Edit

kc3-lang/angle/src/libGLESv2/validationES.cpp

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2014-07-22 15:14:06
    Hash : 5d601382
    Message : Simplify formatutils.h by exposing the info structures. Removed all the separate query functions and simply expose the internal info structures. This reduces the number of std::map/std::set operations that were hidden behind the API. Moved the validation tables for ES3 format combinations and effective internal formats into validationES3.cpp so that formatutils.h only has generic GL format queries. BUG=angle:658 Change-Id: Ieb60d42b8eafcdb4f21dcbec130b39478ce5f7c5 Reviewed-on: https://chromium-review.googlesource.com/206835 Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libGLESv2/validationES.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES.h: Validation functions for generic OpenGL ES entry point parameters
    
    #include "libGLESv2/validationES.h"
    #include "libGLESv2/validationES2.h"
    #include "libGLESv2/validationES3.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/Texture.h"
    #include "libGLESv2/Framebuffer.h"
    #include "libGLESv2/FramebufferAttachment.h"
    #include "libGLESv2/formatutils.h"
    #include "libGLESv2/main.h"
    #include "libGLESv2/Query.h"
    #include "libGLESv2/ProgramBinary.h"
    #include "libGLESv2/TransformFeedback.h"
    #include "libGLESv2/VertexArray.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    bool ValidCap(const Context *context, GLenum cap)
    {
        switch (cap)
        {
          case GL_CULL_FACE:
          case GL_POLYGON_OFFSET_FILL:
          case GL_SAMPLE_ALPHA_TO_COVERAGE:
          case GL_SAMPLE_COVERAGE:
          case GL_SCISSOR_TEST:
          case GL_STENCIL_TEST:
          case GL_DEPTH_TEST:
          case GL_BLEND:
          case GL_DITHER:
            return true;
          case GL_PRIMITIVE_RESTART_FIXED_INDEX:
          case GL_RASTERIZER_DISCARD:
            return (context->getClientVersion() >= 3);
          default:
            return false;
        }
    }
    
    bool ValidTextureTarget(const Context *context, GLenum target)
    {
        switch (target)
        {
          case GL_TEXTURE_2D:
          case GL_TEXTURE_CUBE_MAP:
            return true;
    
          case GL_TEXTURE_3D:
          case GL_TEXTURE_2D_ARRAY:
            return (context->getClientVersion() >= 3);
    
          default:
            return false;
        }
    }
    
    // This function differs from ValidTextureTarget in that the target must be
    // usable as the destination of a 2D operation-- so a cube face is valid, but
    // GL_TEXTURE_CUBE_MAP is not.
    // Note: duplicate of IsInternalTextureTarget
    bool ValidTexture2DDestinationTarget(const Context *context, GLenum target)
    {
        switch (target)
        {
          case GL_TEXTURE_2D:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            return true;
          case GL_TEXTURE_2D_ARRAY:
          case GL_TEXTURE_3D:
            return (context->getClientVersion() >= 3);
          default:
            return false;
        }
    }
    
    bool ValidFramebufferTarget(GLenum target)
    {
        META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
    
        switch (target)
        {
          case GL_FRAMEBUFFER:      return true;
          case GL_READ_FRAMEBUFFER: return true;
          case GL_DRAW_FRAMEBUFFER: return true;
          default:                  return false;
        }
    }
    
    bool ValidBufferTarget(const Context *context, GLenum target)
    {
        switch (target)
        {
          case GL_ARRAY_BUFFER:
          case GL_ELEMENT_ARRAY_BUFFER:
            return true;
    
          case GL_PIXEL_PACK_BUFFER:
          case GL_PIXEL_UNPACK_BUFFER:
            return context->getExtensions().pixelBufferObject;
    
          case GL_COPY_READ_BUFFER:
          case GL_COPY_WRITE_BUFFER:
          case GL_TRANSFORM_FEEDBACK_BUFFER:
          case GL_UNIFORM_BUFFER:
            return (context->getClientVersion() >= 3);
    
          default:
            return false;
        }
    }
    
    bool ValidBufferParameter(const Context *context, GLenum pname)
    {
        switch (pname)
        {
          case GL_BUFFER_USAGE:
          case GL_BUFFER_SIZE:
            return true;
    
          // GL_BUFFER_MAP_POINTER is a special case, and may only be
          // queried with GetBufferPointerv
          case GL_BUFFER_ACCESS_FLAGS:
          case GL_BUFFER_MAPPED:
          case GL_BUFFER_MAP_OFFSET:
          case GL_BUFFER_MAP_LENGTH:
            return (context->getClientVersion() >= 3);
    
          default:
            return false;
        }
    }
    
    bool ValidMipLevel(const Context *context, GLenum target, GLint level)
    {
        size_t maxDimension = 0;
        switch (target)
        {
          case GL_TEXTURE_2D:                  maxDimension = context->getCaps().max2DTextureSize;       break;
          case GL_TEXTURE_CUBE_MAP:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: maxDimension = context->getCaps().maxCubeMapTextureSize;  break;
          case GL_TEXTURE_3D:                  maxDimension = context->getCaps().max3DTextureSize;       break;
          case GL_TEXTURE_2D_ARRAY:            maxDimension = context->getCaps().max2DTextureSize;       break;
          default: UNREACHABLE();
        }
    
        return level <= gl::log2(maxDimension);
    }
    
    bool ValidImageSize(const gl::Context *context, GLenum target, GLint level,
                        GLsizei width, GLsizei height, GLsizei depth)
    {
        if (level < 0 || width < 0 || height < 0 || depth < 0)
        {
            return false;
        }
    
        if (!context->getExtensions().textureNPOT &&
            (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
        {
            return false;
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height)
    {
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
        if (!formatInfo.compressed)
        {
            return false;
        }
    
        if (width  < 0 || (static_cast<GLuint>(width)  > formatInfo.compressedBlockWidth  && width  % formatInfo.compressedBlockWidth != 0) ||
            height < 0 || (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight && height % formatInfo.compressedBlockHeight != 0))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidQueryType(const Context *context, GLenum queryType)
    {
        META_ASSERT(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT);
        META_ASSERT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT);
    
        switch (queryType)
        {
          case GL_ANY_SAMPLES_PASSED:
          case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
            return true;
          case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
            return (context->getClientVersion() >= 3);
          default:
            return false;
        }
    }
    
    bool ValidProgram(const Context *context, GLuint id)
    {
        // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
        // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
        // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
    
        if (context->getProgram(id) != NULL)
        {
            return true;
        }
        else if (context->getShader(id) != NULL)
        {
            // ID is the wrong type
            return gl::error(GL_INVALID_OPERATION, false);
        }
        else
        {
            // No shader/program object has this ID
            return gl::error(GL_INVALID_VALUE, false);
        }
    }
    
    bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment)
    {
        if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
        {
            const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
    
            if (colorAttachment >= context->getCaps().maxColorAttachments)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
        else
        {
            switch (attachment)
            {
              case GL_DEPTH_ATTACHMENT:
              case GL_STENCIL_ATTACHMENT:
                break;
    
              case GL_DEPTH_STENCIL_ATTACHMENT:
                if (context->getClientVersion() < 3)
                {
                    return gl::error(GL_INVALID_ENUM, false);
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
        }
    
        return true;
    }
    
    bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
                                               GLenum internalformat, GLsizei width, GLsizei height,
                                               bool angleExtension)
    {
        switch (target)
        {
          case GL_RENDERBUFFER:
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (width < 0 || height < 0 || samples < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
        // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
        // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
        // internal format must be sized and not an integer format if samples is greater than zero.
        if (formatInfo.pixelBytes == 0)
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
        if (!formatCaps.renderable)
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
        // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
        // states that samples must be less than or equal to the maximum samples for the specified
        // internal format.
        if (angleExtension)
        {
            ASSERT(context->getExtensions().framebufferMultisample);
            if (static_cast<GLuint>(samples) > context->getExtensions().maxSamples)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
    
            // Check if this specific format supports enough samples
            if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
            {
                return gl::error(GL_OUT_OF_MEMORY, false);
            }
        }
        else
        {
            if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
    
        GLuint handle = context->getState().getRenderbufferId();
        if (handle == 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
                                                   GLenum renderbuffertarget, GLuint renderbuffer)
    {
        if (!ValidFramebufferTarget(target))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
        GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
    
        if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        // [OpenGL ES 2.0.25] Section 4.4.3 page 112
        // [OpenGL ES 3.0.2] Section 4.4.2 page 201
        // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
        // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
        if (renderbuffer != 0)
        {
            if (!context->getRenderbuffer(renderbuffer))
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
        }
    
        return true;
    }
    
    static bool IsPartialBlit(gl::Context *context, gl::FramebufferAttachment *readBuffer, gl::FramebufferAttachment *writeBuffer,
                              GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                              GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
    {
        if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 ||
            dstX1 != writeBuffer->getWidth() || dstY1 != writeBuffer->getHeight() ||
            srcX1 != readBuffer->getWidth() || srcY1 != readBuffer->getHeight())
        {
            return true;
        }
        else if (context->getState().isScissorTestEnabled())
        {
            const Rectangle &scissor = context->getState().getScissor();
    
            return scissor.x > 0 || scissor.y > 0 ||
                   scissor.width < writeBuffer->getWidth() ||
                   scissor.height < writeBuffer->getHeight();
        }
        else
        {
            return false;
        }
    }
    
    bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                                           GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
                                           GLenum filter, bool fromAngleExtension)
    {
        switch (filter)
        {
          case GL_NEAREST:
            break;
          case GL_LINEAR:
            if (fromAngleExtension)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (mask == 0)
        {
            // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
            // buffers are copied.
            return false;
        }
    
        if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
        {
            ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
        // color buffer, leaving only nearest being unfiltered from above
        if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (context->getState().getReadFramebuffer()->id() == context->getState().getDrawFramebuffer()->id())
        {
            if (fromAngleExtension)
            {
                ERR("Blits with the same source and destination framebuffer are not supported by this "
                    "implementation.");
            }
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        gl::Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
        gl::Framebuffer *drawFramebuffer = context->getState().getDrawFramebuffer();
        if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
            !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
        {
            return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
        }
    
        if (drawFramebuffer->getSamples() != 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
    
        if (mask & GL_COLOR_BUFFER_BIT)
        {
            gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
            gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
    
            if (readColorBuffer && drawColorBuffer)
            {
                GLenum readInternalFormat = readColorBuffer->getActualFormat();
                const InternalFormat &readFormatInfo = GetInternalFormatInfo(readInternalFormat);
    
                for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
                {
                    if (drawFramebuffer->isEnabledColorAttachment(i))
                    {
                        GLenum drawInternalFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
                        const InternalFormat &drawFormatInfo = GetInternalFormatInfo(drawInternalFormat);
    
                        // The GL ES 3.0.2 spec (pg 193) states that:
                        // 1) If the read buffer is fixed point format, the draw buffer must be as well
                        // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
                        // 3) If the read buffer is a signed integer format, the draw buffer must be as well
                        if ( (readFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || readFormatInfo.componentType == GL_SIGNED_NORMALIZED) &&
                            !(drawFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || drawFormatInfo.componentType == GL_SIGNED_NORMALIZED))
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readFormatInfo.componentType == GL_UNSIGNED_INT && drawFormatInfo.componentType != GL_UNSIGNED_INT)
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readFormatInfo.componentType == GL_INT && drawFormatInfo.componentType != GL_INT)
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
    
                        if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawInternalFormat || !sameBounds))
                        {
                            return gl::error(GL_INVALID_OPERATION, false);
                        }
                    }
                }
    
                if ((readFormatInfo.componentType == GL_INT || readFormatInfo.componentType == GL_UNSIGNED_INT) && filter == GL_LINEAR)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
                    if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
    
                    for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
                    {
                        if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
                        {
                            FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(colorAttachment);
                            ASSERT(attachment);
    
                            if (attachment->type() != GL_TEXTURE_2D && attachment->type() != GL_RENDERBUFFER)
                            {
                                return gl::error(GL_INVALID_OPERATION, false);
                            }
    
                            if (attachment->getActualFormat() != readColorBuffer->getActualFormat())
                            {
                                return gl::error(GL_INVALID_OPERATION, false);
                            }
                        }
                    }
                    if (readFramebuffer->getSamples() != 0 && IsPartialBlit(context, readColorBuffer, drawColorBuffer,
                                                                            srcX0, srcY0, srcX1, srcY1,
                                                                            dstX0, dstY0, dstX1, dstY1))
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        if (mask & GL_DEPTH_BUFFER_BIT)
        {
            gl::FramebufferAttachment *readDepthBuffer = readFramebuffer->getDepthbuffer();
            gl::FramebufferAttachment *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
    
            if (readDepthBuffer && drawDepthBuffer)
            {
                if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (readDepthBuffer->getSamples() > 0 && !sameBounds)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    if (IsPartialBlit(context, readDepthBuffer, drawDepthBuffer,
                                      srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                    {
                        ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                        return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
                    }
    
                    if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        if (mask & GL_STENCIL_BUFFER_BIT)
        {
            gl::FramebufferAttachment *readStencilBuffer = readFramebuffer->getStencilbuffer();
            gl::FramebufferAttachment *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
    
            if (readStencilBuffer && drawStencilBuffer)
            {
                if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (readStencilBuffer->getSamples() > 0 && !sameBounds)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                if (fromAngleExtension)
                {
                    if (IsPartialBlit(context, readStencilBuffer, drawStencilBuffer,
                                      srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
                    {
                        ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
                        return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
                    }
    
                    if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
            }
        }
    
        return true;
    }
    
    bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion)
    {
        switch (pname)
        {
          case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
          case GL_VERTEX_ATTRIB_ARRAY_SIZE:
          case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
          case GL_VERTEX_ATTRIB_ARRAY_TYPE:
          case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
          case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
          case GL_CURRENT_VERTEX_ATTRIB:
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
            // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
            // the same constant.
            META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
            return true;
    
          case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
            return ((clientVersion >= 3) ? true : gl::error(GL_INVALID_ENUM, false));
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
    {
        switch (pname)
        {
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            if (context->getClientVersion() < 3)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          default: break;
        }
    
        switch (pname)
        {
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
            switch (param)
            {
              case GL_REPEAT:
              case GL_CLAMP_TO_EDGE:
              case GL_MIRRORED_REPEAT:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
    
          case GL_TEXTURE_MIN_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
              case GL_NEAREST_MIPMAP_NEAREST:
              case GL_LINEAR_MIPMAP_NEAREST:
              case GL_NEAREST_MIPMAP_LINEAR:
              case GL_LINEAR_MIPMAP_LINEAR:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_MAG_FILTER:
            switch (param)
            {
              case GL_NEAREST:
              case GL_LINEAR:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_USAGE_ANGLE:
            switch (param)
            {
              case GL_NONE:
              case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_MAX_ANISOTROPY_EXT:
            if (!context->getExtensions().textureFilterAnisotropic)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
    
            // we assume the parameter passed to this validation method is truncated, not rounded
            if (param < 1)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
            return true;
    
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
            // any value is permissible
            return true;
    
          case GL_TEXTURE_COMPARE_MODE:
            // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_NONE:
              case GL_COMPARE_REF_TO_TEXTURE:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_COMPARE_FUNC:
            // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
            switch (param)
            {
              case GL_LEQUAL:
              case GL_GEQUAL:
              case GL_LESS:
              case GL_GREATER:
              case GL_EQUAL:
              case GL_NOTEQUAL:
              case GL_ALWAYS:
              case GL_NEVER:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_SWIZZLE_R:
          case GL_TEXTURE_SWIZZLE_G:
          case GL_TEXTURE_SWIZZLE_B:
          case GL_TEXTURE_SWIZZLE_A:
            switch (param)
            {
              case GL_RED:
              case GL_GREEN:
              case GL_BLUE:
              case GL_ALPHA:
              case GL_ZERO:
              case GL_ONE:
                return true;
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
    
          case GL_TEXTURE_BASE_LEVEL:
          case GL_TEXTURE_MAX_LEVEL:
            if (param < 0)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
            return true;
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    bool ValidateSamplerObjectParameter(GLenum pname)
    {
        switch (pname)
        {
          case GL_TEXTURE_MIN_FILTER:
          case GL_TEXTURE_MAG_FILTER:
          case GL_TEXTURE_WRAP_S:
          case GL_TEXTURE_WRAP_T:
          case GL_TEXTURE_WRAP_R:
          case GL_TEXTURE_MIN_LOD:
          case GL_TEXTURE_MAX_LOD:
          case GL_TEXTURE_COMPARE_MODE:
          case GL_TEXTURE_COMPARE_FUNC:
            return true;
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    }
    
    bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
                                      GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels)
    {
        gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
        ASSERT(framebuffer);
    
        if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
        {
            return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
        }
    
        if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!framebuffer->getReadColorbuffer())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        GLenum currentInternalFormat, currentFormat, currentType;
        GLuint clientVersion = context->getClientVersion();
    
        context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType);
    
        bool validReadFormat = (clientVersion < 3) ? ValidES2ReadFormatType(context, format, type) :
                                                     ValidES3ReadFormatType(context, currentInternalFormat, format, type);
    
        if (!(currentFormat == format && currentType == type) && !validReadFormat)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
        const InternalFormat &sizedFormatInfo = GetInternalFormatInfo(sizedInternalFormat);
    
        GLsizei outputPitch = sizedFormatInfo.computeRowPitch(type, width, context->getState().getPackAlignment());
        // sized query sanity check
        if (bufSize)
        {
            int requiredSize = outputPitch * height;
            if (requiredSize > *bufSize)
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
        }
    
        return true;
    }
    
    bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
    {
        if (!ValidQueryType(context, target))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (id == 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
        // of zero, if the active query object name for <target> is non-zero (for the
        // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
        // the active query for either target is non-zero), if <id> is the name of an
        // existing query object whose type does not match <target>, or if <id> is the
        // active query object name for any query type, the error INVALID_OPERATION is
        // generated.
    
        // Ensure no other queries are active
        // NOTE: If other queries than occlusion are supported, we will need to check
        // separately that:
        //    a) The query ID passed is not the current active query for any target/type
        //    b) There are no active queries for the requested target (and in the case
        //       of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
        //       no query may be active for either if glBeginQuery targets either.
        if (context->getState().isQueryActive())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        Query *queryObject = context->getQuery(id, true, target);
    
        // check that name was obtained with glGenQueries
        if (!queryObject)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // check for type mismatch
        if (queryObject->getType() != target)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    bool ValidateEndQuery(gl::Context *context, GLenum target)
    {
        if (!ValidQueryType(context, target))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        const Query *queryObject = context->getState().getActiveQuery(target);
    
        if (queryObject == NULL)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!queryObject->isStarted())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    static bool ValidateUniformCommonBase(gl::Context *context, GLenum targetUniformType,
                                          GLint location, GLsizei count, LinkedUniform **uniformOut)
    {
        if (count < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
        if (!programBinary)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (location == -1)
        {
            // Silently ignore the uniform command
            return false;
        }
    
        if (!programBinary->isValidUniformLocation(location))
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        LinkedUniform *uniform = programBinary->getUniformByLocation(location);
    
        // attempting to write an array to a non-array uniform is an INVALID_OPERATION
        if (uniform->elementCount() == 1 && count > 1)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        *uniformOut = uniform;
        return true;
    }
    
    bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
    {
        // Check for ES3 uniform entry points
        if (VariableComponentType(uniformType) == GL_UNSIGNED_INT && context->getClientVersion() < 3)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        LinkedUniform *uniform = NULL;
        if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
        {
            return false;
        }
    
        GLenum targetBoolType = VariableBoolVectorType(uniformType);
        bool samplerUniformCheck = (IsSampler(uniform->type) && uniformType == GL_INT);
        if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
                               GLboolean transpose)
    {
        // Check for ES3 uniform entry points
        int rows = VariableRowCount(matrixType);
        int cols = VariableColumnCount(matrixType);
        if (rows != cols && context->getClientVersion() < 3)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (transpose != GL_FALSE && context->getClientVersion() < 3)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        LinkedUniform *uniform = NULL;
        if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
        {
            return false;
        }
    
        if (uniform->type != matrixType)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams)
    {
        if (!context->getQueryParameterInfo(pname, nativeType, numParams))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
        {
            unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
    
            if (colorAttachment >= context->getCaps().maxDrawBuffers)
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
        }
    
        switch (pname)
        {
          case GL_TEXTURE_BINDING_2D:
          case GL_TEXTURE_BINDING_CUBE_MAP:
          case GL_TEXTURE_BINDING_3D:
          case GL_TEXTURE_BINDING_2D_ARRAY:
            if (context->getState().getActiveSampler() >= context->getMaximumCombinedTextureImageUnits())
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
            break;
    
          case GL_IMPLEMENTATION_COLOR_READ_TYPE:
          case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
            {
                Framebuffer *framebuffer = context->getState().getReadFramebuffer();
                ASSERT(framebuffer);
                if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
    
                FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
                if (!attachment)
                {
                    return gl::error(GL_INVALID_OPERATION, false);
                }
            }
            break;
    
          default:
            break;
        }
    
        // pname is valid, but there are no parameters to return
        if (numParams == 0)
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
                                            GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
                                            GLint border, GLenum *textureFormatOut)
    {
    
        if (!ValidTexture2DDestinationTarget(context, target))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (border != 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (!ValidMipLevel(context, target, level))
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
        if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
        {
            return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
        }
    
        if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples() != 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        const gl::Caps &caps = context->getCaps();
    
        gl::Texture *texture = NULL;
        GLenum textureInternalFormat = GL_NONE;
        GLint textureLevelWidth = 0;
        GLint textureLevelHeight = 0;
        GLint textureLevelDepth = 0;
        GLuint maxDimension = 0;
    
        switch (target)
        {
          case GL_TEXTURE_2D:
            {
                gl::Texture2D *texture2d = context->getTexture2D();
                if (texture2d)
                {
                    textureInternalFormat = texture2d->getInternalFormat(level);
                    textureLevelWidth = texture2d->getWidth(level);
                    textureLevelHeight = texture2d->getHeight(level);
                    textureLevelDepth = 1;
                    texture = texture2d;
                    maxDimension = caps.max2DTextureSize;
                }
            }
            break;
    
          case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
          case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
          case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
            {
                gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
                if (textureCube)
                {
                    textureInternalFormat = textureCube->getInternalFormat(target, level);
                    textureLevelWidth = textureCube->getWidth(target, level);
                    textureLevelHeight = textureCube->getHeight(target, level);
                    textureLevelDepth = 1;
                    texture = textureCube;
                    maxDimension = caps.maxCubeMapTextureSize;
                }
            }
            break;
    
          case GL_TEXTURE_2D_ARRAY:
            {
                gl::Texture2DArray *texture2dArray = context->getTexture2DArray();
                if (texture2dArray)
                {
                    textureInternalFormat = texture2dArray->getInternalFormat(level);
                    textureLevelWidth = texture2dArray->getWidth(level);
                    textureLevelHeight = texture2dArray->getHeight(level);
                    textureLevelDepth = texture2dArray->getLayers(level);
                    texture = texture2dArray;
                    maxDimension = caps.max2DTextureSize;
                }
            }
            break;
    
          case GL_TEXTURE_3D:
            {
                gl::Texture3D *texture3d = context->getTexture3D();
                if (texture3d)
                {
                    textureInternalFormat = texture3d->getInternalFormat(level);
                    textureLevelWidth = texture3d->getWidth(level);
                    textureLevelHeight = texture3d->getHeight(level);
                    textureLevelDepth = texture3d->getDepth(level);
                    texture = texture3d;
                    maxDimension = caps.max3DTextureSize;
                }
            }
            break;
    
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (!texture)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (texture->isImmutable() && !isSubImage)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
    
        if (formatInfo.depthBits > 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (formatInfo.compressed)
        {
            if (((width % formatInfo.compressedBlockWidth) != 0 && width != textureLevelWidth) ||
                ((height % formatInfo.compressedBlockHeight) != 0 && height != textureLevelHeight))
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
        }
    
        if (isSubImage)
        {
            if (xoffset + width > textureLevelWidth ||
                yoffset + height > textureLevelHeight ||
                zoffset >= textureLevelDepth)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
        else
        {
            if (IsCubemapTextureTarget(target) && width != height)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
    
            if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
    
            int maxLevelDimension = (maxDimension >> level);
            if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
    
        *textureFormatOut = textureInternalFormat;
        return true;
    }
    
    static bool ValidateDrawBase(const gl::Context *context, GLenum mode, GLsizei count)
    {
        switch (mode)
        {
          case GL_POINTS:
          case GL_LINES:
          case GL_LINE_LOOP:
          case GL_LINE_STRIP:
          case GL_TRIANGLES:
          case GL_TRIANGLE_STRIP:
          case GL_TRIANGLE_FAN:
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (count < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        // Check for mapped buffers
        if (context->hasMappedBuffer(GL_ARRAY_BUFFER))
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        const gl::DepthStencilState &depthStencilState = context->getState().getDepthStencilState();
        if (depthStencilState.stencilWritemask != depthStencilState.stencilBackWritemask ||
            context->getState().getStencilRef() != context->getState().getStencilBackRef() ||
            depthStencilState.stencilMask != depthStencilState.stencilBackMask)
        {
            // Note: these separate values are not supported in WebGL, due to D3D's limitations.
            // See Section 6.10 of the WebGL 1.0 spec
            ERR("This ANGLE implementation does not support separate front/back stencil "
                "writemasks, reference values, or stencil mask values.");
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer();
        if (!fbo || fbo->completeness() != GL_FRAMEBUFFER_COMPLETE)
        {
            return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
        }
    
        if (context->getState().getCurrentProgramId() == 0)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        gl::ProgramBinary *programBinary = context->getState().getCurrentProgramBinary();
        if (!programBinary->validateSamplers(NULL))
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // No-op if zero count
        return (count > 0);
    }
    
    bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
    {
        if (first < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused() &&
            curTransformFeedback->getDrawMode() != mode)
        {
            // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
            // that does not match the current transform feedback object's draw mode (if transform feedback
            // is active), (3.0.2, section 2.14, pg 86)
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!ValidateDrawBase(context, mode, count))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
    {
        if (primcount < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (!ValidateDrawArrays(context, mode, first, count))
        {
            return false;
        }
    
        // No-op if zero primitive count
        return (primcount > 0);
    }
    
    bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
    {
        switch (type)
        {
          case GL_UNSIGNED_BYTE:
          case GL_UNSIGNED_SHORT:
            break;
          case GL_UNSIGNED_INT:
            if (!context->getExtensions().elementIndexUint)
            {
                return gl::error(GL_INVALID_ENUM, false);
            }
            break;
          default:
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        gl::TransformFeedback *curTransformFeedback = context->getState().getCurrentTransformFeedback();
        if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
        {
            // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
            // while transform feedback is active, (3.0.2, section 2.14, pg 86)
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        // Check for mapped buffers
        if (context->hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        gl::VertexArray *vao = context->getState().getVertexArray();
        if (!indices && !vao->getElementArrayBuffer())
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        if (!ValidateDrawBase(context, mode, count))
        {
            return false;
        }
    
        return true;
    }
    
    bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
                                       const GLvoid *indices, GLsizei primcount)
    {
        if (primcount < 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (!ValidateDrawElements(context, mode, count, type, indices))
        {
            return false;
        }
    
        // No-op zero primitive count
        return (primcount > 0);
    }
    
    bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
                                        GLuint texture, GLint level)
    {
        if (!ValidFramebufferTarget(target))
        {
            return gl::error(GL_INVALID_ENUM, false);
        }
    
        if (!ValidateAttachmentTarget(context, attachment))
        {
            return false;
        }
    
        if (texture != 0)
        {
            gl::Texture *tex = context->getTexture(texture);
    
            if (tex == NULL)
            {
                return gl::error(GL_INVALID_OPERATION, false);
            }
    
            if (level < 0)
            {
                return gl::error(GL_INVALID_VALUE, false);
            }
        }
    
        const gl::Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
        GLuint framebufferHandle = context->getState().getTargetFramebuffer(target)->id();
    
        if (framebufferHandle == 0 || !framebuffer)
        {
            return gl::error(GL_INVALID_OPERATION, false);
        }
    
        return true;
    }
    
    bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
                                      GLenum textarget, GLuint texture, GLint level)
    {
        // Attachments are required to be bound to level 0 in ES2
        if (context->getClientVersion() < 3 && level != 0)
        {
            return gl::error(GL_INVALID_VALUE, false);
        }
    
        if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
        {
            return false;
        }
    
        if (texture != 0)
        {
            gl::Texture *tex = context->getTexture(texture);
            ASSERT(tex);
    
            const gl::Caps &caps = context->getCaps();
    
            switch (textarget)
            {
              case GL_TEXTURE_2D:
                {
                    if (level > gl::log2(caps.max2DTextureSize))
                    {
                        return gl::error(GL_INVALID_VALUE, false);
                    }
                    if (tex->getTarget() != GL_TEXTURE_2D)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                    gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
                    if (tex2d->isCompressed(level))
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
                break;
    
              case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
              case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
              case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
                {
                    if (level > gl::log2(caps.maxCubeMapTextureSize))
                    {
                        return gl::error(GL_INVALID_VALUE, false);
                    }
                    if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                    gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
                    if (texcube->isCompressed(textarget, level))
                    {
                        return gl::error(GL_INVALID_OPERATION, false);
                    }
                }
                break;
    
              default:
                return gl::error(GL_INVALID_ENUM, false);
            }
        }
    
        return true;
    }
    
    }