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  • Hash : e466c551
    Author : Geoff Lang
    Date : 2017-03-17T15:24:12

    Preserve ImageIndex of texture attachments when committing.
    
    When calling Framebuffer::commitWebGL1DepthStencilIfConsistent with
    textures attached to depth or stencil, an invalid ImageIndex would be
    provided and later cause crashes when trying to index image arrays with a
    -1 mip level.
    
    BUG=angleproject:1708
    
    Change-Id: Iadd159ad740aa79561de823d8812c6b07454e5e5
    Reviewed-on: https://chromium-review.googlesource.com/456840
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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