, maxCount, count, shaders);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetAttachedShaders>(program, maxCount, count, shaders);
    
            if (context->skipValidation() ||
                ValidateGetAttachedShaders(context, program, maxCount, count, shaders))
            {
                context->getAttachedShaders(program, maxCount, count, shaders);
            }
        }
    }
    
    GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar *name)
    {
        EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetAttribLocation>(program, name);
    
            if (context->skipValidation() || ValidateGetAttribLocation(context, program, name))
            {
                return context->getAttribLocation(program, name);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetAttribLocation, GLint>();
    }
    
    void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target,
                                                         GLenum attachment,
                                                         GLenum pname,
                                                         GLint *params)
    {
        EVENT(
            "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint *params = "
            "0x%0.8p)",
            target, attachment, pname, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetFramebufferAttachmentParameteriv>(target, attachment,
                                                                                   pname, params);
    
            if (context->skipValidation() ||
                ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, params))
            {
                context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetProgramInfoLog(GLuint program,
                                       GLsizei bufSize,
                                       GLsizei *length,
                                       GLchar *infoLog)
    {
        EVENT(
            "(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
            "0x%0.8p)",
            program, bufSize, length, infoLog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetProgramInfoLog>(program, bufSize, length, infoLog);
    
            if (context->skipValidation() ||
                ValidateGetProgramInfoLog(context, program, bufSize, length, infoLog))
            {
                context->getProgramInfoLog(program, bufSize, length, infoLog);
            }
        }
    }
    
    void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint *params)
    {
        EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", program, pname,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetProgramiv>(program, pname, params);
    
            if (context->skipValidation() || ValidateGetProgramiv(context, program, pname, params))
            {
                context->getProgramiv(program, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
    {
        EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetRenderbufferParameteriv>(target, pname, params);
    
            if (context->skipValidation() ||
                ValidateGetRenderbufferParameteriv(context, target, pname, params))
            {
                context->getRenderbufferParameteriv(target, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
    {
        EVENT(
            "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *infoLog = "
            "0x%0.8p)",
            shader, bufSize, length, infoLog);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetShaderInfoLog>(shader, bufSize, length, infoLog);
    
            if (context->skipValidation() ||
                ValidateGetShaderInfoLog(context, shader, bufSize, length, infoLog))
            {
                context->getShaderInfoLog(shader, bufSize, length, infoLog);
            }
        }
    }
    
    void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype,
                                              GLenum precisiontype,
                                              GLint *range,
                                              GLint *precision)
    {
        EVENT(
            "(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint *range = 0x%0.8p, GLint "
            "*precision = 0x%0.8p)",
            shadertype, precisiontype, range, precision);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetShaderPrecisionFormat>(shadertype, precisiontype,
                                                                        range, precision);
    
            if (context->skipValidation() ||
                ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision))
            {
                context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
            }
        }
    }
    
    void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
    {
        EVENT(
            "(GLuint shader = %u, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar *source = "
            "0x%0.8p)",
            shader, bufSize, length, source);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetShaderSource>(shader, bufSize, length, source);
    
            if (context->skipValidation() ||
                ValidateGetShaderSource(context, shader, bufSize, length, source))
            {
                context->getShaderSource(shader, bufSize, length, source);
            }
        }
    }
    
    void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint *params)
    {
        EVENT("(GLuint shader = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", shader, pname,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetShaderiv>(shader, pname, params);
    
            if (context->skipValidation() || ValidateGetShaderiv(context, shader, pname, params))
            {
                context->getShaderiv(shader, pname, params);
            }
        }
    }
    
    GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar *name)
    {
        EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", program, name);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetUniformLocation>(program, name);
    
            if (context->skipValidation() || ValidateGetUniformLocation(context, program, name))
            {
                return context->getUniformLocation(program, name);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::GetUniformLocation, GLint>();
    }
    
    void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat *params)
    {
        EVENT("(GLuint program = %u, GLint location = %d, GLfloat *params = 0x%0.8p)", program,
              location, params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetUniformfv>(program, location, params);
    
            if (context->skipValidation() || ValidateGetUniformfv(context, program, location, params))
            {
                context->getUniformfv(program, location, params);
            }
        }
    }
    
    void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint *params)
    {
        EVENT("(GLuint program = %u, GLint location = %d, GLint *params = 0x%0.8p)", program, location,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetUniformiv>(program, location, params);
    
            if (context->skipValidation() || ValidateGetUniformiv(context, program, location, params))
            {
                context->getUniformiv(program, location, params);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, void **pointer = 0x%0.8p)", index, pname,
              pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetVertexAttribPointerv>(index, pname, pointer);
    
            if (context->skipValidation() ||
                ValidateGetVertexAttribPointerv(context, index, pname, pointer))
            {
                context->getVertexAttribPointerv(index, pname, pointer);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLfloat *params = 0x%0.8p)", index, pname,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetVertexAttribfv>(index, pname, params);
    
            if (context->skipValidation() || ValidateGetVertexAttribfv(context, index, pname, params))
            {
                context->getVertexAttribfv(index, pname, params);
            }
        }
    }
    
    void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
    {
        EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", index, pname,
              params);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::GetVertexAttribiv>(index, pname, params);
    
            if (context->skipValidation() || ValidateGetVertexAttribiv(context, index, pname, params))
            {
                context->getVertexAttribiv(index, pname, params);
            }
        }
    }
    
    GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
    {
        EVENT("(GLuint framebuffer = %u)", framebuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::IsFramebuffer>(framebuffer);
    
            if (context->skipValidation() || ValidateIsFramebuffer(context, framebuffer))
            {
                return context->isFramebuffer(framebuffer);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsFramebuffer, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsProgram(GLuint program)
    {
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::IsProgram>(program);
    
            if (context->skipValidation() || ValidateIsProgram(context, program))
            {
                return context->isProgram(program);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsProgram, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
    {
        EVENT("(GLuint renderbuffer = %u)", renderbuffer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::IsRenderbuffer>(renderbuffer);
    
            if (context->skipValidation() || ValidateIsRenderbuffer(context, renderbuffer))
            {
                return context->isRenderbuffer(renderbuffer);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsRenderbuffer, GLboolean>();
    }
    
    GLboolean GL_APIENTRY IsShader(GLuint shader)
    {
        EVENT("(GLuint shader = %u)", shader);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::IsShader>(shader);
    
            if (context->skipValidation() || ValidateIsShader(context, shader))
            {
                return context->isShader(shader);
            }
        }
    
        return GetDefaultReturnValue<EntryPoint::IsShader, GLboolean>();
    }
    
    void GL_APIENTRY LinkProgram(GLuint program)
    {
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::LinkProgram>(program);
    
            if (context->skipValidation() || ValidateLinkProgram(context, program))
            {
                context->linkProgram(program);
            }
        }
    }
    
    void GL_APIENTRY ReleaseShaderCompiler()
    {
        EVENT("()");
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::ReleaseShaderCompiler>();
    
            if (context->skipValidation() || ValidateReleaseShaderCompiler(context))
            {
                context->releaseShaderCompiler();
            }
        }
    }
    
    void GL_APIENTRY RenderbufferStorage(GLenum target,
                                         GLenum internalformat,
                                         GLsizei width,
                                         GLsizei height)
    {
        EVENT(
            "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = "
            "%d)",
            target, internalformat, width, height);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::RenderbufferStorage>(target, internalformat, width,
                                                                   height);
    
            if (context->skipValidation() ||
                ValidateRenderbufferStorage(context, target, internalformat, width, height))
            {
                context->renderbufferStorage(target, internalformat, width, height);
            }
        }
    }
    
    void GL_APIENTRY ShaderBinary(GLsizei count,
                                  const GLuint *shaders,
                                  GLenum binaryformat,
                                  const void *binary,
                                  GLsizei length)
    {
        EVENT(
            "(GLsizei count = %d, const GLuint *shaders = 0x%0.8p, GLenum binaryformat = 0x%X, const "
            "void *binary = 0x%0.8p, GLsizei length = %d)",
            count, shaders, binaryformat, binary, length);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::ShaderBinary>(count, shaders, binaryformat, binary,
                                                            length);
    
            if (context->skipValidation() ||
                ValidateShaderBinary(context, count, shaders, binaryformat, binary, length))
            {
                context->shaderBinary(count, shaders, binaryformat, binary, length);
            }
        }
    }
    
    void GL_APIENTRY ShaderSource(GLuint shader,
                                  GLsizei count,
                                  const GLchar *const *string,
                                  const GLint *length)
    {
        EVENT(
            "(GLuint shader = %u, GLsizei count = %d, const GLchar *const*string = 0x%0.8p, const "
            "GLint *length = 0x%0.8p)",
            shader, count, string, length);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::ShaderSource>(shader, count, string, length);
    
            if (context->skipValidation() ||
                ValidateShaderSource(context, shader, count, string, length))
            {
                context->shaderSource(shader, count, string, length);
            }
        }
    }
    
    void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %u)", face, func,
              ref, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::StencilFuncSeparate>(face, func, ref, mask);
    
            if (context->skipValidation() ||
                ValidateStencilFuncSeparate(context, face, func, ref, mask))
            {
                context->stencilFuncSeparate(face, func, ref, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
    {
        EVENT("(GLenum face = 0x%X, GLuint mask = %u)", face, mask);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::StencilMaskSeparate>(face, mask);
    
            if (context->skipValidation() || ValidateStencilMaskSeparate(context, face, mask))
            {
                context->stencilMaskSeparate(face, mask);
            }
        }
    }
    
    void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
    {
        EVENT("(GLenum face = 0x%X, GLenum sfail = 0x%X, GLenum dpfail = 0x%X, GLenum dppass = 0x%X)",
              face, sfail, dpfail, dppass);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::StencilOpSeparate>(face, sfail, dpfail, dppass);
    
            if (context->skipValidation() ||
                ValidateStencilOpSeparate(context, face, sfail, dpfail, dppass))
            {
                context->stencilOpSeparate(face, sfail, dpfail, dppass);
            }
        }
    }
    
    void GL_APIENTRY Uniform1f(GLint location, GLfloat v0)
    {
        EVENT("(GLint location = %d, GLfloat v0 = %f)", location, v0);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform1f>(location, v0);
    
            if (context->skipValidation() || ValidateUniform1f(context, location, v0))
            {
                context->uniform1f(location, v0);
            }
        }
    }
    
    void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform1fv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform1fv(context, location, count, value))
            {
                context->uniform1fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform1i(GLint location, GLint v0)
    {
        EVENT("(GLint location = %d, GLint v0 = %d)", location, v0);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform1i>(location, v0);
    
            if (context->skipValidation() || ValidateUniform1i(context, location, v0))
            {
                context->uniform1i(location, v0);
            }
        }
    }
    
    void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform1iv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform1iv(context, location, count, value))
            {
                context->uniform1iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform2f(GLint location, GLfloat v0, GLfloat v1)
    {
        EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", location, v0, v1);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform2f>(location, v0, v1);
    
            if (context->skipValidation() || ValidateUniform2f(context, location, v0, v1))
            {
                context->uniform2f(location, v0, v1);
            }
        }
    }
    
    void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform2fv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform2fv(context, location, count, value))
            {
                context->uniform2fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform2i(GLint location, GLint v0, GLint v1)
    {
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d)", location, v0, v1);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform2i>(location, v0, v1);
    
            if (context->skipValidation() || ValidateUniform2i(context, location, v0, v1))
            {
                context->uniform2i(location, v0, v1);
            }
        }
    }
    
    void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform2iv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform2iv(context, location, count, value))
            {
                context->uniform2iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
    {
        EVENT("(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f)", location, v0,
              v1, v2);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform3f>(location, v0, v1, v2);
    
            if (context->skipValidation() || ValidateUniform3f(context, location, v0, v1, v2))
            {
                context->uniform3f(location, v0, v1, v2);
            }
        }
    }
    
    void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform3fv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform3fv(context, location, count, value))
            {
                context->uniform3fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
    {
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", location, v0, v1,
              v2);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform3i>(location, v0, v1, v2);
    
            if (context->skipValidation() || ValidateUniform3i(context, location, v0, v1, v2))
            {
                context->uniform3i(location, v0, v1, v2);
            }
        }
    }
    
    void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform3iv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform3iv(context, location, count, value))
            {
                context->uniform3iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
    {
        EVENT(
            "(GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = %f, GLfloat v3 = %f)",
            location, v0, v1, v2, v3);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform4f>(location, v0, v1, v2, v3);
    
            if (context->skipValidation() || ValidateUniform4f(context, location, v0, v1, v2, v3))
            {
                context->uniform4f(location, v0, v1, v2, v3);
            }
        }
    }
    
    void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform4fv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform4fv(context, location, count, value))
            {
                context->uniform4fv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
    {
        EVENT("(GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, GLint v3 = %d)",
              location, v0, v1, v2, v3);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform4i>(location, v0, v1, v2, v3);
    
            if (context->skipValidation() || ValidateUniform4i(context, location, v0, v1, v2, v3))
            {
                context->uniform4i(location, v0, v1, v2, v3);
            }
        }
    }
    
    void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint *value)
    {
        EVENT("(GLint location = %d, GLsizei count = %d, const GLint *value = 0x%0.8p)", location,
              count, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::Uniform4iv>(location, count, value);
    
            if (context->skipValidation() || ValidateUniform4iv(context, location, count, value))
            {
                context->uniform4iv(location, count, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix2fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%0.8p)",
            location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::UniformMatrix2fv>(location, count, transpose, value);
    
            if (context->skipValidation() ||
                ValidateUniformMatrix2fv(context, location, count, transpose, value))
            {
                context->uniformMatrix2fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix3fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%0.8p)",
            location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::UniformMatrix3fv>(location, count, transpose, value);
    
            if (context->skipValidation() ||
                ValidateUniformMatrix3fv(context, location, count, transpose, value))
            {
                context->uniformMatrix3fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UniformMatrix4fv(GLint location,
                                      GLsizei count,
                                      GLboolean transpose,
                                      const GLfloat *value)
    {
        EVENT(
            "(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
            "= 0x%0.8p)",
            location, count, transpose, value);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::UniformMatrix4fv>(location, count, transpose, value);
    
            if (context->skipValidation() ||
                ValidateUniformMatrix4fv(context, location, count, transpose, value))
            {
                context->uniformMatrix4fv(location, count, transpose, value);
            }
        }
    }
    
    void GL_APIENTRY UseProgram(GLuint program)
    {
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::UseProgram>(program);
    
            if (context->skipValidation() || ValidateUseProgram(context, program))
            {
                context->useProgram(program);
            }
        }
    }
    
    void GL_APIENTRY ValidateProgram(GLuint program)
    {
        EVENT("(GLuint program = %u)", program);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::ValidateProgram>(program);
    
            if (context->skipValidation() || ValidateValidateProgram(context, program))
            {
                context->validateProgram(program);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
    {
        EVENT("(GLuint index = %u, GLfloat x = %f)", index, x);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib1f>(index, x);
    
            if (context->skipValidation() || ValidateVertexAttrib1f(context, index, x))
            {
                context->vertexAttrib1f(index, x);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat *v)
    {
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib1fv>(index, v);
    
            if (context->skipValidation() || ValidateVertexAttrib1fv(context, index, v))
            {
                context->vertexAttrib1fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
    {
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f)", index, x, y);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib2f>(index, x, y);
    
            if (context->skipValidation() || ValidateVertexAttrib2f(context, index, x, y))
            {
                context->vertexAttrib2f(index, x, y);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat *v)
    {
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib2fv>(index, v);
    
            if (context->skipValidation() || ValidateVertexAttrib2fv(context, index, v))
            {
                context->vertexAttrib2fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
    {
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib3f>(index, x, y, z);
    
            if (context->skipValidation() || ValidateVertexAttrib3f(context, index, x, y, z))
            {
                context->vertexAttrib3f(index, x, y, z);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat *v)
    {
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib3fv>(index, v);
    
            if (context->skipValidation() || ValidateVertexAttrib3fv(context, index, v))
            {
                context->vertexAttrib3fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
    {
        EVENT("(GLuint index = %u, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)",
              index, x, y, z, w);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib4f>(index, x, y, z, w);
    
            if (context->skipValidation() || ValidateVertexAttrib4f(context, index, x, y, z, w))
            {
                context->vertexAttrib4f(index, x, y, z, w);
            }
        }
    }
    
    void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat *v)
    {
        EVENT("(GLuint index = %u, const GLfloat *v = 0x%0.8p)", index, v);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttrib4fv>(index, v);
    
            if (context->skipValidation() || ValidateVertexAttrib4fv(context, index, v))
            {
                context->vertexAttrib4fv(index, v);
            }
        }
    }
    
    void GL_APIENTRY VertexAttribPointer(GLuint index,
                                         GLint size,
                                         GLenum type,
                                         GLboolean normalized,
                                         GLsizei stride,
                                         const void *pointer)
    {
        EVENT(
            "(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
            "GLsizei stride = %d, const void *pointer = 0x%0.8p)",
            index, size, type, normalized, stride, pointer);
    
        Context *context = GetValidGlobalContext();
        if (context)
        {
            context->gatherParams<EntryPoint::VertexAttribPointer>(index, size, type, normalized,
                                                                   stride, pointer);
    
            if (context->skipValidation() ||
                ValidateVertexAttribPointer(context, index, size, type, normalized, stride, pointer))
            {
                context->vertexAttribPointer(index, size, type, normalized, stride, pointer);
            }
        }
    }
    }  // namespace gl