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kc3-lang/angle/src/compiler/translator/util.cpp

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  • Author : Geoff Lang
    Date : 2016-07-21 16:11:00
    Hash : 156d7197
    Message : HLSL: Insert return statements into functions that are missing them. It's allowed to not have all code paths return a value in ESSL but the HLSL compiler detects this and generates an error. Work around this by adding dummy return statements at the end of each function that doesn't have one. TEST=deqp/data/gles2/shaders/functions.html BUG=angleproject:1015 BUG=478572 Change-Id: I2913f90f0994d4caf25cc43b16b9fc4e9efb19a5 Reviewed-on: https://chromium-review.googlesource.com/362085 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>

  • src/compiler/translator/util.cpp
  • //
    // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/util.h"
    
    #include <limits>
    
    #include "compiler/preprocessor/numeric_lex.h"
    #include "compiler/translator/SymbolTable.h"
    #include "common/utilities.h"
    
    bool strtof_clamp(const std::string &str, float *value)
    {
        bool success = pp::numeric_lex_float(str, value);
        if (!success)
            *value = std::numeric_limits<float>::max();
        return success;
    }
    
    bool atoi_clamp(const char *str, unsigned int *value)
    {
        bool success = pp::numeric_lex_int(str, value);
        if (!success)
            *value = std::numeric_limits<unsigned int>::max();
        return success;
    }
    
    namespace sh
    {
    
    GLenum GLVariableType(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            if (type.isScalar())
            {
                return GL_FLOAT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_FLOAT_VEC2;
                  case 3: return GL_FLOAT_VEC3;
                  case 4: return GL_FLOAT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else if (type.isMatrix())
            {
                switch (type.getCols())
                {
                  case 2:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT2;
                      case 3: return GL_FLOAT_MAT2x3;
                      case 4: return GL_FLOAT_MAT2x4;
                      default: UNREACHABLE();
                    }
    
                  case 3:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT3x2;
                      case 3: return GL_FLOAT_MAT3;
                      case 4: return GL_FLOAT_MAT3x4;
                      default: UNREACHABLE();
                    }
    
                  case 4:
                    switch (type.getRows())
                    {
                      case 2: return GL_FLOAT_MAT4x2;
                      case 3: return GL_FLOAT_MAT4x3;
                      case 4: return GL_FLOAT_MAT4;
                      default: UNREACHABLE();
                    }
    
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtInt)
        {
            if (type.isScalar())
            {
                return GL_INT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_INT_VEC2;
                  case 3: return GL_INT_VEC3;
                  case 4: return GL_INT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtUInt)
        {
            if (type.isScalar())
            {
                return GL_UNSIGNED_INT;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_UNSIGNED_INT_VEC2;
                  case 3: return GL_UNSIGNED_INT_VEC3;
                  case 4: return GL_UNSIGNED_INT_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
        else if (type.getBasicType() == EbtBool)
        {
            if (type.isScalar())
            {
                return GL_BOOL;
            }
            else if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                  case 2: return GL_BOOL_VEC2;
                  case 3: return GL_BOOL_VEC3;
                  case 4: return GL_BOOL_VEC4;
                  default: UNREACHABLE();
                }
            }
            else UNREACHABLE();
        }
    
        switch (type.getBasicType())
        {
          case EbtSampler2D:            return GL_SAMPLER_2D;
          case EbtSampler3D:            return GL_SAMPLER_3D;
          case EbtSamplerCube:          return GL_SAMPLER_CUBE;
          case EbtSamplerExternalOES:   return GL_SAMPLER_EXTERNAL_OES;
          case EbtSampler2DRect:        return GL_SAMPLER_2D_RECT_ARB;
          case EbtSampler2DArray:       return GL_SAMPLER_2D_ARRAY;
          case EbtISampler2D:           return GL_INT_SAMPLER_2D;
          case EbtISampler3D:           return GL_INT_SAMPLER_3D;
          case EbtISamplerCube:         return GL_INT_SAMPLER_CUBE;
          case EbtISampler2DArray:      return GL_INT_SAMPLER_2D_ARRAY;
          case EbtUSampler2D:           return GL_UNSIGNED_INT_SAMPLER_2D;
          case EbtUSampler3D:           return GL_UNSIGNED_INT_SAMPLER_3D;
          case EbtUSamplerCube:         return GL_UNSIGNED_INT_SAMPLER_CUBE;
          case EbtUSampler2DArray:      return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
          case EbtSampler2DShadow:      return GL_SAMPLER_2D_SHADOW;
          case EbtSamplerCubeShadow:    return GL_SAMPLER_CUBE_SHADOW;
          case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
          default: UNREACHABLE();
        }
    
        return GL_NONE;
    }
    
    GLenum GLVariablePrecision(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            switch (type.getPrecision())
            {
              case EbpHigh:
                return GL_HIGH_FLOAT;
              case EbpMedium:
                return GL_MEDIUM_FLOAT;
              case EbpLow:
                return GL_LOW_FLOAT;
              case EbpUndefined:
              // Should be defined as the default precision by the parser
              default:
                UNREACHABLE();
            }
        }
        else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
        {
            switch (type.getPrecision())
            {
              case EbpHigh:
                return GL_HIGH_INT;
              case EbpMedium:
                return GL_MEDIUM_INT;
              case EbpLow:
                return GL_LOW_INT;
              case EbpUndefined:
              // Should be defined as the default precision by the parser
              default:
                UNREACHABLE();
            }
        }
    
        // Other types (boolean, sampler) don't have a precision
        return GL_NONE;
    }
    
    TString ArrayString(const TType &type)
    {
        if (!type.isArray())
        {
            return "";
        }
    
        return "[" + str(type.getArraySize()) + "]";
    }
    
    bool IsVaryingOut(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqVaryingOut:
          case EvqSmoothOut:
          case EvqFlatOut:
          case EvqCentroidOut:
          case EvqVertexOut:
            return true;
    
          default: break;
        }
    
        return false;
    }
    
    bool IsVaryingIn(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqVaryingIn:
          case EvqSmoothIn:
          case EvqFlatIn:
          case EvqCentroidIn:
          case EvqFragmentIn:
            return true;
    
          default: break;
        }
    
        return false;
    }
    
    bool IsVarying(TQualifier qualifier)
    {
        return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
    }
    
    InterpolationType GetInterpolationType(TQualifier qualifier)
    {
        switch (qualifier)
        {
          case EvqFlatIn:
          case EvqFlatOut:
            return INTERPOLATION_FLAT;
    
          case EvqSmoothIn:
          case EvqSmoothOut:
          case EvqVertexOut:
          case EvqFragmentIn:
          case EvqVaryingIn:
          case EvqVaryingOut:
            return INTERPOLATION_SMOOTH;
    
          case EvqCentroidIn:
          case EvqCentroidOut:
            return INTERPOLATION_CENTROID;
    
          default: UNREACHABLE();
            return INTERPOLATION_SMOOTH;
        }
    }
    
    TType ConvertShaderVariableTypeToTType(sh::GLenum type)
    {
        switch (type)
        {
            case GL_FLOAT:
                return TType(EbtFloat);
            case GL_FLOAT_VEC2:
                return TType(EbtFloat, 2);
            case GL_FLOAT_VEC3:
                return TType(EbtFloat, 3);
            case GL_FLOAT_VEC4:
                return TType(EbtFloat, 4);
            case GL_FLOAT_MAT2:
                return TType(EbtFloat, 2, 2);
            case GL_FLOAT_MAT3:
                return TType(EbtFloat, 3, 3);
            case GL_FLOAT_MAT4:
                return TType(EbtFloat, 4, 4);
            case GL_FLOAT_MAT2x3:
                return TType(EbtFloat, 2, 3);
            case GL_FLOAT_MAT2x4:
                return TType(EbtFloat, 2, 4);
            case GL_FLOAT_MAT3x2:
                return TType(EbtFloat, 3, 2);
            case GL_FLOAT_MAT3x4:
                return TType(EbtFloat, 3, 4);
            case GL_FLOAT_MAT4x2:
                return TType(EbtFloat, 4, 2);
            case GL_FLOAT_MAT4x3:
                return TType(EbtFloat, 4, 3);
            case GL_INT:
                return TType(EbtInt);
            case GL_INT_VEC2:
                return TType(EbtInt, 2);
            case GL_INT_VEC3:
                return TType(EbtInt, 3);
            case GL_INT_VEC4:
                return TType(EbtInt, 4);
            case GL_UNSIGNED_INT:
                return TType(EbtUInt);
            case GL_UNSIGNED_INT_VEC2:
                return TType(EbtUInt, 2);
            case GL_UNSIGNED_INT_VEC3:
                return TType(EbtUInt, 3);
            case GL_UNSIGNED_INT_VEC4:
                return TType(EbtUInt, 4);
            default:
                UNREACHABLE();
                return TType();
        }
    }
    
    TOperator TypeToConstructorOperator(const TType &type)
    {
        switch (type.getBasicType())
        {
            case EbtFloat:
                if (type.isMatrix())
                {
                    switch (type.getCols())
                    {
                        case 2:
                            switch (type.getRows())
                            {
                                case 2:
                                    return EOpConstructMat2;
                                case 3:
                                    return EOpConstructMat2x3;
                                case 4:
                                    return EOpConstructMat2x4;
                                default:
                                    break;
                            }
                            break;
    
                        case 3:
                            switch (type.getRows())
                            {
                                case 2:
                                    return EOpConstructMat3x2;
                                case 3:
                                    return EOpConstructMat3;
                                case 4:
                                    return EOpConstructMat3x4;
                                default:
                                    break;
                            }
                            break;
    
                        case 4:
                            switch (type.getRows())
                            {
                                case 2:
                                    return EOpConstructMat4x2;
                                case 3:
                                    return EOpConstructMat4x3;
                                case 4:
                                    return EOpConstructMat4;
                                default:
                                    break;
                            }
                            break;
                    }
                }
                else
                {
                    switch (type.getNominalSize())
                    {
                        case 1:
                            return EOpConstructFloat;
                        case 2:
                            return EOpConstructVec2;
                        case 3:
                            return EOpConstructVec3;
                        case 4:
                            return EOpConstructVec4;
                        default:
                            break;
                    }
                }
                break;
    
            case EbtInt:
                switch (type.getNominalSize())
                {
                    case 1:
                        return EOpConstructInt;
                    case 2:
                        return EOpConstructIVec2;
                    case 3:
                        return EOpConstructIVec3;
                    case 4:
                        return EOpConstructIVec4;
                    default:
                        break;
                }
                break;
    
            case EbtUInt:
                switch (type.getNominalSize())
                {
                    case 1:
                        return EOpConstructUInt;
                    case 2:
                        return EOpConstructUVec2;
                    case 3:
                        return EOpConstructUVec3;
                    case 4:
                        return EOpConstructUVec4;
                    default:
                        break;
                }
                break;
    
            case EbtBool:
                switch (type.getNominalSize())
                {
                    case 1:
                        return EOpConstructBool;
                    case 2:
                        return EOpConstructBVec2;
                    case 3:
                        return EOpConstructBVec3;
                    case 4:
                        return EOpConstructBVec4;
                    default:
                        break;
                }
                break;
    
            case EbtStruct:
                return EOpConstructStruct;
    
            default:
                break;
        }
    
        return EOpNull;
    }
    
    GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
        : mSymbolTable(symbolTable)
    {
    }
    
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, InterfaceBlockField *variable);
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, ShaderVariable *variable);
    template void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, Uniform *variable);
    
    template<>
    void GetVariableTraverser::setTypeSpecificInfo(
        const TType &type, const TString& name, Varying *variable)
    {
        ASSERT(variable);
        switch (type.getQualifier())
        {
          case EvqVaryingIn:
          case EvqVaryingOut:
          case EvqVertexOut:
          case EvqSmoothOut:
          case EvqFlatOut:
          case EvqCentroidOut:
            if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
            {
                variable->isInvariant = true;
            }
            break;
          default:
            break;
        }
    
        variable->interpolation = GetInterpolationType(type.getQualifier());
    }
    
    template <typename VarT>
    void GetVariableTraverser::traverse(const TType &type,
                                        const TString &name,
                                        std::vector<VarT> *output)
    {
        const TStructure *structure = type.getStruct();
    
        VarT variable;
        variable.name = name.c_str();
        variable.arraySize = static_cast<unsigned int>(type.getArraySize());
    
        if (!structure)
        {
            variable.type = GLVariableType(type);
            variable.precision = GLVariablePrecision(type);
        }
        else
        {
            // Note: this enum value is not exposed outside ANGLE
            variable.type = GL_STRUCT_ANGLEX;
            variable.structName = structure->name().c_str();
    
            const TFieldList &fields = structure->fields();
    
            for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
            {
                TField *field = fields[fieldIndex];
                traverse(*field->type(), field->name(), &variable.fields);
            }
        }
        setTypeSpecificInfo(type, name, &variable);
        visitVariable(&variable);
    
        ASSERT(output);
        output->push_back(variable);
    }
    
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
    template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
    
    }