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kc3-lang/angle/src/libANGLE/Texture.h

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  • Author : Till Rathmann
    Date : 2018-10-02 19:46:14
    Hash : b8543630
    Message : Support GL_OES_texture_border_clamp Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends. For integer textures in OpenGLES3 contexts these additional entry points are available now: void glTexParameterIivOES(enum target, enum pname, const int *params); void glTexParameterIuivOES(enum target, enum pname, const uint *params); void glGetTexParameterIivOES(enum target, enum pname, int *params); void glGetTexParameterIuivOES(enum target, enum pname, uint *params); void glSamplerParameterIivOES(uint sampler, enum pname, const int *params); void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params); void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params); void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params); BUG=angleproject:2890 TEST=angle_end2end_tests.TextureBorderClamp* Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828 Reviewed-on: https://chromium-review.googlesource.com/c/1257824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Texture.h
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #ifndef LIBANGLE_TEXTURE_H_
    #define LIBANGLE_TEXTURE_H_
    
    #include <map>
    #include <vector>
    
    #include "angle_gl.h"
    #include "common/Optional.h"
    #include "common/debug.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Constants.h"
    #include "libANGLE/Debug.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Observer.h"
    #include "libANGLE/Stream.h"
    #include "libANGLE/angletypes.h"
    #include "libANGLE/formatutils.h"
    
    namespace egl
    {
    class Surface;
    class Stream;
    }
    
    namespace rx
    {
    class GLImplFactory;
    class TextureImpl;
    class TextureGL;
    }
    
    namespace gl
    {
    class ContextState;
    class Framebuffer;
    class Sampler;
    class Texture;
    
    bool IsMipmapFiltered(const SamplerState &samplerState);
    
    struct ImageDesc final
    {
        ImageDesc();
        ImageDesc(const Extents &size, const Format &format, const InitState initState);
        ImageDesc(const Extents &size,
                  const Format &format,
                  const GLsizei samples,
                  const bool fixedSampleLocations,
                  const InitState initState);
    
        ImageDesc(const ImageDesc &other) = default;
        ImageDesc &operator=(const ImageDesc &other) = default;
    
        GLint getMemorySize() const;
    
        Extents size;
        Format format;
        GLsizei samples;
        bool fixedSampleLocations;
    
        // Needed for robust resource initialization.
        InitState initState;
    };
    
    struct SwizzleState final
    {
        SwizzleState();
        SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
        SwizzleState(const SwizzleState &other) = default;
        SwizzleState &operator=(const SwizzleState &other) = default;
    
        bool swizzleRequired() const;
    
        bool operator==(const SwizzleState &other) const;
        bool operator!=(const SwizzleState &other) const;
    
        GLenum swizzleRed;
        GLenum swizzleGreen;
        GLenum swizzleBlue;
        GLenum swizzleAlpha;
    };
    
    // State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
    struct TextureState final : private angle::NonCopyable
    {
        TextureState(TextureType type);
        ~TextureState();
    
        bool swizzleRequired() const;
        GLuint getEffectiveBaseLevel() const;
        GLuint getEffectiveMaxLevel() const;
    
        // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
        GLuint getMipmapMaxLevel() const;
    
        // Returns true if base level changed.
        bool setBaseLevel(GLuint baseLevel);
        bool setMaxLevel(GLuint maxLevel);
    
        bool isCubeComplete() const;
    
        const ImageDesc &getImageDesc(TextureTarget target, size_t level) const;
        const ImageDesc &getImageDesc(const ImageIndex &imageIndex) const;
    
        TextureType getType() const { return mType; };
        const SwizzleState &getSwizzleState() const { return mSwizzleState; }
        const SamplerState &getSamplerState() const { return mSamplerState; }
        GLenum getUsage() const { return mUsage; }
        GLenum getDepthStencilTextureMode() const { return mDepthStencilTextureMode; }
    
        // Returns the desc of the base level. Only valid for cube-complete/mip-complete textures.
        const ImageDesc &getBaseLevelDesc() const;
    
        // GLES1 emulation: For GL_OES_draw_texture
        void setCrop(const gl::Rectangle &rect);
        const gl::Rectangle &getCrop() const;
    
        // GLES1 emulation: Auto-mipmap generation is a texparameter
        void setGenerateMipmapHint(GLenum hint);
        GLenum getGenerateMipmapHint() const;
    
      private:
        // Texture needs access to the ImageDesc functions.
        friend class Texture;
        // TODO(jmadill): Remove TextureGL from friends.
        friend class rx::TextureGL;
        friend bool operator==(const TextureState &a, const TextureState &b);
    
        bool computeSamplerCompleteness(const SamplerState &samplerState,
                                        const ContextState &data) const;
        bool computeMipmapCompleteness() const;
        bool computeLevelCompleteness(TextureTarget target, size_t level) const;
    
        TextureTarget getBaseImageTarget() const;
    
        void setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc);
        void setImageDescChain(GLuint baselevel,
                               GLuint maxLevel,
                               Extents baseSize,
                               const Format &format,
                               InitState initState);
        void setImageDescChainMultisample(Extents baseSize,
                                          const Format &format,
                                          GLsizei samples,
                                          bool fixedSampleLocations,
                                          InitState initState);
    
        void clearImageDesc(TextureTarget target, size_t level);
        void clearImageDescs();
    
        const TextureType mType;
    
        SwizzleState mSwizzleState;
    
        SamplerState mSamplerState;
    
        GLuint mBaseLevel;
        GLuint mMaxLevel;
    
        GLenum mDepthStencilTextureMode;
    
        bool mImmutableFormat;
        GLuint mImmutableLevels;
    
        // From GL_ANGLE_texture_usage
        GLenum mUsage;
    
        std::vector<ImageDesc> mImageDescs;
    
        // GLES1 emulation: Texture crop rectangle
        // For GL_OES_draw_texture
        gl::Rectangle mCropRect;
    
        // GLES1 emulation: Generate-mipmap hint per texture
        GLenum mGenerateMipmapHint;
    
        InitState mInitState;
    };
    
    bool operator==(const TextureState &a, const TextureState &b);
    bool operator!=(const TextureState &a, const TextureState &b);
    
    class Texture final : public RefCountObject,
                          public egl::ImageSibling,
                          public LabeledObject,
                          public angle::ObserverInterface
    {
      public:
        Texture(rx::GLImplFactory *factory, GLuint id, TextureType type);
        ~Texture() override;
    
        void onDestroy(const Context *context) override;
    
        void setLabel(const std::string &label) override;
        const std::string &getLabel() const override;
    
        TextureType getType() const { return mState.mType; }
    
        void setSwizzleRed(GLenum swizzleRed);
        GLenum getSwizzleRed() const;
    
        void setSwizzleGreen(GLenum swizzleGreen);
        GLenum getSwizzleGreen() const;
    
        void setSwizzleBlue(GLenum swizzleBlue);
        GLenum getSwizzleBlue() const;
    
        void setSwizzleAlpha(GLenum swizzleAlpha);
        GLenum getSwizzleAlpha() const;
    
        void setMinFilter(GLenum minFilter);
        GLenum getMinFilter() const;
    
        void setMagFilter(GLenum magFilter);
        GLenum getMagFilter() const;
    
        void setWrapS(GLenum wrapS);
        GLenum getWrapS() const;
    
        void setWrapT(GLenum wrapT);
        GLenum getWrapT() const;
    
        void setWrapR(GLenum wrapR);
        GLenum getWrapR() const;
    
        void setMaxAnisotropy(float maxAnisotropy);
        float getMaxAnisotropy() const;
    
        void setMinLod(GLfloat minLod);
        GLfloat getMinLod() const;
    
        void setMaxLod(GLfloat maxLod);
        GLfloat getMaxLod() const;
    
        void setCompareMode(GLenum compareMode);
        GLenum getCompareMode() const;
    
        void setCompareFunc(GLenum compareFunc);
        GLenum getCompareFunc() const;
    
        void setSRGBDecode(GLenum sRGBDecode);
        GLenum getSRGBDecode() const;
    
        const SamplerState &getSamplerState() const;
    
        gl::Error setBaseLevel(const Context *context, GLuint baseLevel);
        GLuint getBaseLevel() const;
    
        void setMaxLevel(GLuint maxLevel);
        GLuint getMaxLevel() const;
    
        void setDepthStencilTextureMode(GLenum mode);
        GLenum getDepthStencilTextureMode() const;
    
        bool getImmutableFormat() const;
    
        GLuint getImmutableLevels() const;
    
        void setUsage(GLenum usage);
        GLenum getUsage() const;
    
        const TextureState &getTextureState() const;
    
        size_t getWidth(TextureTarget target, size_t level) const;
        size_t getHeight(TextureTarget target, size_t level) const;
        size_t getDepth(TextureTarget target, size_t level) const;
        GLsizei getSamples(TextureTarget target, size_t level) const;
        bool getFixedSampleLocations(TextureTarget target, size_t level) const;
        const Format &getFormat(TextureTarget target, size_t level) const;
    
        // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
        GLuint getMipmapMaxLevel() const;
    
        bool isMipmapComplete() const;
    
        Error setImage(const Context *context,
                       const PixelUnpackState &unpackState,
                       TextureTarget target,
                       GLint level,
                       GLenum internalFormat,
                       const Extents &size,
                       GLenum format,
                       GLenum type,
                       const uint8_t *pixels);
        Error setSubImage(const Context *context,
                          const PixelUnpackState &unpackState,
                          Buffer *unpackBuffer,
                          TextureTarget target,
                          GLint level,
                          const Box &area,
                          GLenum format,
                          GLenum type,
                          const uint8_t *pixels);
    
        Error setCompressedImage(const Context *context,
                                 const PixelUnpackState &unpackState,
                                 TextureTarget target,
                                 GLint level,
                                 GLenum internalFormat,
                                 const Extents &size,
                                 size_t imageSize,
                                 const uint8_t *pixels);
        Error setCompressedSubImage(const Context *context,
                                    const PixelUnpackState &unpackState,
                                    TextureTarget target,
                                    GLint level,
                                    const Box &area,
                                    GLenum format,
                                    size_t imageSize,
                                    const uint8_t *pixels);
    
        Error copyImage(const Context *context,
                        TextureTarget target,
                        GLint level,
                        const Rectangle &sourceArea,
                        GLenum internalFormat,
                        Framebuffer *source);
        Error copySubImage(const Context *context,
                           TextureTarget target,
                           GLint level,
                           const Offset &destOffset,
                           const Rectangle &sourceArea,
                           Framebuffer *source);
    
        Error copyTexture(const Context *context,
                          TextureTarget target,
                          GLint level,
                          GLenum internalFormat,
                          GLenum type,
                          GLint sourceLevel,
                          bool unpackFlipY,
                          bool unpackPremultiplyAlpha,
                          bool unpackUnmultiplyAlpha,
                          Texture *source);
        Error copySubTexture(const Context *context,
                             TextureTarget target,
                             GLint level,
                             const Offset &destOffset,
                             GLint sourceLevel,
                             const Box &sourceBox,
                             bool unpackFlipY,
                             bool unpackPremultiplyAlpha,
                             bool unpackUnmultiplyAlpha,
                             Texture *source);
        Error copyCompressedTexture(const Context *context, const Texture *source);
    
        Error setStorage(const Context *context,
                         TextureType type,
                         GLsizei levels,
                         GLenum internalFormat,
                         const Extents &size);
    
        Error setStorageMultisample(const Context *context,
                                    TextureType type,
                                    GLsizei samples,
                                    GLint internalformat,
                                    const Extents &size,
                                    bool fixedSampleLocations);
    
        Error setEGLImageTarget(const Context *context, TextureType type, egl::Image *imageTarget);
    
        Error generateMipmap(const Context *context);
    
        egl::Surface *getBoundSurface() const;
        egl::Stream *getBoundStream() const;
    
        GLint getMemorySize() const;
        GLint getLevelMemorySize(TextureTarget target, GLint level) const;
    
        void signalDirty(const Context *context, InitState initState);
    
        bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
    
        rx::TextureImpl *getImplementation() const { return mTexture; }
    
        // FramebufferAttachmentObject implementation
        Extents getAttachmentSize(const ImageIndex &imageIndex) const override;
        Format getAttachmentFormat(GLenum binding, const ImageIndex &imageIndex) const override;
        GLsizei getAttachmentSamples(const ImageIndex &imageIndex) const override;
        bool isRenderable(const Context *context,
                          GLenum binding,
                          const ImageIndex &imageIndex) const override;
    
        bool getAttachmentFixedSampleLocations(const ImageIndex &imageIndex) const;
    
        void setBorderColor(const ColorGeneric &color);
        const ColorGeneric &getBorderColor() const;
    
        // GLES1 emulation
        void setCrop(const gl::Rectangle &rect);
        const gl::Rectangle &getCrop() const;
        void setGenerateMipmapHint(GLenum generate);
        GLenum getGenerateMipmapHint() const;
    
        void onAttach(const Context *context) override;
        void onDetach(const Context *context) override;
        GLuint getId() const override;
    
        // Needed for robust resource init.
        angle::Result ensureInitialized(const Context *context);
        InitState initState(const ImageIndex &imageIndex) const override;
        InitState initState() const { return mState.mInitState; }
        void setInitState(const ImageIndex &imageIndex, InitState initState) override;
    
        enum DirtyBitType
        {
            // Sampler state
            DIRTY_BIT_MIN_FILTER,
            DIRTY_BIT_MAG_FILTER,
            DIRTY_BIT_WRAP_S,
            DIRTY_BIT_WRAP_T,
            DIRTY_BIT_WRAP_R,
            DIRTY_BIT_MAX_ANISOTROPY,
            DIRTY_BIT_MIN_LOD,
            DIRTY_BIT_MAX_LOD,
            DIRTY_BIT_COMPARE_MODE,
            DIRTY_BIT_COMPARE_FUNC,
            DIRTY_BIT_SRGB_DECODE,
            DIRTY_BIT_BORDER_COLOR,
    
            // Texture state
            DIRTY_BIT_SWIZZLE_RED,
            DIRTY_BIT_SWIZZLE_GREEN,
            DIRTY_BIT_SWIZZLE_BLUE,
            DIRTY_BIT_SWIZZLE_ALPHA,
            DIRTY_BIT_BASE_LEVEL,
            DIRTY_BIT_MAX_LEVEL,
            DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE,
    
            // Misc
            DIRTY_BIT_LABEL,
            DIRTY_BIT_USAGE,
            DIRTY_BIT_IMPLEMENTATION,
    
            DIRTY_BIT_COUNT,
        };
        using DirtyBits = angle::BitSet<DIRTY_BIT_COUNT>;
    
        angle::Result syncState(const Context *context);
        bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
    
        // ObserverInterface implementation.
        void onSubjectStateChange(const gl::Context *context,
                                  angle::SubjectIndex index,
                                  angle::SubjectMessage message) override;
    
      private:
        rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
    
        // ANGLE-only method, used internally
        friend class egl::Surface;
        Error bindTexImageFromSurface(const Context *context, egl::Surface *surface);
        Error releaseTexImageFromSurface(const Context *context);
    
        // ANGLE-only methods, used internally
        friend class egl::Stream;
        void bindStream(egl::Stream *stream);
        void releaseStream();
        Error acquireImageFromStream(const Context *context,
                                     const egl::Stream::GLTextureDescription &desc);
        Error releaseImageFromStream(const Context *context);
    
        void invalidateCompletenessCache() const;
        Error releaseTexImageInternal(const Context *context);
    
        Error ensureSubImageInitialized(const Context *context,
                                        TextureTarget target,
                                        size_t level,
                                        const gl::Box &area);
    
        Error handleMipmapGenerationHint(const Context *context, int level);
    
        TextureState mState;
        DirtyBits mDirtyBits;
        rx::TextureImpl *mTexture;
        angle::ObserverBinding mImplObserver;
    
        std::string mLabel;
    
        egl::Surface *mBoundSurface;
        egl::Stream *mBoundStream;
    
        struct SamplerCompletenessCache
        {
            SamplerCompletenessCache();
    
            // Context used to generate this cache entry
            ContextID context;
    
            // All values that affect sampler completeness that are not stored within
            // the texture itself
            SamplerState samplerState;
    
            // Result of the sampler completeness with the above parameters
            bool samplerComplete;
        };
    
        mutable SamplerCompletenessCache mCompletenessCache;
    };
    
    inline bool operator==(const TextureState &a, const TextureState &b)
    {
        return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
               a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
               a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
               a.mUsage == b.mUsage;
    }
    
    inline bool operator!=(const TextureState &a, const TextureState &b)
    {
        return !(a == b);
    }
    }  // namespace gl
    
    #endif  // LIBANGLE_TEXTURE_H_