Hash :
9c05f55a
Author :
Date :
2021-07-15T10:58:10
Capture/Replay: Add replay state validation. We can use this to validate traces that have slight differences when retracing. The valdation works by embedding the "expected" JSON into a string at the end of each captured frame. The replay also embeds a callback which fires right before the swap in the replay harness. The harness then gets the "actual" JSON and runs a comparison. On a mismatch it calls "diff" externally. Currently the diff call is hard-coded to work on Linux only. Note that when running validation it's important to replay on SwiftShader since that's what we use to retrace. Bug: angleproject:5133 Change-Id: Icbf0031d07be8bd916607c537dec235f9a512c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066008 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
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//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ANGLEPerfTestArgs.h:
// Command line arguments for angle_perftests.
//
#ifndef TESTS_PERF_TESTS_ANGLE_PERF_TEST_ARGS_H_
#define TESTS_PERF_TESTS_ANGLE_PERF_TEST_ARGS_H_
#include "common/Optional.h"
namespace angle
{
extern bool gCalibration;
extern int gStepsPerTrial;
extern int gMaxStepsPerformed;
extern bool gEnableTrace;
extern const char *gTraceFile;
extern const char *gScreenShotDir;
extern int gScreenShotFrame;
extern bool gVerboseLogging;
extern int gWarmupLoops;
extern double gCalibrationTimeSeconds;
extern double gMaxTrialTimeSeconds;
extern int gTestTrials;
extern bool gNoFinish;
extern bool gEnableAllTraceTests;
extern bool gRetraceMode;
extern bool gMinimizeGPUWork;
extern bool gTraceTestValidation;
inline bool OneFrame()
{
return gStepsPerTrial == 1 || gMaxStepsPerformed == 1;
}
} // namespace angle
#endif // TESTS_PERF_TESTS_ANGLE_PERF_TEST_ARGS_H_