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kc3-lang/angle/src/tests/perf_tests/LinkProgramPerfTest.cpp

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  • Author : Yuly Novikov
    Date : 2017-10-27 18:14:14
    Hash : b8d2664f
    Message : Run angle_perftests on GLES backend Adds OPENGLES_NULL configuration and selects between OPENGL and OPENGLES based on whether building for Android. Also 2 small changes to get the newly enabled tests to pass on N5X: 1. Require GL_EXT_texture_storage in TexSubImage test 2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test BUG=675997 Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b Reviewed-on: https://chromium-review.googlesource.com/748522 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/perf_tests/LinkProgramPerfTest.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // LinkProgramPerfTest:
    //   Performance tests compiling a lot of shaders.
    //
    
    #include "ANGLEPerfTest.h"
    
    #include <array>
    
    #include "common/vector_utils.h"
    #include "shader_utils.h"
    
    using namespace angle;
    
    namespace
    {
    
    struct LinkProgramParams final : public RenderTestParams
    {
        LinkProgramParams()
        {
            majorVersion = 2;
            minorVersion = 0;
            windowWidth  = 256;
            windowHeight = 256;
        }
    
        std::string suffix() const override
        {
            std::stringstream strstr;
            strstr << RenderTestParams::suffix();
    
            if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
            {
                strstr << "_null";
            }
    
            return strstr.str();
        }
    };
    
    std::ostream &operator<<(std::ostream &os, const LinkProgramParams &params)
    {
        os << params.suffix().substr(1);
        return os;
    }
    
    class LinkProgramBenchmark : public ANGLERenderTest,
                                 public ::testing::WithParamInterface<LinkProgramParams>
    {
      public:
        LinkProgramBenchmark();
    
        void initializeBenchmark() override;
        void destroyBenchmark() override;
        void drawBenchmark() override;
    
      protected:
        GLuint mVertexBuffer = 0;
    };
    
    LinkProgramBenchmark::LinkProgramBenchmark() : ANGLERenderTest("LinkProgram", GetParam())
    {
    }
    
    void LinkProgramBenchmark::initializeBenchmark()
    {
        std::array<Vector3, 6> vertices = {{Vector3(-1.0f, 1.0f, 0.5f), Vector3(-1.0f, -1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(-1.0f, 1.0f, 0.5f),
                                            Vector3(1.0f, -1.0f, 0.5f), Vector3(1.0f, 1.0f, 0.5f)}};
    
        glGenBuffers(1, &mVertexBuffer);
        glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
        glBufferData(GL_ARRAY_BUFFER, vertices.size() * sizeof(Vector3), vertices.data(),
                     GL_STATIC_DRAW);
    };
    
    void LinkProgramBenchmark::destroyBenchmark()
    {
        glDeleteBuffers(1, &mVertexBuffer);
    }
    
    void LinkProgramBenchmark::drawBenchmark()
    {
        static const char *vertexShader =
            "attribute vec2 position;\n"
            "void main() {\n"
            "    gl_Position = vec4(position, 0, 1);\n"
            "}";
        static const char *fragmentShader =
            "precision mediump float;\n"
            "void main() {\n"
            "    gl_FragColor = vec4(1, 0, 0, 1);\n"
            "}";
    
        GLuint program = CompileProgram(vertexShader, fragmentShader);
        ASSERT_NE(0u, program);
    
        glUseProgram(program);
    
        GLint positionLoc = glGetAttribLocation(program, "position");
        glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 8, nullptr);
        glEnableVertexAttribArray(positionLoc);
    
        // Draw with the program to ensure the shader gets compiled and used.
        glDrawArrays(GL_TRIANGLES, 0, 6);
    
        glDeleteProgram(program);
    }
    
    using namespace egl_platform;
    
    LinkProgramParams LinkProgramD3D11Params()
    {
        LinkProgramParams params;
        params.eglParameters = D3D11();
        return params;
    }
    
    LinkProgramParams LinkProgramD3D9Params()
    {
        LinkProgramParams params;
        params.eglParameters = D3D9();
        return params;
    }
    
    LinkProgramParams LinkProgramOpenGLOrGLESParams()
    {
        LinkProgramParams params;
        params.eglParameters = OPENGL_OR_GLES(false);
        return params;
    }
    
    TEST_P(LinkProgramBenchmark, Run)
    {
        run();
    }
    
    ANGLE_INSTANTIATE_TEST(LinkProgramBenchmark,
                           LinkProgramD3D11Params(),
                           LinkProgramD3D9Params(),
                           LinkProgramOpenGLOrGLESParams());
    
    }  // anonymous namespace