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kc3-lang/angle/scripts/gl_angle_ext.xml

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  • Author : James Darpinian
    Date : 2019-10-03 13:46:28
    Hash : c42da4e5
    Message : Extend ANGLE_request_extension with DisableExtension ARB_texture_rectangle is the only currently supported disablable extension. This allows us to use ARB_texture_rectangle in WebGL implementations without exposing it to WebGL user shaders. Bug: angleproject:3956 Bug: angleproject:3770 Change-Id: I80b10d2e9c9feebe545ce15195721487165ecc51 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1838418 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • scripts/gl_angle_ext.xml
  • <?xml version="1.0" encoding="UTF-8"?>
    <registry>
        <comment>
        Copyright 2018 The ANGLE Project Authors. All rights reserved.
        Use of this source code is governed by a BSD-style license that can be
        found in the LICENSE file.
    
        gl_angle_ext.xml
            Includes data used to auto-generate ANGLE classes.
        </comment>
        <!-- SECTION: GL command definitions. -->
        <commands namespace="GL">
                <command>
                    <proto>void <name>glBindUniformLocationCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>const GLchar*</ptype> <name>name</name></param>
                </command>
                <command>
                    <proto>void <name>glCoverageModulationCHROMIUM</name></proto>
                    <param><ptype>GLenum</ptype> <name>components</name></param>
                </command>
                <command>
                    <proto>void <name>glMatrixLoadfCHROMIUM</name></proto>
                    <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>matrix</name></param>
                </command>
                <command>
                    <proto>void <name>glMatrixLoadIdentityCHROMIUM</name></proto>
                    <param><ptype>GLenum</ptype> <name>matrixMode</name></param>
                </command>
                <command>
                    <proto>GLuint <name>glGenPathsCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>range</name></param>
                </command>
                <command>
                    <proto>void <name>glDeletePathsCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>first</name></param>
                    <param><ptype>GLsizei</ptype> <name>range</name></param>
                </command>
                <command>
                    <proto>GLboolean <name>glIsPathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                </command>
                <command>
                    <proto>void <name>glPathCommandsCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
                    <param><ptype>const GLubyte *</ptype> <name>commands</name></param>
                    <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
                    <param><ptype>GLenum</ptype> <name>coordType</name></param>
                    <param><ptype>const void*</ptype> <name>coords</name></param>
                </command>
                <command>
                    <proto>void <name>glPathParameterfCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLfloat</ptype> <name>value</name></param>
                </command>
                <command>
                    <proto>void <name>glPathParameteriCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLint</ptype> <name>value</name></param>
                </command>
                <command>
                    <proto>void <name>glGetPathParameterfvCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLfloat *</ptype> <name>value</name></param>
                </command>
                <command>
                    <proto>void <name>glGetPathParameterivCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLint *</ptype> <name>value</name></param>
                </command>
                <command>
                    <proto>void <name>glPathStencilFuncCHROMIUM</name></proto>
                    <param><ptype>GLenum</ptype> <name>func</name></param>
                    <param><ptype>GLint</ptype> <name>ref</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilFillPathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>fillMode</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilStrokePathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLint</ptype> <name>reference</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                </command>
                <command>
                    <proto>void <name>glCoverFillPathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                </command>
                <command>
                    <proto>void <name>glCoverStrokePathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilThenCoverFillPathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLenum</ptype> <name>fillMode</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilThenCoverStrokePathCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>path</name></param>
                    <param><ptype>GLint</ptype> <name>reference</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                </command>
                <command>
                    <proto>void <name>glCoverFillPathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPath</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                    <proto>void <name>glCoverStrokePathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPath</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilStrokePathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPath</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLint</ptype> <name>reference</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilFillPathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLenum</ptype> <name>fillMode</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilThenCoverFillPathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLenum</ptype> <name>fillMode</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                    <proto>void <name>glStencilThenCoverStrokePathInstancedCHROMIUM</name></proto>
                    <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
                    <param><ptype>GLenum</ptype> <name>pathNameType</name></param>
                    <param><ptype>const void *</ptype> <name>paths</name></param>
                    <param><ptype>GLuint</ptype> <name>pathBase</name></param>
                    <param><ptype>GLint</ptype> <name>reference</name></param>
                    <param><ptype>GLuint</ptype> <name>mask</name></param>
                    <param><ptype>GLenum</ptype> <name>coverMode</name></param>
                    <param><ptype>GLenum</ptype> <name>transformType</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>transformValues</name></param>
                </command>
                <command>
                <proto>void <name>glBindFragmentInputLocationCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>programs</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>const GLchar *</ptype> <name>name</name></param>
                </command>
                <command>
                <proto>void <name>glProgramPathFragmentInputGenCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLenum</ptype> <name>genMode</name></param>
                    <param><ptype>GLint</ptype> <name>components</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>coeffs</name></param>
                </command>
                <command>
                <proto>void <name>glCopyTextureCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>sourceId</name></param>
                    <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
                    <param><ptype>GLenum</ptype> <name>destTarget</name></param>
                    <param><ptype>GLuint</ptype> <name>destId</name></param>
                    <param><ptype>GLint</ptype> <name>destLevel</name></param>
                    <param><ptype>GLint</ptype> <name>internalFormat</name></param>
                    <param><ptype>GLenum</ptype> <name>destType</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
                </command>
                <command>
                <proto>void <name>glCopySubTextureCHROMIUM</name></proto>
                <param><ptype>GLuint</ptype> <name>sourceId</name></param>
                <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
                <param><ptype>GLenum</ptype> <name>destTarget</name></param>
                <param><ptype>GLuint</ptype> <name>destId</name></param>
                <param><ptype>GLint</ptype> <name>destLevel</name></param>
                <param><ptype>GLint</ptype> <name>xoffset</name></param>
                <param><ptype>GLint</ptype> <name>yoffset</name></param>
                <param><ptype>GLint</ptype> <name>x</name></param>
                <param><ptype>GLint</ptype> <name>y</name></param>
                <param><ptype>GLint</ptype> <name>width</name></param>
                <param><ptype>GLint</ptype> <name>height</name></param>
                <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
                <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
                <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
                </command>
                <command>
                <proto>void <name>glCompressedCopyTextureCHROMIUM</name></proto>
                    <param><ptype>GLuint</ptype> <name>sourceId</name></param>
                    <param><ptype>GLuint</ptype> <name>destId</name></param>
                </command>
                <command>
                <proto>void <name>glRequestExtensionANGLE</name></proto>
                    <param><ptype>const GLchar *</ptype> <name>name</name></param>
                </command>
                <command>
                <proto>void <name>glDisableExtensionANGLE</name></proto>
                    <param><ptype>const GLchar *</ptype> <name>name</name></param>
                </command>
                <command>
                <proto>void <name>glGetBooleanvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLboolean *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetBufferParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetFloatvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetFramebufferAttachmentParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>attachment</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetIntegervRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetProgramivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetRenderbufferParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetShaderivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>shader</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexParameterfvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetUniformfvRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetUniformivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetVertexAttribfvRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetVertexAttribivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetVertexAttribPointervRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>void **</ptype> <name>pointer</name></param>
                </command>
                <command>
                <proto>void <name>glReadPixelsRobustANGLE</name></proto>
                    <param><ptype>GLint</ptype> <name>x</name></param>
                    <param><ptype>GLint</ptype> <name>y</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLsizei *</ptype> <name>columns</name></param>
                    <param><ptype>GLsizei *</ptype> <name>rows</name></param>
                    <param><ptype>void *</ptype> <name>pixels</name></param>
                </command>
                <command>
                <proto>void <name>glTexImage2DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLint</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLint</ptype> <name>border</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const void *</ptype> <name>pixels</name></param>
                </command>
                <command>
                <proto>void <name>glTexParameterfvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glTexParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glTexSubImage2DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLint</ptype> <name>xoffset</name></param>
                    <param><ptype>GLint</ptype> <name>yoffset</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const void *</ptype> <name>pixels</name></param>
                </command>
                <command>
                <proto>void <name>glTexImage3DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLint</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLsizei</ptype> <name>depth</name></param>
                    <param><ptype>GLint</ptype> <name>border</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const void *</ptype> <name>pixels</name></param>
                </command>
                <command>
                <proto>void <name>glTexSubImage3DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLint</ptype> <name>xoffset</name></param>
                    <param><ptype>GLint</ptype> <name>yoffset</name></param>
                    <param><ptype>GLint</ptype> <name>zoffset</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLsizei</ptype> <name>depth</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const void *</ptype> <name>pixels</name></param>
                </command>
                <command>
                <proto>void <name>glCompressedTexImage2DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLint</ptype> <name>border</name></param>
                    <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
                    <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
                    <param><ptype>const GLvoid *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glCompressedTexSubImage2DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLsizei</ptype> <name>xoffset</name></param>
                    <param><ptype>GLsizei</ptype> <name>yoffset</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
                    <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
                    <param><ptype>const GLvoid *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glCompressedTexImage3DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLsizei</ptype> <name>depth</name></param>
                    <param><ptype>GLint</ptype> <name>border</name></param>
                    <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
                    <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
                    <param><ptype>const GLvoid *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glCompressedTexSubImage3DRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLint</ptype> <name>xoffset</name></param>
                    <param><ptype>GLint</ptype> <name>yoffset</name></param>
                    <param><ptype>GLint</ptype> <name>zoffset</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLsizei</ptype> <name>depth</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
                    <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
                    <param><ptype>const GLvoid *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetQueryivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetQueryObjectuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>id</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetBufferPointervRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>void **</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetIntegeri_vRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetInternalformativRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>internalformat</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetVertexAttribIivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetVertexAttribIuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetUniformuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetActiveUniformBlockivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetInteger64vRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint64 *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetInteger64i_vRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint64 *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetBufferParameteri64vRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint64 *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glSamplerParameterivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLuint</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLint *</ptype> <name>param</name></param>
                </command>
                <command>
                <proto>void <name>glSamplerParameterfvRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLfloat *</ptype> <name>param</name></param>
                </command>
                <command>
                <proto>void <name>glGetSamplerParameterivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetSamplerParameterfvRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetFramebufferParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetProgramInterfaceivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLenum</ptype> <name>programInterface</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetBooleani_vRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLboolean *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetMultisamplefvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>val</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexLevelParameterivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexLevelParameterfvRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetPointervRobustANGLERobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>void **</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glReadnPixelsRobustANGLE</name></proto>
                    <param><ptype>GLint</ptype> <name>x</name></param>
                    <param><ptype>GLint</ptype> <name>y</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLenum</ptype> <name>format</name></param>
                    <param><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLsizei *</ptype> <name>columns</name></param>
                    <param><ptype>GLsizei *</ptype> <name>rows</name></param>
                    <param><ptype>void *</ptype> <name>data</name></param>
                </command>
                <command>
                <proto>void <name>glGetnUniformfvRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetnUniformivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetnUniformuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>program</name></param>
                    <param><ptype>GLint</ptype> <name>location</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glTexParameterIivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glTexParameterIuivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexParameterIivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexParameterIuivRobustANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glSamplerParameterIivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLint *</ptype> <name>param</name></param>
                </command>
                <command>
                <proto>void <name>glSamplerParameterIuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>const GLuint *</ptype> <name>param</name></param>
                </command>
                <command>
                <proto>void <name>glGetSamplerParameterIivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetSamplerParameterIuivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sampler</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetQueryObjectivRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>id</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetQueryObjecti64vRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>id</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLint64 *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetQueryObjectui64vRobustANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>id</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
                    <param><ptype>GLsizei *</ptype> <name>length</name></param>
                    <param><ptype>GLuint64 *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glCopyTexture3DANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sourceId</name></param>
                    <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
                    <param><ptype>GLenum</ptype> <name>destTarget</name></param>
                    <param><ptype>GLuint</ptype> <name>destId</name></param>
                    <param><ptype>GLint</ptype> <name>destLevel</name></param>
                    <param><ptype>GLint</ptype> <name>internalFormat</name></param>
                    <param><ptype>GLenum</ptype> <name>destType</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
                </command>
                <command>
                <proto>void <name>glCopySubTexture3DANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>sourceId</name></param>
                    <param><ptype>GLint</ptype> <name>sourceLevel</name></param>
                    <param><ptype>GLenum</ptype> <name>destTarget</name></param>
                    <param><ptype>GLuint</ptype> <name>destId</name></param>
                    <param><ptype>GLint</ptype> <name>destLevel</name></param>
                    <param><ptype>GLint</ptype> <name>xoffset</name></param>
                    <param><ptype>GLint</ptype> <name>yoffset</name></param>
                    <param><ptype>GLint</ptype> <name>zoffset</name></param>
                    <param><ptype>GLint</ptype> <name>x</name></param>
                    <param><ptype>GLint</ptype> <name>y</name></param>
                    <param><ptype>GLint</ptype> <name>z</name></param>
                    <param><ptype>GLint</ptype> <name>width</name></param>
                    <param><ptype>GLint</ptype> <name>height</name></param>
                    <param><ptype>GLint</ptype> <name>depth</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackFlipY</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackPremultiplyAlpha</name></param>
                    <param><ptype>GLboolean</ptype> <name>unpackUnmultiplyAlpha</name></param>
                </command>
                <command>
                <proto>void <name>glTexStorage2DMultisampleANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLsizei</ptype> <name>samples</name></param>
                    <param><ptype>GLenum</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
                </command>
               <command>
               <proto>void <name>glGetTexLevelParameterivANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLint *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glGetTexLevelParameterfvANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>target</name></param>
                    <param><ptype>GLint</ptype> <name>level</name></param>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLfloat *</ptype> <name>params</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawArraysANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawArraysInstancedANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawElementsANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawElementsInstancedANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
                    <param len="COMPSIZE(primcount)">const GLsizei*<name>instanceCounts</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                </command>
                <command>
                <proto>void <name>glDrawArraysInstancedBaseInstanceANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param><ptype>GLint</ptype> <name>first</name></param>
                    <param><ptype>GLsizei</ptype> <name>count</name></param>
                    <param><ptype>GLsizei</ptype> <name>instanceCount</name></param>
                    <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
                </command>
                <command>
                <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param><ptype>GLsizei</ptype> <name>count</name></param>
                    <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
                    <param>const <ptype>GLvoid</ptype> *<name>indices</name></param>
                    <param><ptype>GLsizei</ptype> <name>instanceCounts</name></param>
                    <param><ptype>GLint</ptype> <name>baseVertex</name></param>
                    <param><ptype>GLuint</ptype> <name>baseInstance</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawArraysInstancedBaseInstanceANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>firsts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
                </command>
                <command>
                <proto>void <name>glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE</name></proto>
                    <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
                    <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
                    <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>counts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>instanceCounts</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLvoid</ptype> *const*<name>indices</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>baseVertices</name></param>
                    <param len="COMPSIZE(primcount)">const <ptype>GLuint</ptype> *<name>baseInstances</name></param>
                </command>
                <command>
                <proto>void <name>glGetMultisamplefvANGLE</name></proto>
                    <param><ptype>GLenum</ptype> <name>pname</name></param>
                    <param><ptype>GLuint</ptype> <name>index</name></param>
                    <param><ptype>GLfloat *</ptype> <name>val</name></param>
                </command>
                <command>
                <proto>void <name>glSampleMaskiANGLE</name></proto>
                    <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
                    <param><ptype>GLbitfield</ptype> <name>mask</name></param>
                </command>
                <command>
                    <proto>void <name>glProvokingVertexANGLE</name></proto>
                    <param group="VertexProvokingMode"><ptype>GLenum</ptype> <name>mode</name></param>
                </command>
                <command>
                    <proto>void <name>glLoseContextCHROMIUM</name></proto>
                    <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>current</name></param>
                    <param group="GraphicsResetStatus"><ptype>GLenum</ptype> <name>other</name></param>
                </command>
                <command>
                    <proto>void <name>glTexImage2DExternalANGLE</name></proto>
                    <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
                    <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
                    <param group="InternalFormat"><ptype>GLint</ptype> <name>internalformat</name></param>
                    <param><ptype>GLsizei</ptype> <name>width</name></param>
                    <param><ptype>GLsizei</ptype> <name>height</name></param>
                    <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
                    <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
                    <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
                </command>
                <command>
                    <proto>void <name>glInvalidateTextureANGLE</name></proto>
                    <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
                </command>
        </commands>
        <!-- SECTION: ANGLE extension interface definitions -->
        <extensions>
            <extension name="GL_CHROMIUM_bind_uniform_location" supported='gles2'>
                <require>
                    <command name="glBindUniformLocationCHROMIUM"/>
                </require>
            </extension>
            <extension name="GL_CHROMIUM_framebuffer_mixed_samples" supported='gles2'>
                <require>
                    <command name="glMatrixLoadfCHROMIUM"/>
                    <command name="glMatrixLoadIdentityCHROMIUM"/>
                    <command name="glCoverageModulationCHROMIUM"/>
                </require>
            </extension>
            <extension name="GL_CHROMIUM_path_rendering" supported='gles2'>
            <require>
                <command name="glGenPathsCHROMIUM"/>
                <command name="glDeletePathsCHROMIUM"/>
                <command name="glIsPathCHROMIUM"/>
                <command name="glPathCommandsCHROMIUM"/>
                <command name="glPathParameterfCHROMIUM"/>
                <command name="glPathParameteriCHROMIUM"/>
                <command name="glGetPathParameterfvCHROMIUM"/>
                <command name="glGetPathParameterivCHROMIUM"/>
                <command name="glPathStencilFuncCHROMIUM"/>
                <command name="glStencilFillPathCHROMIUM"/>
                <command name="glStencilStrokePathCHROMIUM"/>
                <command name="glCoverFillPathCHROMIUM"/>
                <command name="glCoverStrokePathCHROMIUM"/>
                <command name="glStencilThenCoverFillPathCHROMIUM"/>
                <command name="glStencilThenCoverStrokePathCHROMIUM"/>
                <command name="glCoverFillPathInstancedCHROMIUM"/>
                <command name="glCoverStrokePathInstancedCHROMIUM"/>
                <command name="glStencilFillPathInstancedCHROMIUM"/>
                <command name="glStencilStrokePathInstancedCHROMIUM"/>
                <command name="glStencilThenCoverFillPathInstancedCHROMIUM"/>
                <command name="glStencilThenCoverStrokePathInstancedCHROMIUM"/>
                <command name="glBindFragmentInputLocationCHROMIUM"/>
                <command name="glProgramPathFragmentInputGenCHROMIUM"/>
            </require>
            </extension>
            <extension name="GL_CHROMIUM_copy_texture" supported='gles2'>
                <require>
                    <command name="glCopyTextureCHROMIUM"/>
                    <command name="glCopySubTextureCHROMIUM"/>
                </require>
            </extension>
            <extension name="GL_CHROMIUM_copy_compressed_texture" supported='gles2'>
                <require>
                    <command name="glCompressedCopyTextureCHROMIUM"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_request_extension" supported='gles2'>
                <require>
                    <command name="glRequestExtensionANGLE"/>
                    <command name="glDisableExtensionANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_robust_client_memory" supported='gles2'>
                <require>
                    <command name="glGetBooleanvRobustANGLE"/>
                    <command name="glGetBufferParameterivRobustANGLE"/>
                    <command name="glGetBufferParameteri64vRobustANGLE"/>
                    <command name="glGetFloatvRobustANGLE"/>
                    <command name="glGetFramebufferAttachmentParameterivRobustANGLE"/>
                    <command name="glGetIntegervRobustANGLE"/>
                    <command name="glGetProgramivRobustANGLE"/>
                    <command name="glGetRenderbufferParameterivRobustANGLE"/>
                    <command name="glGetShaderivRobustANGLE"/>
                    <command name="glGetTexParameterfvRobustANGLE"/>
                    <command name="glGetTexParameterivRobustANGLE"/>
                    <command name="glGetUniformfvRobustANGLE"/>
                    <command name="glGetUniformivRobustANGLE"/>
                    <command name="glGetVertexAttribfvRobustANGLE"/>
                    <command name="glGetVertexAttribivRobustANGLE"/>
                    <command name="glGetVertexAttribPointervRobustANGLE"/>
                    <command name="glReadPixelsRobustANGLE"/>
                    <command name="glTexImage2DRobustANGLE"/>
                    <command name="glTexParameterfvRobustANGLE"/>
                    <command name="glTexParameterivRobustANGLE"/>
                    <command name="glTexSubImage2DRobustANGLE"/>
                    <command name="glTexImage3DRobustANGLE"/>
                    <command name="glTexSubImage3DRobustANGLE"/>
                    <command name="glCompressedTexImage2DRobustANGLE"/>
                    <command name="glCompressedTexSubImage2DRobustANGLE"/>
                    <command name="glCompressedTexImage3DRobustANGLE"/>
                    <command name="glCompressedTexSubImage3DRobustANGLE"/>
                    <command name="glGetQueryivRobustANGLE"/>
                    <command name="glGetQueryObjectuivRobustANGLE"/>
                    <command name="glGetBufferPointervRobustANGLE"/>
                    <command name="glGetIntegeri_vRobustANGLE"/>
                    <command name="glGetInternalformativRobustANGLE"/>
                    <command name="glGetVertexAttribIivRobustANGLE"/>
                    <command name="glGetVertexAttribIuivRobustANGLE"/>
                    <command name="glGetUniformuivRobustANGLE"/>
                    <command name="glGetActiveUniformBlockivRobustANGLE"/>
                    <command name="glGetInteger64vRobustANGLE"/>
                    <command name="glGetInteger64i_vRobustANGLE"/>
                    <command name="glSamplerParameterivRobustANGLE"/>
                    <command name="glSamplerParameterfvRobustANGLE"/>
                    <command name="glGetSamplerParameterivRobustANGLE"/>
                    <command name="glGetSamplerParameterfvRobustANGLE"/>
                    <command name="glGetFramebufferParameterivRobustANGLE"/>
                    <command name="glGetProgramInterfaceivRobustANGLE"/>
                    <command name="glGetBooleani_vRobustANGLE"/>
                    <command name="glGetMultisamplefvRobustANGLE"/>
                    <command name="glGetTexLevelParameterivRobustANGLE"/>
                    <command name="glGetTexLevelParameterfvRobustANGLE"/>
                    <command name="glGetPointervRobustANGLERobustANGLE"/>
                    <command name="glReadnPixelsRobustANGLE"/>
                    <command name="glGetnUniformfvRobustANGLE"/>
                    <command name="glGetnUniformivRobustANGLE"/>
                    <command name="glGetnUniformuivRobustANGLE"/>
                    <command name="glTexParameterIivRobustANGLE"/>
                    <command name="glTexParameterIuivRobustANGLE"/>
                    <command name="glGetTexParameterIivRobustANGLE"/>
                    <command name="glGetTexParameterIuivRobustANGLE"/>
                    <command name="glSamplerParameterIivRobustANGLE"/>
                    <command name="glSamplerParameterIuivRobustANGLE"/>
                    <command name="glGetSamplerParameterIivRobustANGLE"/>
                    <command name="glGetSamplerParameterIuivRobustANGLE"/>
                    <command name="glGetQueryObjectivRobustANGLE"/>
                    <command name="glGetQueryObjecti64vRobustANGLE"/>
                    <command name="glGetQueryObjectui64vRobustANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_copy_texture_3d" supported='gles2'>
                <require>
                    <command name="glCopyTexture3DANGLE"/>
                    <command name="glCopySubTexture3DANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_texture_multisample" supported='gles2'>
                <require>
                    <command name="glTexStorage2DMultisampleANGLE"/>
                    <command name="glGetTexLevelParameterivANGLE"/>
                    <command name="glGetTexLevelParameterfvANGLE"/>
                    <command name="glGetMultisamplefvANGLE"/>
                    <command name="glSampleMaskiANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_multi_draw" supported='gles2'>
                <require>
                    <command name="glMultiDrawArraysANGLE"/>
                    <command name="glMultiDrawArraysInstancedANGLE"/>
                    <command name="glMultiDrawElementsANGLE"/>
                    <command name="glMultiDrawElementsInstancedANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_base_vertex_base_instance" supported='gles2'>
                <require>
                    <command name="glDrawArraysInstancedBaseInstanceANGLE"/>
                    <command name="glDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
                    <command name="glMultiDrawArraysInstancedBaseInstanceANGLE"/>
                    <command name="glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_provoking_vertex" supported='gles2'>
                <require>
                    <enum name="GL_FIRST_VERTEX_CONVENTION"/>
                    <enum name="GL_LAST_VERTEX_CONVENTION"/>
                    <enum name="GL_PROVOKING_VERTEX"/>
                    <command name="glProvokingVertexANGLE"/>
                </require>
            </extension>
            <extension name="GL_CHROMIUM_lose_context" supported='gles2'>
                <require>
                    <enum name="GL_GUILTY_CONTEXT_RESET"/>
                    <enum name="GL_INNOCENT_CONTEXT_RESET"/>
                    <enum name="GL_UNKNOWN_CONTEXT_RESET"/>
                    <command name="glLoseContextCHROMIUM"/>
                </require>
            </extension>
            <extension name="GL_ANGLE_texture_external_update" supported='gl|gles2'>
                <require>
                    <command name="glTexImage2DExternalANGLE"/>
                    <command name="glInvalidateTextureANGLE"/>
                </require>
            </extension>
        </extensions>
    </registry>