Hash :
2b0553ce
Author :
Date :
2019-02-08T10:07:21
Implement EXT_instanced_arrays Bug: angleproject:3015 Change-Id: Ib01cc5e0df6db27981cb843a6bd386de5d10c2db Reviewed-on: https://chromium-review.googlesource.com/c/1452740 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_loader.py using data from gl.xml and gl_angle_ext.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// gles_loader_autogen.h:
// Simple GLES function loader.
#ifndef UTIL_GLES_LOADER_AUTOGEN_H_
#define UTIL_GLES_LOADER_AUTOGEN_H_
#if defined(GL_GLES_PROTOTYPES) && GL_GLES_PROTOTYPES
# error "Don't define GL prototypes if you want to use a loader!"
#endif // defined(GL_GLES_PROTOTYPES)
#include "angle_gl.h"
#include "util/util_export.h"
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCPROC glAlphaFunc;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFPROC glClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FPROC glColor4f;
ANGLE_UTIL_EXPORT extern PFNGLFOGFPROC glFogf;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVPROC glFogfv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFPROC glFrustumf;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFPROC glGetClipPlanef;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVPROC glGetLightfv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVPROC glGetMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVPROC glGetTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFPROC glLightModelf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVPROC glLightModelfv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFPROC glLightf;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVPROC glLightfv;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFPROC glLoadMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFPROC glMaterialf;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVPROC glMaterialfv;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFPROC glMultMatrixf;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FPROC glNormal3f;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFPROC glOrthof;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPROC glPointSize;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFPROC glRotatef;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFPROC glScalef;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFPROC glTexEnvf;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVPROC glTexEnvfv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFPROC glTranslatef;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXPROC glAlphaFuncx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXPROC glClearColorx;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXPROC glClearDepthx;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXPROC glClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBPROC glColor4ub;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XPROC glColor4x;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERPROC glColorPointer;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXPROC glDepthRangex;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATEPROC glDisableClientState;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATEPROC glEnableClientState;
ANGLE_UTIL_EXPORT extern PFNGLFOGXPROC glFogx;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVPROC glFogxv;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXPROC glFrustumx;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXPROC glGetClipPlanex;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVPROC glGetFixedv;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVPROC glGetLightxv;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVPROC glGetMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVPROC glGetPointerv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVPROC glGetTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVPROC glGetTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVPROC glGetTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXPROC glLightModelx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVPROC glLightModelxv;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXPROC glLightx;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVPROC glLightxv;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXPROC glLineWidthx;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYPROC glLoadIdentity;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXPROC glLoadMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPPROC glLogicOp;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXPROC glMaterialx;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVPROC glMaterialxv;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODEPROC glMatrixMode;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXPROC glMultMatrixx;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XPROC glMultiTexCoord4x;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XPROC glNormal3x;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERPROC glNormalPointer;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXPROC glOrthox;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXPROC glPointParameterx;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVPROC glPointParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXPROC glPointSizex;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXPROC glPolygonOffsetx;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXPROC glPopMatrix;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXPROC glPushMatrix;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXPROC glRotatex;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXPROC glSampleCoveragex;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXPROC glScalex;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELPROC glShadeModel;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERPROC glTexCoordPointer;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIPROC glTexEnvi;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXPROC glTexEnvx;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVPROC glTexEnviv;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVPROC glTexEnvxv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXPROC glTexParameterx;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVPROC glTexParameterxv;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXPROC glTranslatex;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERPROC glVertexPointer;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTUREPROC glActiveTexture;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERPROC glAttachShader;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERPROC glBindBuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTUREPROC glBindTexture;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORPROC glBlendColor;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONPROC glBlendEquation;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCPROC glBlendFunc;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATAPROC glBufferData;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
ANGLE_UTIL_EXPORT extern PFNGLCLEARPROC glClear;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORPROC glClearColor;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFPROC glClearDepthf;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILPROC glClearStencil;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKPROC glColorMask;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERPROC glCompileShader;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMPROC glCreateProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROC glCreateShader;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACEPROC glCullFace;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERPROC glDeleteShader;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESPROC glDeleteTextures;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCPROC glDepthFunc;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKPROC glDepthMask;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFPROC glDepthRangef;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERPROC glDetachShader;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEPROC glDisable;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSPROC glDrawArrays;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSPROC glDrawElements;
ANGLE_UTIL_EXPORT extern PFNGLENABLEPROC glEnable;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
ANGLE_UTIL_EXPORT extern PFNGLFINISHPROC glFinish;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHPROC glFlush;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACEPROC glFrontFace;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSPROC glGenBuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESPROC glGenTextures;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVPROC glGetBooleanv;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORPROC glGetError;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVPROC glGetFloatv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
glGetFramebufferAttachmentParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVPROC glGetIntegerv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVPROC glGetShaderiv;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGPROC glGetString;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
ANGLE_UTIL_EXPORT extern PFNGLHINTPROC glHint;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERPROC glIsBuffer;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDPROC glIsEnabled;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPROC glIsProgram;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERPROC glIsShader;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTUREPROC glIsTexture;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHPROC glLineWidth;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMPROC glLinkProgram;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREIPROC glPixelStorei;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETPROC glPolygonOffset;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSPROC glReadPixels;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORPROC glScissor;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYPROC glShaderBinary;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCEPROC glShaderSource;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCPROC glStencilFunc;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKPROC glStencilMask;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPPROC glStencilOp;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DPROC glTexImage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFPROC glTexParameterf;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVPROC glTexParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIPROC glTexParameteri;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVPROC glTexParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FPROC glUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVPROC glUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IPROC glUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVPROC glUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FPROC glUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVPROC glUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IPROC glUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVPROC glUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FPROC glUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVPROC glUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IPROC glUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVPROC glUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FPROC glUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVPROC glUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IPROC glUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVPROC glUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMPROC glUseProgram;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTPROC glViewport;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERPROC glReadBuffer;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DPROC glTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESPROC glGenQueries;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESPROC glDeleteQueries;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYPROC glIsQuery;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYPROC glBeginQuery;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYPROC glEndQuery;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVPROC glGetQueryiv;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIPROC glUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIPROC glUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIPROC glUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIPROC glUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVPROC glUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVPROC glUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVPROC glUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVPROC glUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFIPROC glClearBufferfi;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGIPROC glGetStringi;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCPROC glFenceSync;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCPROC glIsSync;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCPROC glDeleteSync;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCPROC glWaitSync;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VPROC glGetInteger64v;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVPROC glGetSynciv;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSPROC glGenSamplers;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERPROC glIsSampler;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERPROC glBindSampler;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYPROC glProgramBinary;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DPROC glTexStorage2D;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DPROC glTexStorage3D;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERPROC glMemoryBarrier;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIPROC glSampleMaski;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLEPROC glCopySubTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLEPROC glCopyTexture3DANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLEPROC glBlitFramebufferANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC
glRenderbufferStorageMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLEPROC glDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLEPROC glVertexAttribDivisorANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLEPROC glMultiDrawArraysANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLEPROC glMultiDrawArraysInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLEPROC glMultiDrawElementsANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLEPROC glMultiDrawElementsInstancedANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLEPROC
glFramebufferTextureMultiviewLayeredANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLEPROC
glFramebufferTextureMultiviewSideBySideANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLEPROC glProvokingVertexANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLEPROC glCompressedTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLEPROC glCompressedTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLEPROC
glCompressedTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLEPROC
glCompressedTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLEPROC
glGetActiveUniformBlockivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLEPROC glGetBooleani_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLEPROC glGetBooleanvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLEPROC
glGetBufferParameteri64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLEPROC glGetBufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLEPROC glGetBufferPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLEPROC glGetFloatvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLEPROC
glGetFramebufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLEPROC glGetInteger64i_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLEPROC glGetInteger64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLEPROC glGetIntegeri_vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLEPROC glGetIntegervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLEPROC glGetInternalformativRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLEPROC glGetMultisamplefvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLEPROC
glGetPointervRobustANGLERobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLEPROC
glGetProgramInterfaceivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLEPROC glGetProgramivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLEPROC glGetQueryObjecti64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLEPROC glGetQueryObjectivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLEPROC glGetQueryObjectui64vRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLEPROC glGetQueryObjectuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLEPROC glGetQueryivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLEPROC
glGetRenderbufferParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLEPROC
glGetSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLEPROC
glGetSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLEPROC
glGetSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLEPROC
glGetSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLEPROC glGetShaderivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLEPROC
glGetTexLevelParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLEPROC
glGetTexLevelParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLEPROC glGetTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLEPROC glGetTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLEPROC glGetTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLEPROC glGetTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLEPROC glGetUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLEPROC glGetUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLEPROC glGetUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLEPROC glGetVertexAttribIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLEPROC glGetVertexAttribIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLEPROC
glGetVertexAttribPointervRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLEPROC glGetVertexAttribfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLEPROC glGetVertexAttribivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLEPROC glGetnUniformfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLEPROC glGetnUniformivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLEPROC glGetnUniformuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLEPROC glReadPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLEPROC glReadnPixelsRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLEPROC glSamplerParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLEPROC glSamplerParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLEPROC glSamplerParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLEPROC glSamplerParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLEPROC glTexImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLEPROC glTexImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLEPROC glTexParameterIivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLEPROC glTexParameterIuivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLEPROC glTexParameterfvRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLEPROC glTexParameterivRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLEPROC glTexSubImage2DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLEPROC glTexSubImage3DRobustANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLEPROC glGetMultisamplefvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLEPROC glGetTexLevelParameterfvANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLEPROC glGetTexLevelParameterivANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLEPROC glSampleMaskiANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLEPROC glTexStorage2DMultisampleANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glGetTranslatedShaderSourceANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC glBindUniformLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMPROC glCoverageModulationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMPROC glMatrixLoadIdentityCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMPROC glMatrixLoadfCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC
glBindFragmentInputLocationCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMPROC glCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC glCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMPROC glCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
glCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMPROC glDeletePathsCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMPROC glGenPathsCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMPROC glGetPathParameterfvCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMPROC glGetPathParameterivCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMPROC glIsPathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMPROC glPathCommandsCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMPROC glPathParameterfCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMPROC glPathParameteriCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMPROC glPathStencilFuncCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC
glProgramPathFragmentInputGenCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMPROC glStencilFillPathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC
glStencilFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMPROC glStencilStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC
glStencilStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC
glStencilThenCoverFillPathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverFillPathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC
glStencilThenCoverStrokePathCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC
glStencilThenCoverStrokePathInstancedCHROMIUM;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTPROC glBindFragDataLocationEXT;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glBindFragDataLocationIndexedEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTPROC glGetFragDataIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC
glGetProgramResourceLocationIndexEXT;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTPROC glInsertEventMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTPROC glPopGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTPROC glPushGroupMarkerEXT;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTPROC glDiscardFramebufferEXT;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTPROC glBeginQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTPROC glDeleteQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTPROC glEndQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTPROC glGenQueriesEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTPROC glGetQueryObjectivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64vEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTPROC glGetQueryObjectuivEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTPROC glGetQueryivEXT;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTPROC glIsQueryEXT;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTPROC glQueryCounterEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTPROC glDrawBuffersEXT;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTPROC glFramebufferTextureEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstancedEXT;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisorEXT;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glFlushMappedBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTPROC glMapBufferRangeEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTPROC glGetGraphicsResetStatusEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTPROC glGetnUniformfvEXT;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTPROC glGetnUniformivEXT;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTPROC glReadnPixelsEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTPROC glTexStorage1DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTPROC glTexStorage2DEXT;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTPROC glTexStorage3DEXT;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRPROC glDebugMessageCallbackKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRPROC glDebugMessageControlKHR;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRPROC glDebugMessageInsertKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRPROC glGetDebugMessageLogKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRPROC glGetObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRPROC glGetObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRPROC glGetPointervKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRPROC glObjectLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRPROC glObjectPtrLabelKHR;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRPROC glPopDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRPROC glPushDebugGroupKHR;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glMaxShaderCompilerThreadsKHR;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVPROC glDeleteFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVPROC glFinishFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVPROC glGenFencesNV;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVPROC glGetFenceivNV;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVPROC glIsFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVPROC glSetFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVPROC glTestFenceNV;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC
glEGLImageTargetRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESPROC glGetProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESPROC glProgramBinaryOES;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESPROC glGetBufferPointervOES;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESPROC glMapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESPROC glUnmapBufferOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESPROC glGetSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESPROC glGetSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESPROC glGetTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESPROC glGetTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESPROC glSamplerParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESPROC glSamplerParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESPROC glTexParameterIivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESPROC glTexParameterIuivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glTexStorage3DMultisampleOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESPROC glBindVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESPROC glGenVertexArraysOES;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESPROC glIsVertexArrayOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESPROC glDrawTexfOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESPROC glDrawTexfvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESPROC glDrawTexiOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESPROC glDrawTexivOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESPROC glDrawTexsOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESPROC glDrawTexsvOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESPROC glDrawTexxOES;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESPROC glDrawTexxvOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESPROC glFramebufferTexture2DOES;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOES;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESPROC glGenerateMipmapOES;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC
glGetFramebufferAttachmentParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOES;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESPROC glIsFramebufferOES;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESPROC glIsRenderbufferOES;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOES;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESPROC glCurrentPaletteMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESPROC
glLoadPaletteFromModelViewMatrixOES;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESPROC glMatrixIndexPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESPROC glWeightPointerOES;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESPROC glPointSizePointerOES;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESPROC glQueryMatrixxOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESPROC glGetTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESPROC glGetTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESPROC glGetTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESPROC glTexGenfOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESPROC glTexGenfvOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESPROC glTexGeniOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESPROC glTexGenivOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESPROC glTexGenxOES;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESPROC glTexGenxvOES;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCCONTEXTANGLEPROC glAlphaFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEFCONTEXTANGLEPROC glClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4FCONTEXTANGLEPROC glColor4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFCONTEXTANGLEPROC glFogfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGFVCONTEXTANGLEPROC glFogfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMFCONTEXTANGLEPROC glFrustumfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEFCONTEXTANGLEPROC glGetClipPlanefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTFVCONTEXTANGLEPROC glGetLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALFVCONTEXTANGLEPROC glGetMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVFVCONTEXTANGLEPROC glGetTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFCONTEXTANGLEPROC glLightModelfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELFVCONTEXTANGLEPROC glLightModelfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFCONTEXTANGLEPROC glLightfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTFVCONTEXTANGLEPROC glLightfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXFCONTEXTANGLEPROC glLoadMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFCONTEXTANGLEPROC glMaterialfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALFVCONTEXTANGLEPROC glMaterialfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXFCONTEXTANGLEPROC glMultMatrixfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4FCONTEXTANGLEPROC glMultiTexCoord4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3FCONTEXTANGLEPROC glNormal3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOFCONTEXTANGLEPROC glOrthofContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFCONTEXTANGLEPROC glPointParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERFVCONTEXTANGLEPROC glPointParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZECONTEXTANGLEPROC glPointSizeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEFCONTEXTANGLEPROC glRotatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEFCONTEXTANGLEPROC glScalefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFCONTEXTANGLEPROC glTexEnvfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVFVCONTEXTANGLEPROC glTexEnvfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEFCONTEXTANGLEPROC glTranslatefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLALPHAFUNCXCONTEXTANGLEPROC glAlphaFuncxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORXCONTEXTANGLEPROC glClearColorxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHXCONTEXTANGLEPROC glClearDepthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTACTIVETEXTURECONTEXTANGLEPROC glClientActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIPPLANEXCONTEXTANGLEPROC glClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4UBCONTEXTANGLEPROC glColor4ubContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLOR4XCONTEXTANGLEPROC glColor4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORPOINTERCONTEXTANGLEPROC glColorPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEXCONTEXTANGLEPROC glDepthRangexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECLIENTSTATECONTEXTANGLEPROC glDisableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECLIENTSTATECONTEXTANGLEPROC glEnableClientStateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXCONTEXTANGLEPROC glFogxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFOGXVCONTEXTANGLEPROC glFogxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRUSTUMXCONTEXTANGLEPROC glFrustumxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETCLIPPLANEXCONTEXTANGLEPROC glGetClipPlanexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFIXEDVCONTEXTANGLEPROC glGetFixedvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETLIGHTXVCONTEXTANGLEPROC glGetLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMATERIALXVCONTEXTANGLEPROC glGetMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVCONTEXTANGLEPROC glGetPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVIVCONTEXTANGLEPROC glGetTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXENVXVCONTEXTANGLEPROC glGetTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERXVCONTEXTANGLEPROC glGetTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXCONTEXTANGLEPROC glLightModelxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTMODELXVCONTEXTANGLEPROC glLightModelxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXCONTEXTANGLEPROC glLightxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLIGHTXVCONTEXTANGLEPROC glLightxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHXCONTEXTANGLEPROC glLineWidthxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADIDENTITYCONTEXTANGLEPROC glLoadIdentityContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADMATRIXXCONTEXTANGLEPROC glLoadMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOGICOPCONTEXTANGLEPROC glLogicOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXCONTEXTANGLEPROC glMaterialxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATERIALXVCONTEXTANGLEPROC glMaterialxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXMODECONTEXTANGLEPROC glMatrixModeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTMATRIXXCONTEXTANGLEPROC glMultMatrixxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTITEXCOORD4XCONTEXTANGLEPROC glMultiTexCoord4xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMAL3XCONTEXTANGLEPROC glNormal3xContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLNORMALPOINTERCONTEXTANGLEPROC glNormalPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLORTHOXCONTEXTANGLEPROC glOrthoxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXCONTEXTANGLEPROC glPointParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTPARAMETERXVCONTEXTANGLEPROC glPointParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEXCONTEXTANGLEPROC glPointSizexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETXCONTEXTANGLEPROC glPolygonOffsetxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPMATRIXCONTEXTANGLEPROC glPopMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHMATRIXCONTEXTANGLEPROC glPushMatrixContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLROTATEXCONTEXTANGLEPROC glRotatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGEXCONTEXTANGLEPROC glSampleCoveragexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCALEXCONTEXTANGLEPROC glScalexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADEMODELCONTEXTANGLEPROC glShadeModelContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXCOORDPOINTERCONTEXTANGLEPROC glTexCoordPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVICONTEXTANGLEPROC glTexEnviContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXCONTEXTANGLEPROC glTexEnvxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVIVCONTEXTANGLEPROC glTexEnvivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXENVXVCONTEXTANGLEPROC glTexEnvxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXCONTEXTANGLEPROC glTexParameterxContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERXVCONTEXTANGLEPROC glTexParameterxvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSLATEXCONTEXTANGLEPROC glTranslatexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXPOINTERCONTEXTANGLEPROC glVertexPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVETEXTURECONTEXTANGLEPROC glActiveTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLATTACHSHADERCONTEXTANGLEPROC glAttachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDATTRIBLOCATIONCONTEXTANGLEPROC glBindAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERCONTEXTANGLEPROC glBindBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFERCONTEXTANGLEPROC glBindFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFERCONTEXTANGLEPROC glBindRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTEXTURECONTEXTANGLEPROC glBindTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDCOLORCONTEXTANGLEPROC glBlendColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONCONTEXTANGLEPROC glBlendEquationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDEQUATIONSEPARATECONTEXTANGLEPROC
glBlendEquationSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCCONTEXTANGLEPROC glBlendFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLENDFUNCSEPARATECONTEXTANGLEPROC glBlendFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERDATACONTEXTANGLEPROC glBufferDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBUFFERSUBDATACONTEXTANGLEPROC glBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSCONTEXTANGLEPROC
glCheckFramebufferStatusContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCONTEXTANGLEPROC glClearContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARCOLORCONTEXTANGLEPROC glClearColorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARDEPTHFCONTEXTANGLEPROC glClearDepthfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARSTENCILCONTEXTANGLEPROC glClearStencilContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOLORMASKCONTEXTANGLEPROC glColorMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPILESHADERCONTEXTANGLEPROC glCompileShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DCONTEXTANGLEPROC
glCompressedTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DCONTEXTANGLEPROC
glCompressedTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXIMAGE2DCONTEXTANGLEPROC glCopyTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE2DCONTEXTANGLEPROC glCopyTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATEPROGRAMCONTEXTANGLEPROC glCreateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERCONTEXTANGLEPROC glCreateShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCULLFACECONTEXTANGLEPROC glCullFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEBUFFERSCONTEXTANGLEPROC glDeleteBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSCONTEXTANGLEPROC glDeleteFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMCONTEXTANGLEPROC glDeleteProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSCONTEXTANGLEPROC glDeleteRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESHADERCONTEXTANGLEPROC glDeleteShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETEXTURESCONTEXTANGLEPROC glDeleteTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHFUNCCONTEXTANGLEPROC glDepthFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHMASKCONTEXTANGLEPROC glDepthMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEPTHRANGEFCONTEXTANGLEPROC glDepthRangefContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDETACHSHADERCONTEXTANGLEPROC glDetachShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLECONTEXTANGLEPROC glDisableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glDisableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSCONTEXTANGLEPROC glDrawArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSCONTEXTANGLEPROC glDrawElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLECONTEXTANGLEPROC glEnableContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENABLEVERTEXATTRIBARRAYCONTEXTANGLEPROC
glEnableVertexAttribArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHCONTEXTANGLEPROC glFinishContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHCONTEXTANGLEPROC glFlushContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFERCONTEXTANGLEPROC
glFramebufferRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DCONTEXTANGLEPROC
glFramebufferTexture2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRONTFACECONTEXTANGLEPROC glFrontFaceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENBUFFERSCONTEXTANGLEPROC glGenBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPCONTEXTANGLEPROC glGenerateMipmapContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSCONTEXTANGLEPROC glGenFramebuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSCONTEXTANGLEPROC glGenRenderbuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTEXTURESCONTEXTANGLEPROC glGenTexturesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEATTRIBCONTEXTANGLEPROC glGetActiveAttribContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMCONTEXTANGLEPROC glGetActiveUniformContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTACHEDSHADERSCONTEXTANGLEPROC glGetAttachedShadersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETATTRIBLOCATIONCONTEXTANGLEPROC glGetAttribLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVCONTEXTANGLEPROC glGetBooleanvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetBufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETERRORCONTEXTANGLEPROC glGetErrorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVCONTEXTANGLEPROC glGetFloatvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVCONTEXTANGLEPROC glGetIntegervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVCONTEXTANGLEPROC glGetProgramivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINFOLOGCONTEXTANGLEPROC glGetProgramInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetRenderbufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVCONTEXTANGLEPROC glGetShaderivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERINFOLOGCONTEXTANGLEPROC glGetShaderInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERPRECISIONFORMATCONTEXTANGLEPROC
glGetShaderPrecisionFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERSOURCECONTEXTANGLEPROC glGetShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGCONTEXTANGLEPROC glGetStringContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVCONTEXTANGLEPROC glGetTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVCONTEXTANGLEPROC glGetTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVCONTEXTANGLEPROC glGetUniformfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVCONTEXTANGLEPROC glGetUniformivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMLOCATIONCONTEXTANGLEPROC glGetUniformLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVCONTEXTANGLEPROC glGetVertexAttribfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVCONTEXTANGLEPROC glGetVertexAttribivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVCONTEXTANGLEPROC
glGetVertexAttribPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLHINTCONTEXTANGLEPROC glHintContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISBUFFERCONTEXTANGLEPROC glIsBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISENABLEDCONTEXTANGLEPROC glIsEnabledContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFERCONTEXTANGLEPROC glIsFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMCONTEXTANGLEPROC glIsProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFERCONTEXTANGLEPROC glIsRenderbufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSHADERCONTEXTANGLEPROC glIsShaderContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTEXTURECONTEXTANGLEPROC glIsTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINEWIDTHCONTEXTANGLEPROC glLineWidthContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLINKPROGRAMCONTEXTANGLEPROC glLinkProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPIXELSTOREICONTEXTANGLEPROC glPixelStoreiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOLYGONOFFSETCONTEXTANGLEPROC glPolygonOffsetContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSCONTEXTANGLEPROC glReadPixelsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRELEASESHADERCOMPILERCONTEXTANGLEPROC
glReleaseShaderCompilerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGECONTEXTANGLEPROC glRenderbufferStorageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLECOVERAGECONTEXTANGLEPROC glSampleCoverageContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSCISSORCONTEXTANGLEPROC glScissorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERBINARYCONTEXTANGLEPROC glShaderBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSHADERSOURCECONTEXTANGLEPROC glShaderSourceContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCCONTEXTANGLEPROC glStencilFuncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFUNCSEPARATECONTEXTANGLEPROC glStencilFuncSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKCONTEXTANGLEPROC glStencilMaskContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILMASKSEPARATECONTEXTANGLEPROC glStencilMaskSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPCONTEXTANGLEPROC glStencilOpContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILOPSEPARATECONTEXTANGLEPROC glStencilOpSeparateContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DCONTEXTANGLEPROC glTexImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFCONTEXTANGLEPROC glTexParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVCONTEXTANGLEPROC glTexParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERICONTEXTANGLEPROC glTexParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVCONTEXTANGLEPROC glTexParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DCONTEXTANGLEPROC glTexSubImage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FCONTEXTANGLEPROC glUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1FVCONTEXTANGLEPROC glUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1ICONTEXTANGLEPROC glUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1IVCONTEXTANGLEPROC glUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FCONTEXTANGLEPROC glUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2FVCONTEXTANGLEPROC glUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2ICONTEXTANGLEPROC glUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2IVCONTEXTANGLEPROC glUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FCONTEXTANGLEPROC glUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3FVCONTEXTANGLEPROC glUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3ICONTEXTANGLEPROC glUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3IVCONTEXTANGLEPROC glUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FCONTEXTANGLEPROC glUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4FVCONTEXTANGLEPROC glUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4ICONTEXTANGLEPROC glUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4IVCONTEXTANGLEPROC glUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2FVCONTEXTANGLEPROC glUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3FVCONTEXTANGLEPROC glUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4FVCONTEXTANGLEPROC glUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMCONTEXTANGLEPROC glUseProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMCONTEXTANGLEPROC glValidateProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FCONTEXTANGLEPROC glVertexAttrib1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB1FVCONTEXTANGLEPROC glVertexAttrib1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FCONTEXTANGLEPROC glVertexAttrib2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB2FVCONTEXTANGLEPROC glVertexAttrib2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FCONTEXTANGLEPROC glVertexAttrib3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB3FVCONTEXTANGLEPROC glVertexAttrib3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FCONTEXTANGLEPROC glVertexAttrib4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIB4FVCONTEXTANGLEPROC glVertexAttrib4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBPOINTERCONTEXTANGLEPROC glVertexAttribPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVIEWPORTCONTEXTANGLEPROC glViewportContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADBUFFERCONTEXTANGLEPROC glReadBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWRANGEELEMENTSCONTEXTANGLEPROC glDrawRangeElementsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DCONTEXTANGLEPROC glTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DCONTEXTANGLEPROC glTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXSUBIMAGE3DCONTEXTANGLEPROC glCopyTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DCONTEXTANGLEPROC
glCompressedTexImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DCONTEXTANGLEPROC
glCompressedTexSubImage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESCONTEXTANGLEPROC glGenQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESCONTEXTANGLEPROC glDeleteQueriesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYCONTEXTANGLEPROC glIsQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYCONTEXTANGLEPROC glBeginQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYCONTEXTANGLEPROC glEndQueryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVCONTEXTANGLEPROC glGetQueryivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVCONTEXTANGLEPROC glGetQueryObjectuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFERCONTEXTANGLEPROC glUnmapBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVCONTEXTANGLEPROC glGetBufferPointervContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSCONTEXTANGLEPROC glDrawBuffersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X3FVCONTEXTANGLEPROC glUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X2FVCONTEXTANGLEPROC glUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX2X4FVCONTEXTANGLEPROC glUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X2FVCONTEXTANGLEPROC glUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX3X4FVCONTEXTANGLEPROC glUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMMATRIX4X3FVCONTEXTANGLEPROC glUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERCONTEXTANGLEPROC glBlitFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURELAYERCONTEXTANGLEPROC
glFramebufferTextureLayerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGECONTEXTANGLEPROC glMapBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGECONTEXTANGLEPROC
glFlushMappedBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYCONTEXTANGLEPROC glBindVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSCONTEXTANGLEPROC glDeleteVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSCONTEXTANGLEPROC glGenVertexArraysContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYCONTEXTANGLEPROC glIsVertexArrayContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VCONTEXTANGLEPROC glGetIntegeri_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINTRANSFORMFEEDBACKCONTEXTANGLEPROC
glBeginTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDTRANSFORMFEEDBACKCONTEXTANGLEPROC
glEndTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERRANGECONTEXTANGLEPROC glBindBufferRangeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDBUFFERBASECONTEXTANGLEPROC glBindBufferBaseContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTRANSFORMFEEDBACKVARYINGSCONTEXTANGLEPROC
glTransformFeedbackVaryingsContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSFORMFEEDBACKVARYINGCONTEXTANGLEPROC
glGetTransformFeedbackVaryingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIPOINTERCONTEXTANGLEPROC
glVertexAttribIPointerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVCONTEXTANGLEPROC glGetVertexAttribIivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVCONTEXTANGLEPROC glGetVertexAttribIuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4ICONTEXTANGLEPROC glVertexAttribI4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UICONTEXTANGLEPROC glVertexAttribI4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4IVCONTEXTANGLEPROC glVertexAttribI4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBI4UIVCONTEXTANGLEPROC glVertexAttribI4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVCONTEXTANGLEPROC glGetUniformuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATALOCATIONCONTEXTANGLEPROC glGetFragDataLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UICONTEXTANGLEPROC glUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UICONTEXTANGLEPROC glUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UICONTEXTANGLEPROC glUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UICONTEXTANGLEPROC glUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM1UIVCONTEXTANGLEPROC glUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM2UIVCONTEXTANGLEPROC glUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM3UIVCONTEXTANGLEPROC glUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORM4UIVCONTEXTANGLEPROC glUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERIVCONTEXTANGLEPROC glClearBufferivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERUIVCONTEXTANGLEPROC glClearBufferuivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFVCONTEXTANGLEPROC glClearBufferfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLEARBUFFERFICONTEXTANGLEPROC glClearBufferfiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSTRINGICONTEXTANGLEPROC glGetStringiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYBUFFERSUBDATACONTEXTANGLEPROC glCopyBufferSubDataContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMINDICESCONTEXTANGLEPROC glGetUniformIndicesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMSIVCONTEXTANGLEPROC glGetActiveUniformsivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMBLOCKINDEXCONTEXTANGLEPROC
glGetUniformBlockIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVCONTEXTANGLEPROC
glGetActiveUniformBlockivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKNAMECONTEXTANGLEPROC
glGetActiveUniformBlockNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNIFORMBLOCKBINDINGCONTEXTANGLEPROC glUniformBlockBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDCONTEXTANGLEPROC glDrawArraysInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDCONTEXTANGLEPROC
glDrawElementsInstancedContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFENCESYNCCONTEXTANGLEPROC glFenceSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSYNCCONTEXTANGLEPROC glIsSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESYNCCONTEXTANGLEPROC glDeleteSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCLIENTWAITSYNCCONTEXTANGLEPROC glClientWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWAITSYNCCONTEXTANGLEPROC glWaitSyncContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VCONTEXTANGLEPROC glGetInteger64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSYNCIVCONTEXTANGLEPROC glGetSyncivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VCONTEXTANGLEPROC glGetInteger64i_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VCONTEXTANGLEPROC
glGetBufferParameteri64vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENSAMPLERSCONTEXTANGLEPROC glGenSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETESAMPLERSCONTEXTANGLEPROC glDeleteSamplersContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISSAMPLERCONTEXTANGLEPROC glIsSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDSAMPLERCONTEXTANGLEPROC glBindSamplerContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERICONTEXTANGLEPROC glSamplerParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVCONTEXTANGLEPROC glSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFCONTEXTANGLEPROC glSamplerParameterfContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVCONTEXTANGLEPROC glSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVCONTEXTANGLEPROC
glGetSamplerParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVCONTEXTANGLEPROC
glGetSamplerParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORCONTEXTANGLEPROC glVertexAttribDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDTRANSFORMFEEDBACKCONTEXTANGLEPROC
glBindTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETETRANSFORMFEEDBACKSCONTEXTANGLEPROC
glDeleteTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENTRANSFORMFEEDBACKSCONTEXTANGLEPROC
glGenTransformFeedbacksContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISTRANSFORMFEEDBACKCONTEXTANGLEPROC glIsTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPAUSETRANSFORMFEEDBACKCONTEXTANGLEPROC
glPauseTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRESUMETRANSFORMFEEDBACKCONTEXTANGLEPROC
glResumeTransformFeedbackContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYCONTEXTANGLEPROC glGetProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYCONTEXTANGLEPROC glProgramBinaryContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPARAMETERICONTEXTANGLEPROC glProgramParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATEFRAMEBUFFERCONTEXTANGLEPROC
glInvalidateFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINVALIDATESUBFRAMEBUFFERCONTEXTANGLEPROC
glInvalidateSubFramebufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DCONTEXTANGLEPROC glTexStorage2DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DCONTEXTANGLEPROC glTexStorage3DContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVCONTEXTANGLEPROC glGetInternalformativContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTECONTEXTANGLEPROC glDispatchComputeContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISPATCHCOMPUTEINDIRECTCONTEXTANGLEPROC
glDispatchComputeIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINDIRECTCONTEXTANGLEPROC glDrawArraysIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINDIRECTCONTEXTANGLEPROC
glDrawElementsIndirectContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERPARAMETERICONTEXTANGLEPROC
glFramebufferParameteriContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVCONTEXTANGLEPROC
glGetFramebufferParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVCONTEXTANGLEPROC
glGetProgramInterfaceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEINDEXCONTEXTANGLEPROC
glGetProgramResourceIndexContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCENAMECONTEXTANGLEPROC
glGetProgramResourceNameContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCEIVCONTEXTANGLEPROC
glGetProgramResourceivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONCONTEXTANGLEPROC
glGetProgramResourceLocationContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUSEPROGRAMSTAGESCONTEXTANGLEPROC glUseProgramStagesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLACTIVESHADERPROGRAMCONTEXTANGLEPROC glActiveShaderProgramContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCREATESHADERPROGRAMVCONTEXTANGLEPROC
glCreateShaderProgramvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDPROGRAMPIPELINECONTEXTANGLEPROC glBindProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPROGRAMPIPELINESCONTEXTANGLEPROC
glDeleteProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENPROGRAMPIPELINESCONTEXTANGLEPROC glGenProgramPipelinesContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPROGRAMPIPELINECONTEXTANGLEPROC glIsProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEIVCONTEXTANGLEPROC
glGetProgramPipelineivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1ICONTEXTANGLEPROC glProgramUniform1iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2ICONTEXTANGLEPROC glProgramUniform2iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3ICONTEXTANGLEPROC glProgramUniform3iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4ICONTEXTANGLEPROC glProgramUniform4iContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UICONTEXTANGLEPROC glProgramUniform1uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UICONTEXTANGLEPROC glProgramUniform2uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UICONTEXTANGLEPROC glProgramUniform3uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UICONTEXTANGLEPROC glProgramUniform4uiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FCONTEXTANGLEPROC glProgramUniform1fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FCONTEXTANGLEPROC glProgramUniform2fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FCONTEXTANGLEPROC glProgramUniform3fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FCONTEXTANGLEPROC glProgramUniform4fContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1IVCONTEXTANGLEPROC glProgramUniform1ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2IVCONTEXTANGLEPROC glProgramUniform2ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3IVCONTEXTANGLEPROC glProgramUniform3ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4IVCONTEXTANGLEPROC glProgramUniform4ivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1UIVCONTEXTANGLEPROC glProgramUniform1uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2UIVCONTEXTANGLEPROC glProgramUniform2uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3UIVCONTEXTANGLEPROC glProgramUniform3uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4UIVCONTEXTANGLEPROC glProgramUniform4uivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM1FVCONTEXTANGLEPROC glProgramUniform1fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM2FVCONTEXTANGLEPROC glProgramUniform2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM3FVCONTEXTANGLEPROC glProgramUniform3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORM4FVCONTEXTANGLEPROC glProgramUniform4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2FVCONTEXTANGLEPROC
glProgramUniformMatrix2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3FVCONTEXTANGLEPROC
glProgramUniformMatrix3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4FVCONTEXTANGLEPROC
glProgramUniformMatrix4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X3FVCONTEXTANGLEPROC
glProgramUniformMatrix2x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X2FVCONTEXTANGLEPROC
glProgramUniformMatrix3x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX2X4FVCONTEXTANGLEPROC
glProgramUniformMatrix2x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X2FVCONTEXTANGLEPROC
glProgramUniformMatrix4x2fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX3X4FVCONTEXTANGLEPROC
glProgramUniformMatrix3x4fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMUNIFORMMATRIX4X3FVCONTEXTANGLEPROC
glProgramUniformMatrix4x3fvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVALIDATEPROGRAMPIPELINECONTEXTANGLEPROC
glValidateProgramPipelineContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMPIPELINEINFOLOGCONTEXTANGLEPROC
glGetProgramPipelineInfoLogContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDIMAGETEXTURECONTEXTANGLEPROC glBindImageTextureContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VCONTEXTANGLEPROC glGetBooleani_vContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERCONTEXTANGLEPROC glMemoryBarrierContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMEMORYBARRIERBYREGIONCONTEXTANGLEPROC
glMemoryBarrierByRegionContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLECONTEXTANGLEPROC
glTexStorage2DMultisampleContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVCONTEXTANGLEPROC glGetMultisamplefvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKICONTEXTANGLEPROC glSampleMaskiContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVCONTEXTANGLEPROC
glGetTexLevelParameterivContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVCONTEXTANGLEPROC
glGetTexLevelParameterfvContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXBUFFERCONTEXTANGLEPROC glBindVertexBufferContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBFORMATCONTEXTANGLEPROC glVertexAttribFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBIFORMATCONTEXTANGLEPROC glVertexAttribIFormatContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBBINDINGCONTEXTANGLEPROC glVertexAttribBindingContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXBINDINGDIVISORCONTEXTANGLEPROC
glVertexBindingDivisorContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURE3DANGLECONTEXTANGLEPROC
glCopySubTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURE3DANGLECONTEXTANGLEPROC glCopyTexture3DANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBLITFRAMEBUFFERANGLECONTEXTANGLEPROC
glBlitFramebufferANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLECONTEXTANGLEPROC
glRenderbufferStorageMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISORANGLECONTEXTANGLEPROC
glVertexAttribDivisorANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSANGLECONTEXTANGLEPROC
glMultiDrawArraysANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWARRAYSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawArraysInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSANGLECONTEXTANGLEPROC
glMultiDrawElementsANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMULTIDRAWELEMENTSINSTANCEDANGLECONTEXTANGLEPROC
glMultiDrawElementsInstancedANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWLAYEREDANGLECONTEXTANGLEPROC
glFramebufferTextureMultiviewLayeredANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREMULTIVIEWSIDEBYSIDEANGLECONTEXTANGLEPROC
glFramebufferTextureMultiviewSideBySideANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROVOKINGVERTEXANGLECONTEXTANGLEPROC
glProvokingVertexANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREQUESTEXTENSIONANGLECONTEXTANGLEPROC
glRequestExtensionANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glCompressedTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLECONTEXTANGLEPROC
glGetActiveUniformBlockivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANI_VROBUSTANGLECONTEXTANGLEPROC
glGetBooleani_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBOOLEANVROBUSTANGLECONTEXTANGLEPROC
glGetBooleanvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERI64VROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameteri64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetBufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetBufferPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFLOATVROBUSTANGLECONTEXTANGLEPROC
glGetFloatvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetFramebufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64I_VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64i_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGER64VROBUSTANGLECONTEXTANGLEPROC
glGetInteger64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERI_VROBUSTANGLECONTEXTANGLEPROC
glGetIntegeri_vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTEGERVROBUSTANGLECONTEXTANGLEPROC
glGetIntegervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETINTERNALFORMATIVROBUSTANGLECONTEXTANGLEPROC
glGetInternalformativRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVROBUSTANGLECONTEXTANGLEPROC
glGetMultisamplefvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLECONTEXTANGLEPROC
glGetPointervRobustANGLERobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMINTERFACEIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramInterfaceivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMIVROBUSTANGLECONTEXTANGLEPROC
glGetProgramivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjecti64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectui64vRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryObjectuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVROBUSTANGLECONTEXTANGLEPROC
glGetQueryivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetRenderbufferParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSHADERIVROBUSTANGLECONTEXTANGLEPROC
glGetShaderivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexLevelParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glGetTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIUIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribPointervRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBFVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETVERTEXATTRIBIVROBUSTANGLECONTEXTANGLEPROC
glGetVertexAttribivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMUIVROBUSTANGLECONTEXTANGLEPROC
glGetnUniformuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADPIXELSROBUSTANGLECONTEXTANGLEPROC
glReadPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSROBUSTANGLECONTEXTANGLEPROC
glReadnPixelsRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glSamplerParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glTexImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glTexImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterIuivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERFVROBUSTANGLECONTEXTANGLEPROC
glTexParameterfvRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIVROBUSTANGLECONTEXTANGLEPROC
glTexParameterivRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE2DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage2DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSUBIMAGE3DROBUSTANGLECONTEXTANGLEPROC
glTexSubImage3DRobustANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETMULTISAMPLEFVANGLECONTEXTANGLEPROC
glGetMultisamplefvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERFVANGLECONTEXTANGLEPROC
glGetTexLevelParameterfvANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXLEVELPARAMETERIVANGLECONTEXTANGLEPROC
glGetTexLevelParameterivANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLEMASKIANGLECONTEXTANGLEPROC glSampleMaskiANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DMULTISAMPLEANGLECONTEXTANGLEPROC
glTexStorage2DMultisampleANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTRANSLATEDSHADERSOURCEANGLECONTEXTANGLEPROC
glGetTranslatedShaderSourceANGLEContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDUNIFORMLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindUniformLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMCONTEXTANGLEPROC
glCompressedCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYSUBTEXTURECHROMIUMCONTEXTANGLEPROC
glCopySubTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOPYTEXTURECHROMIUMCONTEXTANGLEPROC glCopyTextureCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERAGEMODULATIONCHROMIUMCONTEXTANGLEPROC
glCoverageModulationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADIDENTITYCHROMIUMCONTEXTANGLEPROC
glMatrixLoadIdentityCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXLOADFCHROMIUMCONTEXTANGLEPROC glMatrixLoadfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMCONTEXTANGLEPROC
glBindFragmentInputLocationCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
glCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEPATHSCHROMIUMCONTEXTANGLEPROC glDeletePathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENPATHSCHROMIUMCONTEXTANGLEPROC glGenPathsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERFVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterfvCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPATHPARAMETERIVCHROMIUMCONTEXTANGLEPROC
glGetPathParameterivCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISPATHCHROMIUMCONTEXTANGLEPROC glIsPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPATHCOMMANDSCHROMIUMCONTEXTANGLEPROC
glPathCommandsCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERFCHROMIUMCONTEXTANGLEPROC
glPathParameterfCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPATHPARAMETERICHROMIUMCONTEXTANGLEPROC
glPathParameteriCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPATHSTENCILFUNCCHROMIUMCONTEXTANGLEPROC
glPathStencilFuncCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMCONTEXTANGLEPROC
glProgramPathFragmentInputGenCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverFillPathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMCONTEXTANGLEPROC
glStencilThenCoverStrokePathInstancedCHROMIUMContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONEXTCONTEXTANGLEPROC
glBindFragDataLocationEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAGDATALOCATIONINDEXEDEXTCONTEXTANGLEPROC
glBindFragDataLocationIndexedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAGDATAINDEXEXTCONTEXTANGLEPROC glGetFragDataIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTCONTEXTANGLEPROC
glGetProgramResourceLocationIndexEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLINSERTEVENTMARKEREXTCONTEXTANGLEPROC
glInsertEventMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPGROUPMARKEREXTCONTEXTANGLEPROC glPopGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHGROUPMARKEREXTCONTEXTANGLEPROC glPushGroupMarkerEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDISCARDFRAMEBUFFEREXTCONTEXTANGLEPROC
glDiscardFramebufferEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBEGINQUERYEXTCONTEXTANGLEPROC glBeginQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEQUERIESEXTCONTEXTANGLEPROC glDeleteQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLENDQUERYEXTCONTEXTANGLEPROC glEndQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENQUERIESEXTCONTEXTANGLEPROC glGenQueriesEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTI64VEXTCONTEXTANGLEPROC
glGetQueryObjecti64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTIVEXTCONTEXTANGLEPROC glGetQueryObjectivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUI64VEXTCONTEXTANGLEPROC
glGetQueryObjectui64vEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYOBJECTUIVEXTCONTEXTANGLEPROC
glGetQueryObjectuivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETQUERYIVEXTCONTEXTANGLEPROC glGetQueryivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISQUERYEXTCONTEXTANGLEPROC glIsQueryEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYCOUNTEREXTCONTEXTANGLEPROC glQueryCounterEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWBUFFERSEXTCONTEXTANGLEPROC glDrawBuffersEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTUREEXTCONTEXTANGLEPROC
glFramebufferTextureEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWARRAYSINSTANCEDEXTCONTEXTANGLEPROC
glDrawArraysInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWELEMENTSINSTANCEDEXTCONTEXTANGLEPROC
glDrawElementsInstancedEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLVERTEXATTRIBDIVISOREXTCONTEXTANGLEPROC
glVertexAttribDivisorEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFLUSHMAPPEDBUFFERRANGEEXTCONTEXTANGLEPROC
glFlushMappedBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFERRANGEEXTCONTEXTANGLEPROC glMapBufferRangeEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETGRAPHICSRESETSTATUSEXTCONTEXTANGLEPROC
glGetGraphicsResetStatusEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMFVEXTCONTEXTANGLEPROC glGetnUniformfvEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETNUNIFORMIVEXTCONTEXTANGLEPROC glGetnUniformivEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLREADNPIXELSEXTCONTEXTANGLEPROC glReadnPixelsEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE1DEXTCONTEXTANGLEPROC glTexStorage1DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE2DEXTCONTEXTANGLEPROC glTexStorage2DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DEXTCONTEXTANGLEPROC glTexStorage3DEXTContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECALLBACKKHRCONTEXTANGLEPROC
glDebugMessageCallbackKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGECONTROLKHRCONTEXTANGLEPROC
glDebugMessageControlKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDEBUGMESSAGEINSERTKHRCONTEXTANGLEPROC
glDebugMessageInsertKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETDEBUGMESSAGELOGKHRCONTEXTANGLEPROC
glGetDebugMessageLogKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTLABELKHRCONTEXTANGLEPROC glGetObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETOBJECTPTRLABELKHRCONTEXTANGLEPROC
glGetObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPOINTERVKHRCONTEXTANGLEPROC glGetPointervKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTLABELKHRCONTEXTANGLEPROC glObjectLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLOBJECTPTRLABELKHRCONTEXTANGLEPROC glObjectPtrLabelKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOPDEBUGGROUPKHRCONTEXTANGLEPROC glPopDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPUSHDEBUGGROUPKHRCONTEXTANGLEPROC glPushDebugGroupKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAXSHADERCOMPILERTHREADSKHRCONTEXTANGLEPROC
glMaxShaderCompilerThreadsKHRContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFENCESNVCONTEXTANGLEPROC glDeleteFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFINISHFENCENVCONTEXTANGLEPROC glFinishFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFENCESNVCONTEXTANGLEPROC glGenFencesNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFENCEIVNVCONTEXTANGLEPROC glGetFenceivNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFENCENVCONTEXTANGLEPROC glIsFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSETFENCENVCONTEXTANGLEPROC glSetFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTESTFENCENVCONTEXTANGLEPROC glTestFenceNVContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
glEGLImageTargetRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLEGLIMAGETARGETTEXTURE2DOESCONTEXTANGLEPROC
glEGLImageTargetTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETPROGRAMBINARYOESCONTEXTANGLEPROC glGetProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPROGRAMBINARYOESCONTEXTANGLEPROC glProgramBinaryOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETBUFFERPOINTERVOESCONTEXTANGLEPROC
glGetBufferPointervOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMAPBUFFEROESCONTEXTANGLEPROC glMapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLUNMAPBUFFEROESCONTEXTANGLEPROC glUnmapBufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
glGetSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glGetSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIIVOESCONTEXTANGLEPROC
glGetTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXPARAMETERIUIVOESCONTEXTANGLEPROC
glGetTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIIVOESCONTEXTANGLEPROC
glSamplerParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLSAMPLERPARAMETERIUIVOESCONTEXTANGLEPROC
glSamplerParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIIVOESCONTEXTANGLEPROC glTexParameterIivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXPARAMETERIUIVOESCONTEXTANGLEPROC glTexParameterIuivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXSTORAGE3DMULTISAMPLEOESCONTEXTANGLEPROC
glTexStorage3DMultisampleOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDVERTEXARRAYOESCONTEXTANGLEPROC glBindVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEVERTEXARRAYSOESCONTEXTANGLEPROC
glDeleteVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENVERTEXARRAYSOESCONTEXTANGLEPROC glGenVertexArraysOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISVERTEXARRAYOESCONTEXTANGLEPROC glIsVertexArrayOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFOESCONTEXTANGLEPROC glDrawTexfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXFVOESCONTEXTANGLEPROC glDrawTexfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIOESCONTEXTANGLEPROC glDrawTexiOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXIVOESCONTEXTANGLEPROC glDrawTexivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSOESCONTEXTANGLEPROC glDrawTexsOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXSVOESCONTEXTANGLEPROC glDrawTexsvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXOESCONTEXTANGLEPROC glDrawTexxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDRAWTEXXVOESCONTEXTANGLEPROC glDrawTexxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDFRAMEBUFFEROESCONTEXTANGLEPROC glBindFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLBINDRENDERBUFFEROESCONTEXTANGLEPROC glBindRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCHECKFRAMEBUFFERSTATUSOESCONTEXTANGLEPROC
glCheckFramebufferStatusOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETEFRAMEBUFFERSOESCONTEXTANGLEPROC
glDeleteFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLDELETERENDERBUFFERSOESCONTEXTANGLEPROC
glDeleteRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERRENDERBUFFEROESCONTEXTANGLEPROC
glFramebufferRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLFRAMEBUFFERTEXTURE2DOESCONTEXTANGLEPROC
glFramebufferTexture2DOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENFRAMEBUFFERSOESCONTEXTANGLEPROC glGenFramebuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENRENDERBUFFERSOESCONTEXTANGLEPROC glGenRenderbuffersOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGENERATEMIPMAPOESCONTEXTANGLEPROC glGenerateMipmapOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESCONTEXTANGLEPROC
glGetFramebufferAttachmentParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETRENDERBUFFERPARAMETERIVOESCONTEXTANGLEPROC
glGetRenderbufferParameterivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISFRAMEBUFFEROESCONTEXTANGLEPROC glIsFramebufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLISRENDERBUFFEROESCONTEXTANGLEPROC glIsRenderbufferOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLRENDERBUFFERSTORAGEOESCONTEXTANGLEPROC
glRenderbufferStorageOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLCURRENTPALETTEMATRIXOESCONTEXTANGLEPROC
glCurrentPaletteMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLLOADPALETTEFROMMODELVIEWMATRIXOESCONTEXTANGLEPROC
glLoadPaletteFromModelViewMatrixOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLMATRIXINDEXPOINTEROESCONTEXTANGLEPROC
glMatrixIndexPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLWEIGHTPOINTEROESCONTEXTANGLEPROC glWeightPointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLPOINTSIZEPOINTEROESCONTEXTANGLEPROC glPointSizePointerOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLQUERYMATRIXXOESCONTEXTANGLEPROC glQueryMatrixxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENFVOESCONTEXTANGLEPROC glGetTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENIVOESCONTEXTANGLEPROC glGetTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLGETTEXGENXVOESCONTEXTANGLEPROC glGetTexGenxvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFOESCONTEXTANGLEPROC glTexGenfOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENFVOESCONTEXTANGLEPROC glTexGenfvOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIOESCONTEXTANGLEPROC glTexGeniOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENIVOESCONTEXTANGLEPROC glTexGenivOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXOESCONTEXTANGLEPROC glTexGenxOESContextANGLE;
ANGLE_UTIL_EXPORT extern PFNGLTEXGENXVOESCONTEXTANGLEPROC glTexGenxvOESContextANGLE;
namespace angle
{
using GenericProc = void (*)();
using LoadProc = GenericProc(KHRONOS_APIENTRY *)(const char *);
ANGLE_UTIL_EXPORT void LoadGLES(LoadProc loadProc);
} // namespace angle
#endif // UTIL_GLES_LOADER_AUTOGEN_H_