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kc3-lang/angle/src/libGLESv2/constants.h

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  • Author : Brandon Jones
    Date : 2014-07-09 14:28:42
    Hash : f47bebc4
    Message : Refactored Texture2D, separated out D3D logic BUG=angle:688 Change-Id: I93c2ff0b125278234d61324844b79cc58135d4d8 Reviewed-on: https://chromium-review.googlesource.com/207675 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Brandon Jones <bajones@chromium.org>

  • src/libGLESv2/constants.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Contants.h: Defines some implementation specific and gl constants
    
    #ifndef LIBGLESV2_CONSTANTS_H_
    #define LIBGLESV2_CONSTANTS_H_
    
    namespace gl
    {
    
    enum
    {
        MAX_VERTEX_ATTRIBS = 16,
        MAX_TEXTURE_IMAGE_UNITS = 16,
    
        // Implementation upper limits, real maximums depend on the hardware
        IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 16,
        IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS = MAX_TEXTURE_IMAGE_UNITS + IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS,    
    
        IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
        IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
        IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
    
        IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
        IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
        IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
                                                             IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
    
        IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
    
        // These are the maximums the implementation can support
        // The actual GL caps are limited by the device caps
        // and should be queried from the Context
        IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
        IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
        IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
        IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
    
        IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15   // 1+log2 of MAX_TEXTURE_SIZE
    };
    
    }
    
    #endif // LIBGLESV2_CONSTANTS_H_