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kc3-lang/angle/util/EGLWindow.h

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  • Author : Jamie Madill
    Date : 2020-07-24 11:02:21
    Hash : 308078b0
    Message : Tests: Add getProcAddress method to GLWindowBase. This will allow the Trace tests to load a custom GL after the GL window has already loaded the default entry points. Bug: angleproject:4845 Change-Id: Ic1b65b6cf1a582ea7c2f58a9f76077760e5cf0d8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2315626 Reviewed-by: Manh Nguyen <nguyenmh@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • util/EGLWindow.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef UTIL_EGLWINDOW_H_
    #define UTIL_EGLWINDOW_H_
    
    #include <stdint.h>
    #include <list>
    #include <memory>
    #include <string>
    
    #include "common/Optional.h"
    #include "common/angleutils.h"
    #include "util/EGLPlatformParameters.h"
    #include "util/util_export.h"
    #include "util/util_gl.h"
    
    class OSWindow;
    
    namespace angle
    {
    class Library;
    struct PlatformMethods;
    using GenericProc = void (*)();
    }  // namespace angle
    
    struct ANGLE_UTIL_EXPORT ConfigParameters
    {
        ConfigParameters();
        ~ConfigParameters();
    
        void reset();
    
        // Surface and Context parameters.
        int redBits;
        int greenBits;
        int blueBits;
        int alphaBits;
        int depthBits;
        int stencilBits;
    
        Optional<bool> webGLCompatibility;
        Optional<bool> robustResourceInit;
    
        // EGLWindow-specific.
        EGLenum componentType;
        bool multisample;
        bool debug;
        bool noError;
        Optional<bool> extensionsEnabled;
        bool bindGeneratesResource;
        bool clientArraysEnabled;
        bool robustAccess;
        EGLint samples;
        Optional<bool> contextProgramCacheEnabled;
        EGLenum resetStrategy;
    };
    
    class ANGLE_UTIL_EXPORT GLWindowBase : angle::NonCopyable
    {
      public:
        static void Delete(GLWindowBase **window);
    
        // It should also be possible to set multisample and floating point framebuffers.
        EGLint getClientMajorVersion() const { return mClientMajorVersion; }
        EGLint getClientMinorVersion() const { return mClientMinorVersion; }
    
        virtual bool initializeGL(OSWindow *osWindow,
                                  angle::Library *glWindowingLibrary,
                                  angle::GLESDriverType driverType,
                                  const EGLPlatformParameters &platformParams,
                                  const ConfigParameters &configParams) = 0;
        virtual bool isGLInitialized() const                            = 0;
        virtual void swap()                                             = 0;
        virtual void destroyGL()                                        = 0;
        virtual bool makeCurrent()                                      = 0;
        virtual bool hasError() const                                   = 0;
        virtual bool setSwapInterval(EGLint swapInterval)               = 0;
        virtual angle::GenericProc getProcAddress(const char *name)     = 0;
    
        bool isMultisample() const { return mConfigParams.multisample; }
        bool isDebugEnabled() const { return mConfigParams.debug; }
    
        const angle::PlatformMethods *getPlatformMethods() const { return mPlatform.platformMethods; }
    
        const EGLPlatformParameters &getPlatform() const { return mPlatform; }
        const ConfigParameters &getConfigParams() const { return mConfigParams; }
    
      protected:
        GLWindowBase(EGLint glesMajorVersion, EGLint glesMinorVersion);
        virtual ~GLWindowBase();
    
        EGLint mClientMajorVersion;
        EGLint mClientMinorVersion;
        EGLPlatformParameters mPlatform;
        ConfigParameters mConfigParams;
    };
    
    class ANGLE_UTIL_EXPORT EGLWindow : public GLWindowBase
    {
      public:
        static EGLWindow *New(EGLint glesMajorVersion, EGLint glesMinorVersion);
        static void Delete(EGLWindow **window);
    
        static EGLBoolean FindEGLConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *config);
    
        EGLConfig getConfig() const;
        EGLDisplay getDisplay() const;
        EGLSurface getSurface() const;
        EGLContext getContext() const;
    
        // Internally initializes the Display, Surface and Context.
        bool initializeGL(OSWindow *osWindow,
                          angle::Library *glWindowingLibrary,
                          angle::GLESDriverType driverType,
                          const EGLPlatformParameters &platformParams,
                          const ConfigParameters &configParams) override;
    
        bool isGLInitialized() const override;
        void swap() override;
        void destroyGL() override;
        bool makeCurrent() override;
        bool hasError() const override;
        bool setSwapInterval(EGLint swapInterval) override;
        angle::GenericProc getProcAddress(const char *name) override;
    
        // Only initializes the Display.
        bool initializeDisplay(OSWindow *osWindow,
                               angle::Library *glWindowingLibrary,
                               angle::GLESDriverType driverType,
                               const EGLPlatformParameters &params);
    
        // Only initializes the Surface.
        bool initializeSurface(OSWindow *osWindow,
                               angle::Library *glWindowingLibrary,
                               const ConfigParameters &params);
    
        // Create an EGL context with this window's configuration
        EGLContext createContext(EGLContext share) const;
    
        // Only initializes the Context.
        bool initializeContext();
    
        void destroySurface();
        void destroyContext();
    
        bool isDisplayInitialized() const { return mDisplay != EGL_NO_DISPLAY; }
    
      private:
        EGLWindow(EGLint glesMajorVersion, EGLint glesMinorVersion);
    
        ~EGLWindow() override;
    
        EGLConfig mConfig;
        EGLDisplay mDisplay;
        EGLSurface mSurface;
        EGLContext mContext;
    
        EGLint mEGLMajorVersion;
        EGLint mEGLMinorVersion;
    };
    
    #endif  // UTIL_EGLWINDOW_H_