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kc3-lang/angle/src/compiler/translator/EmulatePrecision.cpp

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  • Author : Jamie Madill
    Date : 2016-07-27 18:15:53
    Hash : 03d863c8
    Message : translator: Refactor node replacement APIs. BUG=angleproject:851 Change-Id: I50c3b3a4f00b27fed85f09509738513a441c7b5b Reviewed-on: https://chromium-review.googlesource.com/363990 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/EmulatePrecision.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/EmulatePrecision.h"
    
    #include <memory>
    
    namespace
    {
    
    class RoundingHelperWriter : angle::NonCopyable
    {
      public:
        static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
    
        void writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion);
        void writeCompoundAssignmentHelper(TInfoSinkBase &sink,
                                           const char *lType,
                                           const char *rType,
                                           const char *opStr,
                                           const char *opNameStr);
    
        virtual ~RoundingHelperWriter() {}
    
      protected:
        RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {}
        RoundingHelperWriter() = delete;
    
        const ShShaderOutput mOutputLanguage;
    
      private:
        virtual std::string getTypeString(const char *glslType)     = 0;
        virtual void writeFloatRoundingHelpers(TInfoSinkBase &sink) = 0;
        virtual void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) = 0;
        virtual void writeMatrixRoundingHelper(TInfoSinkBase &sink,
                                               const unsigned int columns,
                                               const unsigned int rows,
                                               const char *functionName) = 0;
    };
    
    class RoundingHelperWriterGLSL : public RoundingHelperWriter
    {
      public:
        RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage)
            : RoundingHelperWriter(outputLanguage)
        {
        }
    
      private:
        std::string getTypeString(const char *glslType) override;
        void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
        void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
        void writeMatrixRoundingHelper(TInfoSinkBase &sink,
                                       const unsigned int columns,
                                       const unsigned int rows,
                                       const char *functionName) override;
    };
    
    class RoundingHelperWriterESSL : public RoundingHelperWriterGLSL
    {
      public:
        RoundingHelperWriterESSL(const ShShaderOutput outputLanguage)
            : RoundingHelperWriterGLSL(outputLanguage)
        {
        }
    
      private:
        std::string getTypeString(const char *glslType) override;
    };
    
    class RoundingHelperWriterHLSL : public RoundingHelperWriter
    {
      public:
        RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage)
            : RoundingHelperWriter(outputLanguage)
        {
        }
    
      private:
        std::string getTypeString(const char *glslType) override;
        void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
        void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
        void writeMatrixRoundingHelper(TInfoSinkBase &sink,
                                       const unsigned int columns,
                                       const unsigned int rows,
                                       const char *functionName) override;
    };
    
    RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage)
    {
        switch (outputLanguage)
        {
            case SH_HLSL_4_1_OUTPUT:
                return new RoundingHelperWriterHLSL(outputLanguage);
            case SH_ESSL_OUTPUT:
                return new RoundingHelperWriterESSL(outputLanguage);
            default:
                // Other languages not yet supported
                ASSERT(outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
                       IsGLSL130OrNewer(outputLanguage));
                return new RoundingHelperWriterGLSL(outputLanguage);
        }
    }
    
    void RoundingHelperWriter::writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion)
    {
        // Write the angle_frm functions that round floating point numbers to
        // half precision, and angle_frl functions that round them to minimum lowp
        // precision.
    
        writeFloatRoundingHelpers(sink);
        writeVectorRoundingHelpers(sink, 2);
        writeVectorRoundingHelpers(sink, 3);
        writeVectorRoundingHelpers(sink, 4);
        if (shaderVersion > 100)
        {
            for (unsigned int columns = 2; columns <= 4; ++columns)
            {
                for (unsigned int rows = 2; rows <= 4; ++rows)
                {
                    writeMatrixRoundingHelper(sink, columns, rows, "angle_frm");
                    writeMatrixRoundingHelper(sink, columns, rows, "angle_frl");
                }
            }
        }
        else
        {
            for (unsigned int size = 2; size <= 4; ++size)
            {
                writeMatrixRoundingHelper(sink, size, size, "angle_frm");
                writeMatrixRoundingHelper(sink, size, size, "angle_frl");
            }
        }
    }
    
    void RoundingHelperWriter::writeCompoundAssignmentHelper(TInfoSinkBase &sink,
                                                             const char *lType,
                                                             const char *rType,
                                                             const char *opStr,
                                                             const char *opNameStr)
    {
        std::string lTypeStr = getTypeString(lType);
        std::string rTypeStr = getTypeString(rType);
    
        // Note that y should be passed through angle_frm at the function call site,
        // but x can't be passed through angle_frm there since it is an inout parameter.
        // So only pass x and the result through angle_frm here.
        // clang-format off
        sink <<
            lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
            "    x = angle_frm(angle_frm(x) " << opStr << " y);\n"
            "    return x;\n"
            "}\n";
        sink <<
            lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
            "    x = angle_frl(angle_frm(x) " << opStr << " y);\n"
            "    return x;\n"
            "}\n";
        // clang-format on
    }
    
    std::string RoundingHelperWriterGLSL::getTypeString(const char *glslType)
    {
        return glslType;
    }
    
    std::string RoundingHelperWriterESSL::getTypeString(const char *glslType)
    {
        std::stringstream typeStrStr;
        typeStrStr << "highp " << glslType;
        return typeStrStr.str();
    }
    
    void RoundingHelperWriterGLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
    {
        // Unoptimized version of angle_frm for single floats:
        //
        // int webgl_maxNormalExponent(in int exponentBits)
        // {
        //     int possibleExponents = int(exp2(float(exponentBits)));
        //     int exponentBias = possibleExponents / 2 - 1;
        //     int allExponentBitsOne = possibleExponents - 1;
        //     return (allExponentBitsOne - 1) - exponentBias;
        // }
        //
        // float angle_frm(in float x)
        // {
        //     int mantissaBits = 10;
        //     int exponentBits = 5;
        //     float possibleMantissas = exp2(float(mantissaBits));
        //     float mantissaMax = 2.0 - 1.0 / possibleMantissas;
        //     int maxNE = webgl_maxNormalExponent(exponentBits);
        //     float max = exp2(float(maxNE)) * mantissaMax;
        //     if (x > max)
        //     {
        //         return max;
        //     }
        //     if (x < -max)
        //     {
        //         return -max;
        //     }
        //     float exponent = floor(log2(abs(x)));
        //     if (abs(x) == 0.0 || exponent < -float(maxNE))
        //     {
        //         return 0.0 * sign(x)
        //     }
        //     x = x * exp2(-(exponent - float(mantissaBits)));
        //     x = sign(x) * floor(abs(x));
        //     return x * exp2(exponent - float(mantissaBits));
        // }
    
        // All numbers with a magnitude less than 2^-15 are subnormal, and are
        // flushed to zero.
    
        // Note the constant numbers below:
        // a) 65504 is the maximum possible mantissa (1.1111111111 in binary) times
        //    2^15, the maximum normal exponent.
        // b) 10.0 is the number of mantissa bits.
        // c) -25.0 is the minimum normal half-float exponent -15.0 minus the number
        //    of mantissa bits.
        // d) + 1e-30 is to make sure the argument of log2() won't be zero. It can
        //    only affect the result of log2 on x where abs(x) < 1e-22. Since these
        //    numbers will be flushed to zero either way (2^-15 is the smallest
        //    normal positive number), this does not introduce any error.
    
        std::string floatType = getTypeString("float");
    
        // clang-format off
        sink <<
            floatType << " angle_frm(in " << floatType << " x) {\n"
            "    x = clamp(x, -65504.0, 65504.0);\n"
            "    " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
            "    bool isNonZero = (exponent >= -25.0);\n"
            "    x = x * exp2(-exponent);\n"
            "    x = sign(x) * floor(abs(x));\n"
            "    return x * exp2(exponent) * float(isNonZero);\n"
            "}\n";
    
        sink <<
            floatType << " angle_frl(in " << floatType << " x) {\n"
            "    x = clamp(x, -2.0, 2.0);\n"
            "    x = x * 256.0;\n"
            "    x = sign(x) * floor(abs(x));\n"
            "    return x * 0.00390625;\n"
            "}\n";
        // clang-format on
    }
    
    void RoundingHelperWriterGLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
                                                              const unsigned int size)
    {
        std::stringstream vecTypeStrStr;
        vecTypeStrStr << "vec" << size;
        std::string vecType = getTypeString(vecTypeStrStr.str().c_str());
    
        // clang-format off
        sink <<
            vecType << " angle_frm(in " << vecType << " v) {\n"
            "    v = clamp(v, -65504.0, 65504.0);\n"
            "    " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
            "    bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
            "    v = v * exp2(-exponent);\n"
            "    v = sign(v) * floor(abs(v));\n"
            "    return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
            "}\n";
    
        sink <<
            vecType << " angle_frl(in " << vecType << " v) {\n"
            "    v = clamp(v, -2.0, 2.0);\n"
            "    v = v * 256.0;\n"
            "    v = sign(v) * floor(abs(v));\n"
            "    return v * 0.00390625;\n"
            "}\n";
        // clang-format on
    }
    
    void RoundingHelperWriterGLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
                                                             const unsigned int columns,
                                                             const unsigned int rows,
                                                             const char *functionName)
    {
        std::stringstream matTypeStrStr;
        matTypeStrStr << "mat" << columns;
        if (rows != columns)
        {
            matTypeStrStr << "x" << rows;
        }
        std::string matType = getTypeString(matTypeStrStr.str().c_str());
    
        sink << matType << " " << functionName << "(in " << matType << " m) {\n"
             << "    " << matType << " rounded;\n";
    
        for (unsigned int i = 0; i < columns; ++i)
        {
            sink << "    rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
        }
    
        sink << "    return rounded;\n"
                "}\n";
    }
    
    static const char *GetHLSLTypeStr(const char *floatTypeStr)
    {
        if (strcmp(floatTypeStr, "float") == 0)
        {
            return "float";
        }
        if (strcmp(floatTypeStr, "vec2") == 0)
        {
            return "float2";
        }
        if (strcmp(floatTypeStr, "vec3") == 0)
        {
            return "float3";
        }
        if (strcmp(floatTypeStr, "vec4") == 0)
        {
            return "float4";
        }
        if (strcmp(floatTypeStr, "mat2") == 0)
        {
            return "float2x2";
        }
        if (strcmp(floatTypeStr, "mat3") == 0)
        {
            return "float3x3";
        }
        if (strcmp(floatTypeStr, "mat4") == 0)
        {
            return "float4x4";
        }
        if (strcmp(floatTypeStr, "mat2x3") == 0)
        {
            return "float2x3";
        }
        if (strcmp(floatTypeStr, "mat2x4") == 0)
        {
            return "float2x4";
        }
        if (strcmp(floatTypeStr, "mat3x2") == 0)
        {
            return "float3x2";
        }
        if (strcmp(floatTypeStr, "mat3x4") == 0)
        {
            return "float3x4";
        }
        if (strcmp(floatTypeStr, "mat4x2") == 0)
        {
            return "float4x2";
        }
        if (strcmp(floatTypeStr, "mat4x3") == 0)
        {
            return "float4x3";
        }
        UNREACHABLE();
        return nullptr;
    }
    
    std::string RoundingHelperWriterHLSL::getTypeString(const char *glslType)
    {
        return GetHLSLTypeStr(glslType);
    }
    
    void RoundingHelperWriterHLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
    {
        // In HLSL scalars are the same as 1-vectors.
        writeVectorRoundingHelpers(sink, 1);
    }
    
    void RoundingHelperWriterHLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
                                                              const unsigned int size)
    {
        std::stringstream vecTypeStrStr;
        vecTypeStrStr << "float" << size;
        std::string vecType = vecTypeStrStr.str();
    
        // clang-format off
        sink <<
            vecType << " angle_frm(" << vecType << " v) {\n"
            "    v = clamp(v, -65504.0, 65504.0);\n"
            "    " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
            "    bool" << size << " isNonZero = exponent < -25.0;\n"
            "    v = v * exp2(-exponent);\n"
            "    v = sign(v) * floor(abs(v));\n"
            "    return v * exp2(exponent) * (float" << size << ")(isNonZero);\n"
            "}\n";
    
        sink <<
            vecType << " angle_frl(" << vecType << " v) {\n"
            "    v = clamp(v, -2.0, 2.0);\n"
            "    v = v * 256.0;\n"
            "    v = sign(v) * floor(abs(v));\n"
            "    return v * 0.00390625;\n"
            "}\n";
        // clang-format on
    }
    
    void RoundingHelperWriterHLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
                                                             const unsigned int columns,
                                                             const unsigned int rows,
                                                             const char *functionName)
    {
        std::stringstream matTypeStrStr;
        matTypeStrStr << "float" << columns << "x" << rows;
        std::string matType = matTypeStrStr.str();
    
        sink << matType << " " << functionName << "(" << matType << " m) {\n"
             << "    " << matType << " rounded;\n";
    
        for (unsigned int i = 0; i < columns; ++i)
        {
            sink << "    rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
        }
    
        sink << "    return rounded;\n"
                "}\n";
    }
    
    bool canRoundFloat(const TType &type)
    {
        return type.getBasicType() == EbtFloat && !type.isArray() &&
               (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
    }
    
    TIntermAggregate *createInternalFunctionCallNode(TString name, TIntermNode *child)
    {
        TIntermAggregate *callNode = new TIntermAggregate();
        callNode->setOp(EOpFunctionCall);
        TName nameObj(TFunction::mangleName(name));
        nameObj.setInternal(true);
        callNode->setNameObj(nameObj);
        callNode->getSequence()->push_back(child);
        return callNode;
    }
    
    TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild)
    {
        TString roundFunctionName;
        if (roundedChild->getPrecision() == EbpMedium)
            roundFunctionName = "angle_frm";
        else
            roundFunctionName = "angle_frl";
        TIntermAggregate *callNode = createInternalFunctionCallNode(roundFunctionName, roundedChild);
        callNode->setType(roundedChild->getType());
        return callNode;
    }
    
    TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left, TIntermTyped *right, const char *opNameStr)
    {
        std::stringstream strstr;
        if (left->getPrecision() == EbpMedium)
            strstr << "angle_compound_" << opNameStr << "_frm";
        else
            strstr << "angle_compound_" << opNameStr << "_frl";
        TString functionName = strstr.str().c_str();
        TIntermAggregate *callNode = createInternalFunctionCallNode(functionName, left);
        callNode->getSequence()->push_back(right);
        return callNode;
    }
    
    bool parentUsesResult(TIntermNode* parent, TIntermNode* node)
    {
        if (!parent)
        {
            return false;
        }
    
        TIntermAggregate *aggParent = parent->getAsAggregate();
        // If the parent's op is EOpSequence, the result is not assigned anywhere,
        // so rounding it is not needed. In particular, this can avoid a lot of
        // unnecessary rounding of unused return values of assignment.
        if (aggParent && aggParent->getOp() == EOpSequence)
        {
            return false;
        }
        if (aggParent && aggParent->getOp() == EOpComma && (aggParent->getSequence()->back() != node))
        {
            return false;
        }
        return true;
    }
    
    }  // namespace anonymous
    
    EmulatePrecision::EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion)
        : TLValueTrackingTraverser(true, true, true, symbolTable, shaderVersion),
          mDeclaringVariables(false)
    {}
    
    void EmulatePrecision::visitSymbol(TIntermSymbol *node)
    {
        if (canRoundFloat(node->getType()) && !mDeclaringVariables && !isLValueRequiredHere())
        {
            TIntermNode *replacement = createRoundingFunctionCallNode(node);
            queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
        }
    }
    
    
    bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
    {
        bool visitChildren = true;
    
        TOperator op = node->getOp();
    
        // RHS of initialize is not being declared.
        if (op == EOpInitialize && visit == InVisit)
            mDeclaringVariables = false;
    
        if ((op == EOpIndexDirectStruct || op == EOpVectorSwizzle) && visit == InVisit)
            visitChildren = false;
    
        if (visit != PreVisit)
            return visitChildren;
    
        const TType& type = node->getType();
        bool roundFloat = canRoundFloat(type);
    
        if (roundFloat) {
            switch (op) {
              // Math operators that can result in a float may need to apply rounding to the return
              // value. Note that in the case of assignment, the rounding is applied to its return
              // value here, not the value being assigned.
              case EOpAssign:
              case EOpAdd:
              case EOpSub:
              case EOpMul:
              case EOpDiv:
              case EOpVectorTimesScalar:
              case EOpVectorTimesMatrix:
              case EOpMatrixTimesVector:
              case EOpMatrixTimesScalar:
              case EOpMatrixTimesMatrix:
              {
                TIntermNode *parent = getParentNode();
                if (!parentUsesResult(parent, node))
                {
                    break;
                }
                TIntermNode *replacement = createRoundingFunctionCallNode(node);
                queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
                break;
              }
    
              // Compound assignment cases need to replace the operator with a function call.
              case EOpAddAssign:
              {
                  mEmulateCompoundAdd.insert(
                      TypePair(type.getBuiltInTypeNameString(),
                               node->getRight()->getType().getBuiltInTypeNameString()));
                  TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
                      node->getLeft(), node->getRight(), "add");
                  queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
                  break;
              }
              case EOpSubAssign:
              {
                  mEmulateCompoundSub.insert(
                      TypePair(type.getBuiltInTypeNameString(),
                               node->getRight()->getType().getBuiltInTypeNameString()));
                  TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
                      node->getLeft(), node->getRight(), "sub");
                  queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
                  break;
              }
              case EOpMulAssign:
              case EOpVectorTimesMatrixAssign:
              case EOpVectorTimesScalarAssign:
              case EOpMatrixTimesScalarAssign:
              case EOpMatrixTimesMatrixAssign:
              {
                  mEmulateCompoundMul.insert(
                      TypePair(type.getBuiltInTypeNameString(),
                               node->getRight()->getType().getBuiltInTypeNameString()));
                  TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
                      node->getLeft(), node->getRight(), "mul");
                  queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
                  break;
              }
              case EOpDivAssign:
              {
                  mEmulateCompoundDiv.insert(
                      TypePair(type.getBuiltInTypeNameString(),
                               node->getRight()->getType().getBuiltInTypeNameString()));
                  TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
                      node->getLeft(), node->getRight(), "div");
                  queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
                  break;
              }
              default:
                // The rest of the binary operations should not need precision emulation.
                break;
            }
        }
        return visitChildren;
    }
    
    bool EmulatePrecision::visitAggregate(Visit visit, TIntermAggregate *node)
    {
        bool visitChildren = true;
        switch (node->getOp())
        {
          case EOpSequence:
          case EOpConstructStruct:
          case EOpFunction:
            break;
          case EOpPrototype:
            visitChildren = false;
            break;
          case EOpParameters:
            visitChildren = false;
            break;
          case EOpInvariantDeclaration:
            visitChildren = false;
            break;
          case EOpDeclaration:
            // Variable declaration.
            if (visit == PreVisit)
            {
                mDeclaringVariables = true;
            }
            else if (visit == InVisit)
            {
                mDeclaringVariables = true;
            }
            else
            {
                mDeclaringVariables = false;
            }
            break;
          case EOpFunctionCall:
          {
            // Function call.
            if (visit == PreVisit)
            {
                // User-defined function return values are not rounded, this relies on that
                // calculations producing the value were rounded.
                TIntermNode *parent = getParentNode();
                if (canRoundFloat(node->getType()) && !isInFunctionMap(node) &&
                    parentUsesResult(parent, node))
                {
                    TIntermNode *replacement = createRoundingFunctionCallNode(node);
                    queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
                }
            }
            break;
          }
          default:
            TIntermNode *parent = getParentNode();
            if (canRoundFloat(node->getType()) && visit == PreVisit && parentUsesResult(parent, node))
            {
                TIntermNode *replacement = createRoundingFunctionCallNode(node);
                queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
            }
            break;
        }
        return visitChildren;
    }
    
    bool EmulatePrecision::visitUnary(Visit visit, TIntermUnary *node)
    {
        switch (node->getOp())
        {
          case EOpNegative:
          case EOpVectorLogicalNot:
          case EOpLogicalNot:
          case EOpPostIncrement:
          case EOpPostDecrement:
          case EOpPreIncrement:
          case EOpPreDecrement:
            break;
          default:
            if (canRoundFloat(node->getType()) && visit == PreVisit)
            {
                TIntermNode *replacement = createRoundingFunctionCallNode(node);
                queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
            }
            break;
        }
    
        return true;
    }
    
    void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase &sink,
                                                 const int shaderVersion,
                                                 const ShShaderOutput outputLanguage)
    {
        std::unique_ptr<RoundingHelperWriter> roundingHelperWriter(
            RoundingHelperWriter::createHelperWriter(outputLanguage));
    
        roundingHelperWriter->writeCommonRoundingHelpers(sink, shaderVersion);
    
        EmulationSet::const_iterator it;
        for (it = mEmulateCompoundAdd.begin(); it != mEmulateCompoundAdd.end(); it++)
            roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "+", "add");
        for (it = mEmulateCompoundSub.begin(); it != mEmulateCompoundSub.end(); it++)
            roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "-", "sub");
        for (it = mEmulateCompoundDiv.begin(); it != mEmulateCompoundDiv.end(); it++)
            roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "/", "div");
        for (it = mEmulateCompoundMul.begin(); it != mEmulateCompoundMul.end(); it++)
            roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "*", "mul");
    }