Hash :
7b9b284b
Author :
Date :
2015-06-15T11:02:49
Refactor GLSL version calculations for emulated functions. Pass the target GLSL version to InitBuiltInFunctionEmulatorForGLSL so that it can be updated to generate emulated functions for multiple versions. BUG=angleproject:1044 Change-Id: I34c408df52fd0f7d6c2f66d0579ac854afd93b87 Reviewed-on: https://chromium-review.googlesource.com/277700 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
#include "compiler/translator/EmulatePrecision.h"
#include "compiler/translator/RecordConstantPrecision.h"
#include "compiler/translator/OutputESSL.h"
#include "angle_gl.h"
TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
: TCompiler(type, spec, SH_ESSL_OUTPUT)
{
}
void TranslatorESSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions)
{
if (compileOptions & SH_EMULATE_BUILT_IN_FUNCTIONS)
{
InitBuiltInFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
}
}
void TranslatorESSL::translate(TIntermNode *root, int) {
TInfoSinkBase& sink = getInfoSink().obj;
int shaderVersion = getShaderVersion();
if (shaderVersion > 100)
{
sink << "#version " << shaderVersion << " es\n";
}
writePragma();
// Write built-in extension behaviors.
writeExtensionBehavior();
bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
if (precisionEmulation)
{
EmulatePrecision emulatePrecision;
root->traverse(&emulatePrecision);
emulatePrecision.updateTree();
emulatePrecision.writeEmulationHelpers(sink, SH_ESSL_OUTPUT);
}
unsigned int temporaryIndex = 0;
RecordConstantPrecision(root, &temporaryIndex);
// Write emulated built-in functions if needed.
if (!getBuiltInFunctionEmulator().IsOutputEmpty())
{
sink << "// BEGIN: Generated code for built-in function emulation\n\n";
if (getShaderType() == GL_FRAGMENT_SHADER)
{
sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
<< "#define webgl_emu_precision highp\n"
<< "#else\n"
<< "#define webgl_emu_precision mediump\n"
<< "#endif\n\n";
}
else
{
sink << "#define webgl_emu_precision highp\n";
}
getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
sink << "// END: Generated code for built-in function emulation\n\n";
}
// Write array bounds clamping emulation if needed.
getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
// Write translated shader.
TOutputESSL outputESSL(sink,
getArrayIndexClampingStrategy(),
getHashFunction(),
getNameMap(),
getSymbolTable(),
shaderVersion,
precisionEmulation);
root->traverse(&outputESSL);
}
void TranslatorESSL::writeExtensionBehavior() {
TInfoSinkBase& sink = getInfoSink().obj;
const TExtensionBehavior& extBehavior = getExtensionBehavior();
for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
iter != extBehavior.end(); ++iter) {
if (iter->second != EBhUndefined) {
if (getResources().NV_shader_framebuffer_fetch && iter->first == "GL_EXT_shader_framebuffer_fetch") {
sink << "#extension GL_NV_shader_framebuffer_fetch : "
<< getBehaviorString(iter->second) << "\n";
} else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") {
sink << "#extension GL_NV_draw_buffers : "
<< getBehaviorString(iter->second) << "\n";
} else {
sink << "#extension " << iter->first << " : "
<< getBehaviorString(iter->second) << "\n";
}
}
}
}