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kc3-lang/angle/src/libANGLE/Caps.cpp

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  • Author : jchen10
    Date : 2018-06-22 10:59:52
    Hash : 82af620e
    Message : ParallelCompile: Add entry points. Add the extension text, entry points and validations. BUG=chromium:849576 TEST=angle_end2end_tests Change-Id: I4c06ee30e4f4fe9bb1c1fecada747b9c78fed0ea Reviewed-on: https://chromium-review.googlesource.com/1103789 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jie A Chen <jie.a.chen@intel.com>

  • src/libANGLE/Caps.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "libANGLE/Caps.h"
    
    #include "common/angleutils.h"
    #include "common/debug.h"
    
    #include "libANGLE/formatutils.h"
    
    #include "angle_gl.h"
    
    #include <algorithm>
    #include <sstream>
    
    static void InsertExtensionString(const std::string &extension,
                                      bool supported,
                                      std::vector<std::string> *extensionVector)
    {
        if (supported)
        {
            extensionVector->push_back(extension);
        }
    }
    
    namespace gl
    {
    
    TextureCaps::TextureCaps()
        : texturable(false),
          filterable(false),
          textureAttachment(false),
          renderbuffer(false),
          sampleCounts()
    {
    }
    
    TextureCaps::TextureCaps(const TextureCaps &other) = default;
    
    TextureCaps::~TextureCaps() = default;
    
    GLuint TextureCaps::getMaxSamples() const
    {
        return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
    }
    
    GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
    {
        if (requestedSamples == 0)
        {
            return 0;
        }
    
        for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
        {
            GLuint samples = *i;
            if (samples >= requestedSamples)
            {
                return samples;
            }
        }
    
        return 0;
    }
    
    TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat,
                                           const Version &clientVersion,
                                           const Extensions &extensions)
    {
        TextureCaps caps;
    
        const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat);
        caps.texturable        = internalFormatInfo.textureSupport(clientVersion, extensions);
        caps.filterable        = internalFormatInfo.filterSupport(clientVersion, extensions);
        caps.textureAttachment = internalFormatInfo.textureAttachmentSupport(clientVersion, extensions);
        caps.renderbuffer      = internalFormatInfo.renderbufferSupport(clientVersion, extensions);
    
        caps.sampleCounts.insert(0);
        if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion))
        {
            if ((clientVersion.major >= 3 && clientVersion.minor >= 1) ||
                (clientVersion.major >= 3 && internalFormatInfo.componentType != GL_UNSIGNED_INT &&
                 internalFormatInfo.componentType != GL_INT))
            {
                caps.sampleCounts.insert(4);
            }
        }
    
        return caps;
    }
    
    TextureCapsMap::TextureCapsMap()
    {
    }
    
    TextureCapsMap::~TextureCapsMap()
    {
    }
    
    void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
    {
        angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
        get(formatID)              = caps;
    }
    
    void TextureCapsMap::clear()
    {
        mFormatData.fill(TextureCaps());
    }
    
    const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
    {
        angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat);
        return get(formatID);
    }
    
    const TextureCaps &TextureCapsMap::get(angle::Format::ID formatID) const
    {
        return mFormatData[static_cast<size_t>(formatID)];
    }
    
    TextureCaps &TextureCapsMap::get(angle::Format::ID formatID)
    {
        return mFormatData[static_cast<size_t>(formatID)];
    }
    
    void TextureCapsMap::set(angle::Format::ID formatID, const TextureCaps &caps)
    {
        get(formatID) = caps;
    }
    
    void InitMinimumTextureCapsMap(const Version &clientVersion,
                                   const Extensions &extensions,
                                   TextureCapsMap *capsMap)
    {
        for (GLenum internalFormat : GetAllSizedInternalFormats())
        {
            capsMap->insert(internalFormat,
                            GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions));
        }
    }
    
    Extensions::Extensions()
        : elementIndexUint(false),
          packedDepthStencil(false),
          getProgramBinary(false),
          rgb8rgba8(false),
          textureFormatBGRA8888(false),
          readFormatBGRA(false),
          pixelBufferObject(false),
          mapBuffer(false),
          mapBufferRange(false),
          colorBufferHalfFloat(false),
          textureHalfFloat(false),
          textureHalfFloatLinear(false),
          textureFloat(false),
          textureFloatLinear(false),
          textureRG(false),
          textureCompressionDXT1(false),
          textureCompressionDXT3(false),
          textureCompressionDXT5(false),
          textureCompressionS3TCsRGB(false),
          textureCompressionASTCHDR(false),
          textureCompressionASTCLDR(false),
          compressedETC1RGB8Texture(false),
          compressedETC2RGB8Texture(false),
          compressedETC2sRGB8Texture(false),
          compressedETC2PunchthroughARGB8Texture(false),
          compressedETC2PunchthroughAsRGB8AlphaTexture(false),
          compressedETC2RGBA8Texture(false),
          compressedETC2sRGB8Alpha8Texture(false),
          compressedEACR11UnsignedTexture(false),
          compressedEACR11SignedTexture(false),
          compressedEACRG11UnsignedTexture(false),
          compressedEACRG11SignedTexture(false),
          sRGB(false),
          depthTextures(false),
          depth32(false),
          textureStorage(false),
          textureNPOT(false),
          drawBuffers(false),
          textureFilterAnisotropic(false),
          maxTextureAnisotropy(0.0f),
          occlusionQueryBoolean(false),
          fence(false),
          disjointTimerQuery(false),
          queryCounterBitsTimeElapsed(0),
          queryCounterBitsTimestamp(0),
          robustness(false),
          robustBufferAccessBehavior(false),
          blendMinMax(false),
          framebufferBlit(false),
          framebufferMultisample(false),
          instancedArrays(false),
          packReverseRowOrder(false),
          standardDerivatives(false),
          shaderTextureLOD(false),
          fragDepth(false),
          multiview(false),
          maxViews(1u),
          textureUsage(false),
          translatedShaderSource(false),
          fboRenderMipmap(false),
          discardFramebuffer(false),
          debugMarker(false),
          eglImage(false),
          eglImageExternal(false),
          eglImageExternalEssl3(false),
          eglStreamConsumerExternal(false),
          unpackSubimage(false),
          packSubimage(false),
          vertexArrayObject(false),
          debug(false),
          maxDebugMessageLength(0),
          maxDebugLoggedMessages(0),
          maxDebugGroupStackDepth(0),
          maxLabelLength(0),
          noError(false),
          lossyETCDecode(false),
          bindUniformLocation(false),
          syncQuery(false),
          copyTexture(false),
          copyCompressedTexture(false),
          webglCompatibility(false),
          requestExtension(false),
          bindGeneratesResource(false),
          robustClientMemory(false),
          textureSRGBDecode(false),
          sRGBWriteControl(false),
          colorBufferFloatRGB(false),
          colorBufferFloatRGBA(false),
          colorBufferFloat(false),
          multisampleCompatibility(false),
          framebufferMixedSamples(false),
          textureNorm16(false),
          pathRendering(false),
          surfacelessContext(false),
          clientArrays(false),
          robustResourceInitialization(false),
          programCacheControl(false),
          textureRectangle(false),
          geometryShader(false),
          pointSizeArray(false),
          textureCubeMap(false),
          pointSprite(false),
          explicitContextGles1(false),
          explicitContext(false),
          parallelShaderCompile(false)
    {
    }
    
    std::vector<std::string> Extensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        for (const auto &extensionInfo : GetExtensionInfoMap())
        {
            if (this->*(extensionInfo.second.ExtensionsMember))
            {
                extensionStrings.push_back(extensionInfo.first);
            }
        }
    
        return extensionStrings;
    }
    
    Limitations::Limitations()
        : noFrontFacingSupport(false),
          noSampleAlphaToCoverageSupport(false),
          attributeZeroRequiresZeroDivisorInEXT(false),
          noSeparateStencilRefsAndMasks(false),
          shadersRequireIndexedLoopValidation(false),
          noSimultaneousConstantColorAndAlphaBlendFunc(false),
          noFlexibleVaryingPacking(false)
    {
    }
    
    static bool GetFormatSupportBase(const TextureCapsMap &textureCaps,
                                     const GLenum *requiredFormats,
                                     size_t requiredFormatsSize,
                                     bool requiresTexturing,
                                     bool requiresFiltering,
                                     bool requiresAttachingTexture,
                                     bool requiresRenderbufferSupport)
    {
        for (size_t i = 0; i < requiredFormatsSize; i++)
        {
            const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
    
            if (requiresTexturing && !cap.texturable)
            {
                return false;
            }
    
            if (requiresFiltering && !cap.filterable)
            {
                return false;
            }
    
            if (requiresAttachingTexture && !cap.textureAttachment)
            {
                return false;
            }
    
            if (requiresRenderbufferSupport && !cap.renderbuffer)
            {
                return false;
            }
        }
    
        return true;
    }
    
    template <size_t N>
    static bool GetFormatSupport(const TextureCapsMap &textureCaps,
                                 const GLenum (&requiredFormats)[N],
                                 bool requiresTexturing,
                                 bool requiresFiltering,
                                 bool requiresAttachingTexture,
                                 bool requiresRenderbufferSupport)
    {
        return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing,
                                    requiresFiltering, requiresAttachingTexture,
                                    requiresRenderbufferSupport);
    }
    
    // Check for GL_OES_packed_depth_stencil
    static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_DEPTH24_STENCIL8,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true);
    }
    
    // Checks for GL_OES_rgb8_rgba8 support
    static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB8, GL_RGBA8,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true);
    }
    
    // Checks for GL_EXT_texture_format_BGRA8888 support
    static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_BGRA8_EXT,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true);
    }
    
    // Checks for GL_OES_color_buffer_half_float support
    static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true);
    }
    
    // Checks for GL_OES_texture_half_float support
    static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB16F, GL_RGBA16F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false);
    }
    
    // Checks for GL_OES_texture_half_float_linear support
    static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB16F, GL_RGBA16F,
        };
    
        return DetermineHalfFloatTextureSupport(textureCaps) &&
               GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Checks for GL_OES_texture_float support
    static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB32F, GL_RGBA32F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, false, false);
    }
    
    // Checks for GL_OES_texture_float_linear support
    static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB32F, GL_RGBA32F,
        };
    
        return DetermineFloatTextureSupport(textureCaps) &&
               GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Checks for GL_EXT_texture_rg support
    static bool DetermineRGHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_R16F, GL_RG16F,
        };
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    static bool DetermineRGFloatTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_R32F, GL_RG32F,
        };
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps,
                                          bool checkHalfFloatFormats,
                                          bool checkFloatFormats)
    {
        if (checkHalfFloatFormats && !DetermineRGHalfFloatTextureSupport(textureCaps))
        {
            return false;
        }
    
        if (checkFloatFormats && !DetermineRGFloatTextureSupport(textureCaps))
        {
            return false;
        }
    
        constexpr GLenum requiredFormats[] = {
            GL_R8, GL_RG8,
        };
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_EXT_texture_compression_dxt1
    static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt3
    static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt5
    static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_EXT_texture_compression_s3tc_srgb
    static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
            GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr
    static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGBA_ASTC_4x4_KHR,           GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
            GL_COMPRESSED_RGBA_ASTC_5x5_KHR,           GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
            GL_COMPRESSED_RGBA_ASTC_6x6_KHR,           GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
            GL_COMPRESSED_RGBA_ASTC_8x6_KHR,           GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
            GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
            GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
            GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,   GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
            GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_ETC1_RGB8_OES
    static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_ETC1_RGB8_OES,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_RGB8_texture
    static bool DetermineETC2RGB8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGB8_ETC2,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_sRGB8_texture
    static bool DetermineETC2sRGB8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SRGB8_ETC2,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_punchthroughA_RGBA8_texture
    static bool DetermineETC2PunchthroughARGB8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture
    static bool DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_RGBA8_texture
    static bool DetermineETC2RGBA8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RGBA8_ETC2_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_ETC2_sRGB8_alpha8_texture
    static bool DetermineETC2sRGB8Alpha8TextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_EAC_R11_unsigned_texture
    static bool DetermineEACR11UnsignedTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_R11_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_EAC_R11_signed_texture
    static bool DetermineEACR11SignedTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SIGNED_R11_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_EAC_RG11_unsigned_texture
    static bool DetermineEACRG11UnsignedTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_RG11_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for OES_compressed_EAC_RG11_signed_texture
    static bool DetermineEACRG11SignedTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_COMPRESSED_SIGNED_RG11_EAC,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, false, false);
    }
    
    // Check for GL_ANGLE_texture_compression_dxt5
    static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFilterFormats[] = {
            GL_SRGB8, GL_SRGB8_ALPHA8,
        };
    
        constexpr GLenum requiredRenderFormats[] = {
            GL_SRGB8_ALPHA8,
        };
    
        return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false) &&
               GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true);
    }
    
    // Check for GL_ANGLE_depth_texture
    static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32_OES, GL_DEPTH24_STENCIL8_OES,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, true, true, true);
    }
    
    // Check for GL_OES_depth32
    static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_DEPTH_COMPONENT32_OES,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, false, false, true, true);
    }
    
    // Check for GL_CHROMIUM_color_buffer_float_rgb
    static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGB32F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true);
    }
    
    // Check for GL_CHROMIUM_color_buffer_float_rgba
    static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_RGBA32F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true);
    }
    
    // Check for GL_EXT_color_buffer_float
    static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFormats[] = {
            GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F, GL_R11F_G11F_B10F,
        };
    
        return GetFormatSupport(textureCaps, requiredFormats, true, false, true, true);
    }
    
    // Check for GL_EXT_texture_norm16
    static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
    {
        constexpr GLenum requiredFilterFormats[] = {
            GL_R16_EXT,       GL_RG16_EXT,       GL_RGB16_EXT,       GL_RGBA16_EXT,
            GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT,
        };
    
        constexpr GLenum requiredRenderFormats[] = {
            GL_R16_EXT, GL_RG16_EXT, GL_RGBA16_EXT,
        };
    
        return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false, false) &&
               GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true, true);
    }
    
    void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
    {
        packedDepthStencil     = DeterminePackedDepthStencilSupport(textureCaps);
        rgb8rgba8              = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
        textureFormatBGRA8888  = DetermineBGRA8TextureSupport(textureCaps);
        colorBufferHalfFloat   = DetermineColorBufferHalfFloatSupport(textureCaps);
        textureHalfFloat       = DetermineHalfFloatTextureSupport(textureCaps);
        textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
        textureFloat           = DetermineFloatTextureSupport(textureCaps);
        textureFloatLinear     = DetermineFloatTextureFilteringSupport(textureCaps);
        textureRG              = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
        textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
        textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
        textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
        textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps);
        textureCompressionASTCHDR  = DetermineASTCTextureSupport(textureCaps);
        textureCompressionASTCLDR  = textureCompressionASTCHDR;
        compressedETC1RGB8Texture  = DetermineETC1RGB8TextureSupport(textureCaps);
        compressedETC2RGB8Texture  = DetermineETC2RGB8TextureSupport(textureCaps);
        compressedETC2sRGB8Texture = DetermineETC2sRGB8TextureSupport(textureCaps);
        compressedETC2PunchthroughARGB8Texture =
            DetermineETC2PunchthroughARGB8TextureSupport(textureCaps);
        compressedETC2PunchthroughAsRGB8AlphaTexture =
            DetermineETC2PunchthroughAsRGB8AlphaTextureSupport(textureCaps);
        compressedETC2RGBA8Texture       = DetermineETC2RGBA8TextureSupport(textureCaps);
        compressedETC2sRGB8Alpha8Texture = DetermineETC2sRGB8Alpha8TextureSupport(textureCaps);
        compressedEACR11UnsignedTexture  = DetermineEACR11UnsignedTextureSupport(textureCaps);
        compressedEACR11SignedTexture    = DetermineEACR11SignedTextureSupport(textureCaps);
        compressedEACRG11UnsignedTexture = DetermineEACRG11UnsignedTextureSupport(textureCaps);
        compressedEACRG11SignedTexture   = DetermineEACRG11SignedTextureSupport(textureCaps);
        sRGB                             = DetermineSRGBTextureSupport(textureCaps);
        depthTextures                    = DetermineDepthTextureSupport(textureCaps);
        depth32                          = DetermineDepth32Support(textureCaps);
        colorBufferFloatRGB              = DetermineColorBufferFloatRGBSupport(textureCaps);
        colorBufferFloatRGBA             = DetermineColorBufferFloatRGBASupport(textureCaps);
        colorBufferFloat                 = DetermineColorBufferFloatSupport(textureCaps);
        textureNorm16                    = DetermineTextureNorm16Support(textureCaps);
    }
    
    const ExtensionInfoMap &GetExtensionInfoMap()
    {
        auto buildExtensionInfoMap = []() {
            auto enableableExtension = [](ExtensionInfo::ExtensionBool member) {
                ExtensionInfo info;
                info.Requestable      = true;
                info.ExtensionsMember = member;
                return info;
            };
    
            auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) {
                ExtensionInfo info;
                info.ExtensionsMember = member;
                return info;
            };
    
            // clang-format off
            ExtensionInfoMap map;
            map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint);
            map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil);
            map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinary);
            map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8);
            map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888);
            map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA);
            map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObject);
            map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBuffer);
            map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange);
            map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat);
            map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat);
            map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear);
            map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloat);
            map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinear);
            map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG);
            map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1);
            map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3);
            map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5);
            map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB);
            map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDR);
            map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDR);
            map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8Texture);
            map["OES_compressed_ETC2_RGB8_texture"] = enableableExtension(&Extensions::compressedETC2RGB8Texture);
            map["OES_compressed_ETC2_sRGB8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Texture);
            map["OES_compressed_ETC2_punchthroughA_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughARGB8Texture);
            map["OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"] = enableableExtension(&Extensions::compressedETC2PunchthroughAsRGB8AlphaTexture);
            map["OES_compressed_ETC2_RGBA8_texture"] = enableableExtension(&Extensions::compressedETC2RGBA8Texture);
            map["OES_compressed_ETC2_sRGB8_alpha8_texture"] = enableableExtension(&Extensions::compressedETC2sRGB8Alpha8Texture);
            map["OES_compressed_EAC_R11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACR11UnsignedTexture);
            map["OES_compressed_EAC_R11_signed_texture"] = enableableExtension(&Extensions::compressedEACR11SignedTexture);
            map["OES_compressed_EAC_RG11_unsigned_texture"] = enableableExtension(&Extensions::compressedEACRG11UnsignedTexture);
            map["OES_compressed_EAC_RG11_signed_texture"] = enableableExtension(&Extensions::compressedEACRG11SignedTexture);
            map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB);
            map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures);
            map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32);
            map["GL_EXT_texture_storage"] = enableableExtension(&Extensions::textureStorage);
            map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT);
            map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers);
            map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic);
            map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean);
            map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
            map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery);
            map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
            map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior);
            map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax);
            map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlit);
            map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample);
            map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArrays);
            map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder);
            map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivatives);
            map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD);
            map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth);
            map["GL_ANGLE_multiview"] = enableableExtension(&Extensions::multiview);
            map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage);
            map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
            map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmap);
            map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
            map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
            map["GL_OES_EGL_image"] = enableableExtension(&Extensions::eglImage);
            map["GL_OES_EGL_image_external"] = enableableExtension(&Extensions::eglImageExternal);
            map["GL_OES_EGL_image_external_essl3"] = enableableExtension(&Extensions::eglImageExternalEssl3);
            map["GL_NV_EGL_stream_consumer_external"] = enableableExtension(&Extensions::eglStreamConsumerExternal);
            map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage);
            map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage);
            map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat);
            map["GL_OES_vertex_array_object"] = enableableExtension(&Extensions::vertexArrayObject);
            map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
            // TODO(jmadill): Enable this when complete.
            //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
            map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode);
            map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
            map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery);
            map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
            map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
            map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
            map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension);
            map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
            map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
            map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
            map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
            map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB);
            map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA);
            map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
            map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
            map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16);
            map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering);
            map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContext);
            map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays);
            map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization);
            map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl);
            map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle);
            map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader);
            map["GL_ANGLE_explicit_context_gles1"] = enableableExtension(&Extensions::explicitContextGles1);
            map["GL_ANGLE_explicit_context"] = enableableExtension(&Extensions::explicitContext);
            map["GL_KHR_parallel_shader_compile"] = enableableExtension(&Extensions::parallelShaderCompile);
            // GLES1 extensinos
            map["GL_OES_point_size_array"] = enableableExtension(&Extensions::pointSizeArray);
            map["GL_OES_texture_cube_map"] = enableableExtension(&Extensions::textureCubeMap);
            map["GL_OES_point_sprite"] = enableableExtension(&Extensions::pointSprite);
            // clang-format on
    
            return map;
        };
    
        static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap();
        return extensionInfo;
    }
    
    TypePrecision::TypePrecision() : range({{0, 0}}), precision(0)
    {
    }
    
    TypePrecision::TypePrecision(const TypePrecision &other) = default;
    
    void TypePrecision::setIEEEFloat()
    {
        range     = {{127, 127}};
        precision = 23;
    }
    
    void TypePrecision::setTwosComplementInt(unsigned int bits)
    {
        range     = {{static_cast<GLint>(bits) - 1, static_cast<GLint>(bits) - 2}};
        precision = 0;
    }
    
    void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p)
    {
        range     = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
        precision = static_cast<GLint>(p);
    }
    
    void TypePrecision::setSimulatedInt(unsigned int r)
    {
        range     = {{static_cast<GLint>(r), static_cast<GLint>(r)}};
        precision = 0;
    }
    
    void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
    {
        std::copy(range.begin(), range.end(), returnRange);
        *returnPrecision = precision;
    }
    
    Caps::Caps()
        : maxElementIndex(0),
          max3DTextureSize(0),
          max2DTextureSize(0),
          maxRectangleTextureSize(0),
          maxArrayTextureLayers(0),
          maxLODBias(0),
          maxCubeMapTextureSize(0),
          maxRenderbufferSize(0),
          minAliasedPointSize(1.0f),
          maxAliasedPointSize(1.0f),
          minAliasedLineWidth(0),
          maxAliasedLineWidth(0),
    
          // Table 20.40
          maxDrawBuffers(0),
          maxFramebufferWidth(0),
          maxFramebufferHeight(0),
          maxFramebufferSamples(0),
          maxColorAttachments(0),
          maxViewportWidth(0),
          maxViewportHeight(0),
          maxSampleMaskWords(0),
          maxColorTextureSamples(0),
          maxDepthTextureSamples(0),
          maxIntegerSamples(0),
          maxServerWaitTimeout(0),
    
          // Table 20.41
          maxVertexAttribRelativeOffset(0),
          maxVertexAttribBindings(0),
          maxVertexAttribStride(0),
          maxElementsIndices(0),
          maxElementsVertices(0),
    
          // Table 20.43
          // Table 20.44
          // Table 20.45
          // Table 20.43gs (GL_EXT_geometry_shader)
          // Table 20.46 (GL_EXT_geometry_shader)
          maxShaderUniformBlocks({}),
          maxShaderTextureImageUnits({}),
          maxShaderStorageBlocks({}),
          maxShaderUniformComponents({}),
          maxShaderAtomicCounterBuffers({}),
          maxShaderAtomicCounters({}),
          maxShaderImageUniforms({}),
          maxCombinedShaderUniformComponents({}),
    
          // Table 20.43
          maxVertexAttributes(0),
          maxVertexUniformVectors(0),
          maxVertexOutputComponents(0),
    
          // Table 20.44
          maxFragmentUniformVectors(0),
          maxFragmentInputComponents(0),
          minProgramTextureGatherOffset(0),
          maxProgramTextureGatherOffset(0),
          minProgramTexelOffset(0),
          maxProgramTexelOffset(0),
    
          // Table 20.45
          maxComputeWorkGroupInvocations(0),
          maxComputeSharedMemorySize(0),
    
          // Table 20.46
          maxUniformBufferBindings(0),
          maxUniformBlockSize(0),
          uniformBufferOffsetAlignment(0),
          maxCombinedUniformBlocks(0),
          maxVaryingComponents(0),
          maxVaryingVectors(0),
          maxCombinedTextureImageUnits(0),
          maxCombinedShaderOutputResources(0),
    
          // Table 20.47
          maxUniformLocations(0),
          maxAtomicCounterBufferBindings(0),
          maxAtomicCounterBufferSize(0),
          maxCombinedAtomicCounterBuffers(0),
          maxCombinedAtomicCounters(0),
          maxImageUnits(0),
          maxCombinedImageUniforms(0),
          maxShaderStorageBufferBindings(0),
          maxShaderStorageBlockSize(0),
          maxCombinedShaderStorageBlocks(0),
          shaderStorageBufferOffsetAlignment(0),
    
          // Table 20.48
          maxTransformFeedbackInterleavedComponents(0),
          maxTransformFeedbackSeparateAttributes(0),
          maxTransformFeedbackSeparateComponents(0),
    
          // Table 20.49
          maxSamples(0),
    
          // Table 20.40 (cont.) (GL_EXT_geometry_shader)
          maxFramebufferLayers(0),
          layerProvokingVertex(0),
    
          // Table 20.43gs (GL_EXT_geometry_shader)
          maxGeometryInputComponents(0),
          maxGeometryOutputComponents(0),
          maxGeometryOutputVertices(0),
          maxGeometryTotalOutputComponents(0),
          maxGeometryShaderInvocations(0),
    
          // GLES1 emulation: Table 6.20 / 6.22 (ES 1.1 spec)
          maxMultitextureUnits(0),
          maxClipPlanes(0),
          maxLights(0),
          maxModelviewMatrixStackDepth(0),
          maxProjectionMatrixStackDepth(0),
          maxTextureMatrixStackDepth(0),
          minSmoothPointSize(0),
          maxSmoothPointSize(0)
    
    {
        for (size_t i = 0; i < 3; ++i)
        {
            maxComputeWorkGroupCount[i] = 0;
            maxComputeWorkGroupSize[i]  = 0;
        }
    }
    
    Caps::Caps(const Caps &other) = default;
    Caps::~Caps()                 = default;
    
    Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions)
    {
        Caps caps;
    
        // GLES1 emulation (Minimums taken from Table 6.20 / 6.22 (ES 1.1 spec))
        if (clientVersion < Version(2, 0))
        {
            caps.maxMultitextureUnits = 2;
            caps.maxLights            = 8;
            caps.maxClipPlanes        = 1;
    
            caps.maxModelviewMatrixStackDepth  = 16;
            caps.maxProjectionMatrixStackDepth = 2;
            caps.maxTextureMatrixStackDepth    = 2;
    
            caps.minSmoothPointSize = 1.0f;
            caps.maxSmoothPointSize = 1.0f;
        }
    
        if (clientVersion >= Version(2, 0))
        {
            // Table 6.18
            caps.max2DTextureSize      = 64;
            caps.maxCubeMapTextureSize = 16;
            caps.maxViewportWidth      = caps.max2DTextureSize;
            caps.maxViewportHeight     = caps.max2DTextureSize;
            caps.minAliasedPointSize   = 1;
            caps.maxAliasedPointSize   = 1;
            caps.minAliasedLineWidth   = 1;
            caps.maxAliasedLineWidth   = 1;
    
            // Table 6.19
            caps.vertexHighpFloat.setSimulatedFloat(62, 16);
            caps.vertexMediumpFloat.setSimulatedFloat(14, 10);
            caps.vertexLowpFloat.setSimulatedFloat(1, 8);
            caps.vertexHighpInt.setSimulatedInt(16);
            caps.vertexMediumpInt.setSimulatedInt(10);
            caps.vertexLowpInt.setSimulatedInt(8);
            caps.fragmentHighpFloat.setSimulatedFloat(62, 16);
            caps.fragmentMediumpFloat.setSimulatedFloat(14, 10);
            caps.fragmentLowpFloat.setSimulatedFloat(1, 8);
            caps.fragmentHighpInt.setSimulatedInt(16);
            caps.fragmentMediumpInt.setSimulatedInt(10);
            caps.fragmentLowpInt.setSimulatedInt(8);
    
            // Table 6.20
            caps.maxVertexAttributes                              = 8;
            caps.maxVertexUniformVectors                          = 128;
            caps.maxVaryingVectors                                = 8;
            caps.maxCombinedTextureImageUnits                     = 8;
            caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 8;
            caps.maxFragmentUniformVectors                        = 16;
            caps.maxRenderbufferSize                              = 1;
        }
    
        if (clientVersion >= Version(3, 0))
        {
            // Table 6.28
            caps.maxElementIndex       = (1 << 24) - 1;
            caps.max3DTextureSize      = 256;
            caps.max2DTextureSize      = 2048;
            caps.maxArrayTextureLayers = 256;
            caps.maxLODBias            = 2.0f;
            caps.maxCubeMapTextureSize = 2048;
            caps.maxRenderbufferSize   = 2048;
            caps.maxDrawBuffers        = 4;
            caps.maxColorAttachments   = 4;
            caps.maxViewportWidth      = caps.max2DTextureSize;
            caps.maxViewportHeight     = caps.max2DTextureSize;
    
            // Table 6.29
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC);
            caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
            caps.vertexHighpFloat.setIEEEFloat();
            caps.vertexHighpInt.setTwosComplementInt(32);
            caps.vertexMediumpInt.setTwosComplementInt(16);
            caps.vertexLowpInt.setTwosComplementInt(8);
            caps.fragmentHighpFloat.setIEEEFloat();
            caps.fragmentHighpInt.setSimulatedInt(32);
            caps.fragmentMediumpInt.setTwosComplementInt(16);
            caps.fragmentLowpInt.setTwosComplementInt(8);
            caps.maxServerWaitTimeout = 0;
    
            // Table 6.31
            caps.maxVertexAttributes                            = 16;
            caps.maxShaderUniformComponents[ShaderType::Vertex] = 1024;
            caps.maxVertexUniformVectors                        = 256;
            caps.maxShaderUniformBlocks[ShaderType::Vertex]     = 12;
            caps.maxVertexOutputComponents                      = 64;
            caps.maxShaderTextureImageUnits[ShaderType::Vertex] = 16;
    
            // Table 6.32
            caps.maxShaderUniformComponents[ShaderType::Fragment] = 896;
            caps.maxFragmentUniformVectors                        = 224;
            caps.maxShaderUniformBlocks[ShaderType::Fragment]     = 12;
            caps.maxFragmentInputComponents                       = 60;
            caps.maxShaderTextureImageUnits[ShaderType::Fragment] = 16;
            caps.minProgramTexelOffset                            = -8;
            caps.maxProgramTexelOffset                            = 7;
    
            // Table 6.33
            caps.maxUniformBufferBindings     = 24;
            caps.maxUniformBlockSize          = 16384;
            caps.uniformBufferOffsetAlignment = 256;
            caps.maxCombinedUniformBlocks     = 24;
            caps.maxVaryingComponents         = 60;
            caps.maxVaryingVectors            = 15;
            caps.maxCombinedTextureImageUnits = 32;
    
            // Table 6.34
            caps.maxTransformFeedbackInterleavedComponents = 64;
            caps.maxTransformFeedbackSeparateAttributes    = 4;
            caps.maxTransformFeedbackSeparateComponents    = 4;
    
            // Table 3.35
            caps.maxSamples = 4;
        }
    
        if (clientVersion >= Version(3, 1))
        {
            // Table 20.40
            caps.maxFramebufferWidth    = 2048;
            caps.maxFramebufferHeight   = 2048;
            caps.maxFramebufferSamples  = 4;
            caps.maxSampleMaskWords     = 1;
            caps.maxColorTextureSamples = 1;
            caps.maxDepthTextureSamples = 1;
            caps.maxIntegerSamples      = 1;
    
            // Table 20.41
            caps.maxVertexAttribRelativeOffset = 2047;
            caps.maxVertexAttribBindings       = 16;
            caps.maxVertexAttribStride         = 2048;
    
            // Table 20.43
            caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0;
            caps.maxShaderAtomicCounters[ShaderType::Vertex]       = 0;
            caps.maxShaderImageUniforms[ShaderType::Vertex]        = 0;
            caps.maxShaderStorageBlocks[ShaderType::Vertex]        = 0;
    
            // Table 20.44
            caps.maxShaderUniformComponents[ShaderType::Fragment]    = 1024;
            caps.maxFragmentUniformVectors                           = 256;
            caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0;
            caps.maxShaderAtomicCounters[ShaderType::Fragment]       = 0;
            caps.maxShaderImageUniforms[ShaderType::Fragment]        = 0;
            caps.maxShaderStorageBlocks[ShaderType::Fragment]        = 0;
            caps.minProgramTextureGatherOffset                       = 0;
            caps.maxProgramTextureGatherOffset                       = 0;
    
            // Table 20.45
            caps.maxComputeWorkGroupCount                           = {{65535, 65535, 65535}};
            caps.maxComputeWorkGroupSize                            = {{128, 128, 64}};
            caps.maxComputeWorkGroupInvocations                     = 12;
            caps.maxShaderUniformBlocks[ShaderType::Compute]        = 12;
            caps.maxShaderTextureImageUnits[ShaderType::Compute]    = 16;
            caps.maxComputeSharedMemorySize                         = 16384;
            caps.maxShaderUniformComponents[ShaderType::Compute]    = 1024;
            caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1;
            caps.maxShaderAtomicCounters[ShaderType::Compute]       = 8;
            caps.maxShaderImageUniforms[ShaderType::Compute]        = 4;
            caps.maxShaderStorageBlocks[ShaderType::Compute]        = 4;
    
            // Table 20.46
            caps.maxUniformBufferBindings         = 36;
            caps.maxCombinedTextureImageUnits     = 48;
            caps.maxCombinedShaderOutputResources = 4;
    
            // Table 20.47
            caps.maxUniformLocations                = 1024;
            caps.maxAtomicCounterBufferBindings     = 1;
            caps.maxAtomicCounterBufferSize         = 32;
            caps.maxCombinedAtomicCounterBuffers    = 1;
            caps.maxCombinedAtomicCounters          = 8;
            caps.maxImageUnits                      = 4;
            caps.maxCombinedImageUniforms           = 4;
            caps.maxShaderStorageBufferBindings     = 4;
            caps.maxShaderStorageBlockSize          = 1 << 27;
            caps.maxCombinedShaderStorageBlocks     = 4;
            caps.shaderStorageBufferOffsetAlignment = 256;
        }
    
        if (extensions.textureRectangle)
        {
            caps.maxRectangleTextureSize = 64;
        }
    
        if (extensions.geometryShader)
        {
            // Table 20.40 (GL_EXT_geometry_shader)
            caps.maxFramebufferLayers = 256;
            caps.layerProvokingVertex = GL_LAST_VERTEX_CONVENTION_EXT;
    
            // Table 20.43gs (GL_EXT_geometry_shader)
            caps.maxShaderUniformComponents[ShaderType::Geometry]    = 1024;
            caps.maxShaderUniformBlocks[ShaderType::Geometry]        = 12;
            caps.maxGeometryInputComponents                          = 64;
            caps.maxGeometryOutputComponents                         = 64;
            caps.maxGeometryOutputVertices                           = 256;
            caps.maxGeometryTotalOutputComponents                    = 1024;
            caps.maxShaderTextureImageUnits[ShaderType::Geometry]    = 16;
            caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0;
            caps.maxShaderAtomicCounters[ShaderType::Geometry]       = 0;
            caps.maxShaderStorageBlocks[ShaderType::Geometry]        = 0;
            caps.maxGeometryShaderInvocations                        = 32;
    
            // Table 20.46 (GL_EXT_geometry_shader)
            caps.maxShaderImageUniforms[ShaderType::Geometry] = 0;
    
            // Table 20.46 (GL_EXT_geometry_shader)
            caps.maxUniformBufferBindings     = 48;
            caps.maxCombinedUniformBlocks     = 36;
            caps.maxCombinedTextureImageUnits = 64;
        }
    
        for (ShaderType shaderType : AllShaderTypes())
        {
            caps.maxCombinedShaderUniformComponents[shaderType] =
                caps.maxShaderUniformBlocks[shaderType] *
                    static_cast<GLuint>(caps.maxUniformBlockSize / 4) +
                caps.maxShaderUniformComponents[shaderType];
        }
    
        return caps;
    }
    }
    
    namespace egl
    {
    
    Caps::Caps() : textureNPOT(false)
    {
    }
    
    DisplayExtensions::DisplayExtensions()
        : createContextRobustness(false),
          d3dShareHandleClientBuffer(false),
          d3dTextureClientBuffer(false),
          surfaceD3DTexture2DShareHandle(false),
          querySurfacePointer(false),
          windowFixedSize(false),
          keyedMutex(false),
          surfaceOrientation(false),
          postSubBuffer(false),
          createContext(false),
          deviceQuery(false),
          image(false),
          imageBase(false),
          imagePixmap(false),
          glTexture2DImage(false),
          glTextureCubemapImage(false),
          glTexture3DImage(false),
          glRenderbufferImage(false),
          getAllProcAddresses(false),
          flexibleSurfaceCompatibility(false),
          directComposition(false),
          createContextNoError(false),
          stream(false),
          streamConsumerGLTexture(false),
          streamConsumerGLTextureYUV(false),
          streamProducerD3DTexture(false),
          createContextWebGLCompatibility(false),
          createContextBindGeneratesResource(false),
          getSyncValues(false),
          swapBuffersWithDamage(false),
          pixelFormatFloat(false),
          surfacelessContext(false),
          displayTextureShareGroup(false),
          createContextClientArrays(false),
          programCacheControl(false),
          robustResourceInitialization(false),
          iosurfaceClientBuffer(false),
          createContextExtensionsEnabled(false),
          presentationTime(false)
    {
    }
    
    std::vector<std::string> DisplayExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        // clang-format off
        //                   | Extension name                                       | Supported flag                    | Output vector   |
        InsertExtensionString("EGL_EXT_create_context_robustness",                   createContextRobustness,            &extensionStrings);
        InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer",            d3dShareHandleClientBuffer,         &extensionStrings);
        InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer",                 d3dTextureClientBuffer,             &extensionStrings);
        InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle",       surfaceD3DTexture2DShareHandle,     &extensionStrings);
        InsertExtensionString("EGL_ANGLE_query_surface_pointer",                     querySurfacePointer,                &extensionStrings);
        InsertExtensionString("EGL_ANGLE_window_fixed_size",                         windowFixedSize,                    &extensionStrings);
        InsertExtensionString("EGL_ANGLE_keyed_mutex",                               keyedMutex,                         &extensionStrings);
        InsertExtensionString("EGL_ANGLE_surface_orientation",                       surfaceOrientation,                 &extensionStrings);
        InsertExtensionString("EGL_ANGLE_direct_composition",                        directComposition,                  &extensionStrings);
        InsertExtensionString("EGL_NV_post_sub_buffer",                              postSubBuffer,                      &extensionStrings);
        InsertExtensionString("EGL_KHR_create_context",                              createContext,                      &extensionStrings);
        InsertExtensionString("EGL_EXT_device_query",                                deviceQuery,                        &extensionStrings);
        InsertExtensionString("EGL_KHR_image",                                       image,                              &extensionStrings);
        InsertExtensionString("EGL_KHR_image_base",                                  imageBase,                          &extensionStrings);
        InsertExtensionString("EGL_KHR_image_pixmap",                                imagePixmap,                        &extensionStrings);
        InsertExtensionString("EGL_KHR_gl_texture_2D_image",                         glTexture2DImage,                   &extensionStrings);
        InsertExtensionString("EGL_KHR_gl_texture_cubemap_image",                    glTextureCubemapImage,              &extensionStrings);
        InsertExtensionString("EGL_KHR_gl_texture_3D_image",                         glTexture3DImage,                   &extensionStrings);
        InsertExtensionString("EGL_KHR_gl_renderbuffer_image",                       glRenderbufferImage,                &extensionStrings);
        InsertExtensionString("EGL_KHR_get_all_proc_addresses",                      getAllProcAddresses,                &extensionStrings);
        InsertExtensionString("EGL_KHR_stream",                                      stream,                             &extensionStrings);
        InsertExtensionString("EGL_KHR_stream_consumer_gltexture",                   streamConsumerGLTexture,            &extensionStrings);
        InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv",                streamConsumerGLTextureYUV,         &extensionStrings);
        InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility",            flexibleSurfaceCompatibility,       &extensionStrings);
        InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture",               streamProducerD3DTexture,           &extensionStrings);
        InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility",        createContextWebGLCompatibility,    &extensionStrings);
        InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
        InsertExtensionString("EGL_CHROMIUM_sync_control",                           getSyncValues,                      &extensionStrings);
        InsertExtensionString("EGL_KHR_swap_buffers_with_damage",                    swapBuffersWithDamage,              &extensionStrings);
        InsertExtensionString("EGL_EXT_pixel_format_float",                          pixelFormatFloat,                   &extensionStrings);
        InsertExtensionString("EGL_KHR_surfaceless_context",                         surfacelessContext,                 &extensionStrings);
        InsertExtensionString("EGL_ANGLE_display_texture_share_group",               displayTextureShareGroup,           &extensionStrings);
        InsertExtensionString("EGL_ANGLE_create_context_client_arrays",              createContextClientArrays,          &extensionStrings);
        InsertExtensionString("EGL_ANGLE_program_cache_control",                     programCacheControl,                &extensionStrings);
        InsertExtensionString("EGL_ANGLE_robust_resource_initialization",            robustResourceInitialization,       &extensionStrings);
        InsertExtensionString("EGL_ANGLE_iosurface_client_buffer",                   iosurfaceClientBuffer,              &extensionStrings);
        InsertExtensionString("EGL_ANGLE_create_context_extensions_enabled",         createContextExtensionsEnabled,     &extensionStrings);
        InsertExtensionString("EGL_ANDROID_presentation_time",                       presentationTime,                   &extensionStrings);
        // TODO(jmadill): Enable this when complete.
        //InsertExtensionString("KHR_create_context_no_error",                       createContextNoError,               &extensionStrings);
        // clang-format on
    
        return extensionStrings;
    }
    
    DeviceExtensions::DeviceExtensions() : deviceD3D(false)
    {
    }
    
    std::vector<std::string> DeviceExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        // clang-format off
        //                   | Extension name                                 | Supported flag                | Output vector   |
        InsertExtensionString("EGL_ANGLE_device_d3d",                          deviceD3D,                      &extensionStrings);
        // clang-format on
    
        return extensionStrings;
    }
    
    ClientExtensions::ClientExtensions()
        : clientExtensions(false),
          platformBase(false),
          platformDevice(false),
          platformANGLE(false),
          platformANGLED3D(false),
          platformANGLEOpenGL(false),
          platformANGLEVulkan(false),
          platformANGLEContextVirtualization(false),
          deviceCreation(false),
          deviceCreationD3D11(false),
          x11Visual(false),
          experimentalPresentPath(false),
          clientGetAllProcAddresses(false),
          debug(false),
          explicitContext(false)
    {
    }
    
    ClientExtensions::ClientExtensions(const ClientExtensions &other) = default;
    
    std::vector<std::string> ClientExtensions::getStrings() const
    {
        std::vector<std::string> extensionStrings;
    
        // clang-format off
        //                   | Extension name                                   | Supported flag                   | Output vector   |
        InsertExtensionString("EGL_EXT_client_extensions",                       clientExtensions,                   &extensionStrings);
        InsertExtensionString("EGL_EXT_platform_base",                           platformBase,                       &extensionStrings);
        InsertExtensionString("EGL_EXT_platform_device",                         platformDevice,                     &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle",                        platformANGLE,                      &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_d3d",                    platformANGLED3D,                   &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_opengl",                 platformANGLEOpenGL,                &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_null",                   platformANGLENULL,                  &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_vulkan",                 platformANGLEVulkan,                &extensionStrings);
        InsertExtensionString("EGL_ANGLE_platform_angle_context_virtualization", platformANGLEContextVirtualization, &extensionStrings);
        InsertExtensionString("EGL_ANGLE_device_creation",                       deviceCreation,                     &extensionStrings);
        InsertExtensionString("EGL_ANGLE_device_creation_d3d11",                 deviceCreationD3D11,                &extensionStrings);
        InsertExtensionString("EGL_ANGLE_x11_visual",                            x11Visual,                          &extensionStrings);
        InsertExtensionString("EGL_ANGLE_experimental_present_path",             experimentalPresentPath,            &extensionStrings);
        InsertExtensionString("EGL_KHR_client_get_all_proc_addresses",           clientGetAllProcAddresses,          &extensionStrings);
        InsertExtensionString("EGL_KHR_debug",                                   debug,                              &extensionStrings);
        InsertExtensionString("EGL_ANGLE_explicit_context",                      explicitContext,                    &extensionStrings);
        // clang-format on
    
        return extensionStrings;
    }
    
    }  // namespace egl