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kc3-lang/angle/src/tests/perf_tests/IndexDataManagerTest.cpp

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  • Author : Jamie Madill
    Date : 2018-05-11 16:54:17
    Hash : 18e323ab
    Message : D3D11: Fix out-of-range access with robust access. When using a vertex buffer with DYNAMIC usage, with robust buffer access enabled, we would sometimes read out-of-bounds when using very large values for the index range. An unchecked signed addition would overflow and lead to reading a negative offset. Fix this problem by keeping the value size_t whenever possible. Also do clamped casts when converting to a smaller values. Also adds a regression test. Bug: chromium:842028 Change-Id: Ie630ac857c6acfc0bace849a03eebfbaa2fbe89a Reviewed-on: https://chromium-review.googlesource.com/1055928 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/tests/perf_tests/IndexDataManagerTest.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // IndexDataManagerPerfTest:
    //   Performance test for index buffer management.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <gmock/gmock.h>
    
    #include "angle_unittests_utils.h"
    #include "libANGLE/renderer/d3d/BufferD3D.h"
    #include "libANGLE/renderer/d3d/IndexBuffer.h"
    #include "libANGLE/renderer/d3d/IndexDataManager.h"
    
    using namespace testing;
    
    namespace
    {
    
    class MockIndexBuffer : public rx::IndexBuffer
    {
      public:
        MockIndexBuffer(unsigned int bufferSize, GLenum indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {
        }
    
        MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool));
        MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void **));
        MOCK_METHOD0(unmapBuffer, gl::Error());
        MOCK_METHOD0(discard, gl::Error());
        MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum));
    
        // inlined for speed
        GLenum getIndexType() const override { return mIndexType; }
        unsigned int getBufferSize() const override { return mBufferSize; }
    
      private:
        unsigned int mBufferSize;
        GLenum mIndexType;
    };
    
    class MockBufferFactoryD3D : public rx::BufferFactoryD3D
    {
      public:
        MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType)
            : mBufferSize(bufferSize), mIndexType(indexType)
        {
        }
    
        MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer *());
        MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType));
        MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType));
        MOCK_CONST_METHOD4(getVertexSpaceRequired,
                           gl::ErrorOrResult<unsigned int>(const gl::VertexAttribute &,
                                                           const gl::VertexBinding &,
                                                           size_t,
                                                           GLsizei));
    
        // Dependency injection
        rx::IndexBuffer *createIndexBuffer() override
        {
            return new MockIndexBuffer(mBufferSize, mIndexType);
        }
    
      private:
        unsigned int mBufferSize;
        GLenum mIndexType;
    };
    
    class MockBufferD3D : public rx::BufferD3D
    {
      public:
        MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {}
    
        // BufferImpl
        gl::Error setData(const gl::Context *context,
                          gl::BufferBinding target,
                          const void *data,
                          size_t size,
                          gl::BufferUsage) override
        {
            mData.resize(size);
            if (data && size > 0)
            {
                memcpy(&mData[0], data, size);
            }
            return gl::NoError();
        }
    
        MOCK_METHOD5(setSubData,
                     gl::Error(const gl::Context *, gl::BufferBinding, const void *, size_t, size_t));
        MOCK_METHOD5(copySubData,
                     gl::Error(const gl::Context *, BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
        MOCK_METHOD3(map, gl::Error(const gl::Context *context, GLenum, void **));
        MOCK_METHOD5(mapRange, gl::Error(const gl::Context *, size_t, size_t, GLbitfield, void **));
        MOCK_METHOD2(unmap, gl::Error(const gl::Context *context, GLboolean *));
    
        // BufferD3D
        MOCK_METHOD1(markTransformFeedbackUsage, gl::Error(const gl::Context *));
    
        // inlined for speed
        bool supportsDirectBinding() const override { return false; }
        size_t getSize() const override { return mData.size(); }
    
        gl::Error getData(const gl::Context *context, const uint8_t **outData) override
        {
            *outData = &mData[0];
            return gl::NoError();
        }
    
      private:
        gl::BufferState mockState;
        std::vector<uint8_t> mData;
    };
    
    class MockGLFactoryD3D : public rx::MockGLFactory
    {
      public:
        MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {}
    
        rx::BufferImpl *createBuffer(const gl::BufferState &state) override
        {
            MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory);
    
            EXPECT_CALL(*mBufferFactory, createVertexBuffer())
                .WillOnce(Return(nullptr))
                .RetiresOnSaturation();
            mockBufferD3D->initializeStaticData(nullptr);
    
            return mockBufferD3D;
        }
    
        MockBufferFactoryD3D *mBufferFactory;
    };
    
    class IndexDataManagerPerfTest : public ANGLEPerfTest
    {
      public:
        IndexDataManagerPerfTest();
    
        void step() override;
    
        rx::IndexDataManager mIndexDataManager;
        GLsizei mIndexCount;
        unsigned int mBufferSize;
        MockBufferFactoryD3D mMockBufferFactory;
        MockGLFactoryD3D mMockGLFactory;
        gl::Buffer mIndexBuffer;
    };
    
    IndexDataManagerPerfTest::IndexDataManagerPerfTest()
        : ANGLEPerfTest("IndexDataManger", "_run"),
          mIndexDataManager(&mMockBufferFactory),
          mIndexCount(4000),
          mBufferSize(mIndexCount * sizeof(GLushort)),
          mMockBufferFactory(mBufferSize, GL_UNSIGNED_SHORT),
          mMockGLFactory(&mMockBufferFactory),
          mIndexBuffer(&mMockGLFactory, 1)
    {
        std::vector<GLushort> indexData(mIndexCount);
        for (GLsizei index = 0; index < mIndexCount; ++index)
        {
            indexData[index] = static_cast<GLushort>(index);
        }
        EXPECT_FALSE(mIndexBuffer
                         .bufferData(nullptr, gl::BufferBinding::Array, &indexData[0],
                                     indexData.size() * sizeof(GLushort), gl::BufferUsage::StaticDraw)
                         .isError());
    }
    
    void IndexDataManagerPerfTest::step()
    {
        rx::TranslatedIndexData translatedIndexData;
        gl::IndexRange indexRange;
        for (unsigned int iteration = 0; iteration < 100; ++iteration)
        {
            (void)mIndexBuffer.getIndexRange(nullptr, GL_UNSIGNED_SHORT, 0, mIndexCount, false,
                                             &indexRange);
            (void)mIndexDataManager.prepareIndexData(nullptr, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT,
                                                     mIndexCount, &mIndexBuffer, nullptr,
                                                     &translatedIndexData);
        }
    }
    
    TEST_F(IndexDataManagerPerfTest, Run)
    {
        run();
    }
    
    }  // anonymous namespace