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  • Hash : 8aeeed6e
    Author : Jamie Madill
    Date : 2017-03-15T18:09:26

    D3D11: Work around compiler nested sampling bug.
    
    We can potentially work around a bug in the HLSL compiler by
    omitting the const qualifier from some sampling operations.
    
    BUG=angleproject:1923
    
    Change-Id: I8a5d119707721e9c19f06be4ad808f87bfcdbee5
    Reviewed-on: https://chromium-review.googlesource.com/454938
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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