Hash :
d33a2222
Author :
Date :
2021-04-26T16:56:15
Upstream Apple's direct-to-Metal backend: compile libANGLE. This change is meant to merge the metal backend changes from Apple's direct-to-Metal backend. Taken from Kyle Piddington's CL: https://chromium-review.googlesource.com/c/angle/angle/+/2857366/ The goal of this CL is to merge the metal backend code in a state that compiles, but not to switch the Metal backend over to using the direct-to-metal backend yet. Bug: angleproject:5505 Bug: angleproject:6127 Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_
#define COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_
#include "compiler/translator/Compiler.h"
namespace sh
{
constexpr const char kUniformsVar[] = "angleUniforms";
constexpr const char kViewport[] = "viewport";
constexpr const char kHalfRenderArea[] = "halfRenderArea";
constexpr const char kFlipXY[] = "flipXY";
constexpr const char kNegFlipXY[] = "negFlipXY";
constexpr const char kClipDistancesEnabled[] = "clipDistancesEnabled";
constexpr const char kXfbActiveUnpaused[] = "xfbActiveUnpaused";
constexpr const char kXfbVerticesPerDraw[] = "xfbVerticesPerDraw";
constexpr const char kXfbBufferOffsets[] = "xfbBufferOffsets";
constexpr const char kAcbBufferOffsets[] = "acbBufferOffsets";
constexpr const char kDepthRange[] = "depthRange";
constexpr const char kPreRotation[] = "preRotation";
constexpr const char kFragRotation[] = "fragRotation";
constexpr const char kUnassignedAttributeString[] = " __unassigned_attribute__";
class DriverUniform;
class SpecConst;
class TOutputMSL;
typedef std::unordered_map<size_t, std::string> originalNamesMap;
typedef std::unordered_map<std::string, size_t> samplerBindingMap;
typedef std::unordered_map<std::string, size_t> textureBindingMap;
typedef std::unordered_map<std::string, size_t> userUniformBufferBindingMap;
typedef std::pair<size_t, size_t> uboBindingInfo;
struct UBOBindingInfo
{
size_t bindIndex = 0;
size_t arraySize = 0;
};
typedef std::unordered_map<std::string, UBOBindingInfo> uniformBufferBindingMap;
class TranslatorMetalReflection
{
public:
TranslatorMetalReflection() : hasUBOs(false), hasFlatInput(false) {}
~TranslatorMetalReflection() {}
void addOriginalName(const size_t id, const std::string &name)
{
originalNames.insert({id, name});
}
void addSamplerBinding(const std::string &name, size_t samplerBinding)
{
samplerBindings.insert({name, samplerBinding});
}
void addTextureBinding(const std::string &name, size_t textureBinding)
{
textureBindings.insert({name, textureBinding});
}
void addUserUniformBufferBinding(const std::string &name, size_t userUniformBufferBinding)
{
userUniformBufferBindings.insert({name, userUniformBufferBinding});
}
void addUniformBufferBinding(const std::string &name, UBOBindingInfo bindingInfo)
{
uniformBufferBindings.insert({name, bindingInfo});
}
std::string getOriginalName(const size_t id) { return originalNames.at(id); }
samplerBindingMap getSamplerBindings() const { return samplerBindings; }
textureBindingMap getTextureBindings() const { return textureBindings; }
userUniformBufferBindingMap getUserUniformBufferBindings() const
{
return userUniformBufferBindings;
}
uniformBufferBindingMap getUniformBufferBindings() const { return uniformBufferBindings; }
size_t getSamplerBinding(const std::string &name) const
{
auto it = samplerBindings.find(name);
if (it != samplerBindings.end())
{
return it->second;
}
// If we can't find a matching sampler, assert out on Debug, and return an invalid value on
// release.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
size_t getTextureBinding(const std::string &name) const
{
auto it = textureBindings.find(name);
if (it != textureBindings.end())
{
return it->second;
}
// If we can't find a matching texture, assert out on Debug, and return an invalid value on
// release.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
size_t getUserUniformBufferBinding(const std::string &name) const
{
auto it = userUniformBufferBindings.find(name);
if (it != userUniformBufferBindings.end())
{
return it->second;
}
// If we can't find a matching Uniform binding, assert out on Debug, and return an invalid
// value.
ASSERT(0);
return std::numeric_limits<size_t>::max();
}
UBOBindingInfo getUniformBufferBinding(const std::string &name) const
{
auto it = uniformBufferBindings.find(name);
if (it != uniformBufferBindings.end())
{
return it->second;
}
// If we can't find a matching UBO binding by name, assert out on Debug, and return an
// invalid value.
ASSERT(0);
return {.bindIndex = std::numeric_limits<size_t>::max(),
.arraySize = std::numeric_limits<size_t>::max()};
}
void reset()
{
hasUBOs = false;
hasFlatInput = false;
originalNames.clear();
samplerBindings.clear();
textureBindings.clear();
userUniformBufferBindings.clear();
uniformBufferBindings.clear();
}
bool hasUBOs = false;
bool hasFlatInput = false;
private:
originalNamesMap originalNames;
samplerBindingMap samplerBindings;
textureBindingMap textureBindings;
userUniformBufferBindingMap userUniformBufferBindings;
uniformBufferBindingMap uniformBufferBindings;
};
class TranslatorMetalDirect : public TCompiler
{
public:
TranslatorMetalDirect(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
#ifdef ANGLE_ENABLE_METAL
TranslatorMetalDirect *getAsTranslatorMetalDirect() override { return this; }
#endif
void enableEmulatedInstanceID(bool e) { mEmulatedInstanceID = e; }
TranslatorMetalReflection *getTranslatorMetalReflection() { return &translatorMetalReflection; }
protected:
bool translate(TIntermBlock *root,
ShCompileOptions compileOptions,
PerformanceDiagnostics *perfDiagnostics) override;
ANGLE_NO_DISCARD bool translateImpl(TInfoSinkBase &sink,
TIntermBlock *root,
ShCompileOptions compileOptions,
PerformanceDiagnostics *perfDiagnostics,
SpecConst *specConst,
DriverUniform *driverUniforms);
ANGLE_NO_DISCARD bool shouldFlattenPragmaStdglInvariantAll() override;
ANGLE_NO_DISCARD bool transformDepthBeforeCorrection(TIntermBlock *root,
const DriverUniform *driverUniforms);
ANGLE_NO_DISCARD bool insertSampleMaskWritingLogic(TIntermBlock &root,
DriverUniform &driverUniforms);
ANGLE_NO_DISCARD bool insertRasterizationDiscardLogic(TIntermBlock &root);
ANGLE_NO_DISCARD TIntermSwizzle *getDriverUniformNegFlipYRef(
DriverUniform &driverUniforms) const;
bool mEmulatedInstanceID = false;
TranslatorMetalReflection translatorMetalReflection = {};
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TRANSLATORMETALDIRECT_H_