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kc3-lang/angle/src/libGLESv2/libGLESv2.def

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  • Author : daniel@transgaming.com
    Date : 2012-11-28 19:36:49
    Hash : b9bb2793
    Message : Make egl::Surface independent of the Renderer implementation. TRAC #21926 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1427 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/libGLESv2.def
  • LIBRARY libGLESv2
    EXPORTS
        glActiveTexture                 @1
        glAttachShader                  @2
        glBindAttribLocation            @3
        glBindBuffer                    @4
        glBindFramebuffer               @5
        glBindRenderbuffer              @6
        glBindTexture                   @7
        glBlendColor                    @8
        glBlendEquation                 @9
        glBlendEquationSeparate         @10
        glBlendFunc                     @11
        glBlendFuncSeparate             @12
        glBufferData                    @13
        glBufferSubData                 @14
        glCheckFramebufferStatus        @15
        glClear                         @16
        glClearColor                    @17
        glClearDepthf                   @18
        glClearStencil                  @19
        glColorMask                     @20
        glCompileShader                 @21
        glCompressedTexImage2D          @22
        glCompressedTexSubImage2D       @23
        glCopyTexImage2D                @24
        glCopyTexSubImage2D             @25
        glCreateProgram                 @26
        glCreateShader                  @27
        glCullFace                      @28
        glDeleteBuffers                 @29
        glDeleteFramebuffers            @30
        glDeleteProgram                 @32
        glDeleteRenderbuffers           @33
        glDeleteShader                  @34
        glDeleteTextures                @31
        glDepthFunc                     @36
        glDepthMask                     @37
        glDepthRangef                   @38
        glDetachShader                  @35
        glDisable                       @39
        glDisableVertexAttribArray      @40
        glDrawArrays                    @41
        glDrawElements                  @42
        glEnable                        @43
        glEnableVertexAttribArray       @44
        glFinish                        @45
        glFlush                         @46
        glFramebufferRenderbuffer       @47
        glFramebufferTexture2D          @48
        glFrontFace                     @49
        glGenBuffers                    @50
        glGenFramebuffers               @52
        glGenRenderbuffers              @53
        glGenTextures                   @54
        glGenerateMipmap                @51
        glGetActiveAttrib               @55
        glGetActiveUniform              @56
        glGetAttachedShaders            @57
        glGetAttribLocation             @58
        glGetBooleanv                   @59
        glGetBufferParameteriv          @60
        glGetError                      @61
        glGetFloatv                     @62
        glGetFramebufferAttachmentParameteriv   @63
        glGetIntegerv                   @64
        glGetProgramInfoLog             @66
        glGetProgramiv                  @65
        glGetRenderbufferParameteriv    @67
        glGetShaderInfoLog              @69
        glGetShaderPrecisionFormat      @70
        glGetShaderSource               @71
        glGetShaderiv                   @68
        glGetString                     @72
        glGetTexParameterfv             @73
        glGetTexParameteriv             @74
        glGetUniformLocation            @77
        glGetUniformfv                  @75
        glGetUniformiv                  @76
        glGetVertexAttribPointerv       @80
        glGetVertexAttribfv             @78
        glGetVertexAttribiv             @79
        glHint                          @81
        glIsBuffer                      @82
        glIsEnabled                     @83
        glIsFramebuffer                 @84
        glIsProgram                     @85
        glIsRenderbuffer                @86
        glIsShader                      @87
        glIsTexture                     @88
        glLineWidth                     @89
        glLinkProgram                   @90
        glPixelStorei                   @91
        glPolygonOffset                 @92
        glReadPixels                    @93
        glReleaseShaderCompiler         @94
        glRenderbufferStorage           @95
        glSampleCoverage                @96
        glScissor                       @97
        glShaderBinary                  @98
        glShaderSource                  @99
        glStencilFunc                   @100
        glStencilFuncSeparate           @101
        glStencilMask                   @102
        glStencilMaskSeparate           @103
        glStencilOp                     @104
        glStencilOpSeparate             @105
        glTexImage2D                    @106
        glTexParameterf                 @107
        glTexParameterfv                @108
        glTexParameteri                 @109
        glTexParameteriv                @110
        glTexSubImage2D                 @111
        glUniform1f                     @112
        glUniform1fv                    @113
        glUniform1i                     @114
        glUniform1iv                    @115
        glUniform2f                     @116
        glUniform2fv                    @117
        glUniform2i                     @118
        glUniform2iv                    @119
        glUniform3f                     @120
        glUniform3fv                    @121
        glUniform3i                     @122
        glUniform3iv                    @123
        glUniform4f                     @124
        glUniform4fv                    @125
        glUniform4i                     @126
        glUniform4iv                    @127
        glUniformMatrix2fv              @128
        glUniformMatrix3fv              @129
        glUniformMatrix4fv              @130
        glUseProgram                    @131
        glValidateProgram               @132
        glVertexAttrib1f                @133
        glVertexAttrib1fv               @134
        glVertexAttrib2f                @135
        glVertexAttrib2fv               @136
        glVertexAttrib3f                @137
        glVertexAttrib3fv               @138
        glVertexAttrib4f                @139
        glVertexAttrib4fv               @140
        glVertexAttribPointer           @141
        glViewport                      @142
    
        ; Extensions
        glTexImage3DOES                 @143
        glBlitFramebufferANGLE          @149
        glRenderbufferStorageMultisampleANGLE @150
        glDeleteFencesNV                @151
        glFinishFenceNV                 @152
        glGenFencesNV                   @153
        glGetFenceivNV                  @154
        glIsFenceNV                     @155
        glSetFenceNV                    @156
        glTestFenceNV                   @157
        glGetTranslatedShaderSourceANGLE @159
        glTexStorage2DEXT               @160
        glGetGraphicsResetStatusEXT     @161
        glReadnPixelsEXT                @162
        glGetnUniformfvEXT              @163
        glGetnUniformivEXT              @164
        glGenQueriesEXT                 @165
        glDeleteQueriesEXT              @166
        glIsQueryEXT                    @167
        glBeginQueryEXT                 @168
        glEndQueryEXT                   @169
        glGetQueryivEXT                 @170
        glGetQueryObjectuivEXT          @171
        glVertexAttribDivisorANGLE      @172
        glDrawArraysInstancedANGLE      @173
        glDrawElementsInstancedANGLE    @174
        glProgramBinaryOES              @175
        glGetProgramBinaryOES           @176
    
        ; EGL dependencies
        glCreateContext                 @144 NONAME
        glDestroyContext                @145 NONAME
        glMakeCurrent                   @146 NONAME
        glGetCurrentContext             @147 NONAME
        glGetProcAddress                @148 NONAME
        glBindTexImage                  @158 NONAME
        glCreateRenderer                @177 NONAME
        glDestroyRenderer               @178 NONAME