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kc3-lang/angle/util/random_utils.h

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  • Author : Lingfeng Yang
    Date : 2018-05-17 22:36:52
    Hash : d0febe7a
    Message : Reland "GLES1: Entry points for lighting and materials" This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f Entry points have been autogenerated again. Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:2306 Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434 Reviewed-on: https://chromium-review.googlesource.com/1072849 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>

  • util/random_utils.h
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // random_utils:
    //   Helper functions for random number generation.
    //
    
    #ifndef UTIL_RANDOM_UTILS_H
    #define UTIL_RANDOM_UTILS_H
    
    // TODO(jmadill): Rework this if Chromium decides to ban <random>
    #include <random>
    
    #include <export.h>
    
    namespace angle
    {
    
    class ANGLE_EXPORT RNG
    {
      public:
        // Seed from clock
        RNG();
        // Seed from fixed number.
        RNG(unsigned int seed);
        ~RNG();
    
        void reseed(unsigned int newSeed);
    
        bool randomBool(float probTrue = 0.5f);
        int randomInt();
        int randomIntBetween(int min, int max);
        unsigned int randomUInt();
        float randomFloat();
        float randomFloatBetween(float min, float max);
        float randomFloatNonnegative();
        float randomNegativeOneToOne();
    
      private:
        std::default_random_engine mGenerator;
    };
    
    // Implemented inline to avoid cross-module allocation issues.
    inline void FillVectorWithRandomUBytes(RNG *rng, std::vector<uint8_t> *data)
    {
        for (size_t i = 0; i < data->size(); ++i)
        {
            (*data)[i] = static_cast<uint8_t>(rng->randomIntBetween(0, 255));
        }
    }
    
    inline void FillVectorWithRandomUBytes(std::vector<uint8_t> *data)
    {
        RNG rng;
        FillVectorWithRandomUBytes(&rng, data);
    }
    
    }  // namespace angle
    
    #endif  // UTIL_RANDOM_UTILS_H