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kc3-lang/angle/src/compiler/translator/VersionGLSL.h

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  • Author : Shahbaz Youssefi
    Date : 2019-12-03 11:10:06
    Hash : 249cb200
    Message : Translator: Rename TIntermInvariantDeclaration to ..GlobalQualifier.. This is to support the upcoming `precise` keyword. Bug: angleproject:3569 Change-Id: Idbcc8fd6f261757dbbf81b381e7a2dae938d8101 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947451 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/VersionGLSL.h
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
    #define COMPILER_TRANSLATOR_VERSIONGLSL_H_
    
    #include "compiler/translator/tree_util/IntermTraverse.h"
    
    #include "compiler/translator/Pragma.h"
    
    namespace sh
    {
    
    static const int GLSL_VERSION_110 = 110;
    static const int GLSL_VERSION_120 = 120;
    static const int GLSL_VERSION_130 = 130;
    static const int GLSL_VERSION_140 = 140;
    static const int GLSL_VERSION_150 = 150;
    static const int GLSL_VERSION_330 = 330;
    static const int GLSL_VERSION_400 = 400;
    static const int GLSL_VERSION_410 = 410;
    static const int GLSL_VERSION_420 = 420;
    static const int GLSL_VERSION_430 = 430;
    static const int GLSL_VERSION_440 = 440;
    static const int GLSL_VERSION_450 = 450;
    
    int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
    
    // Traverses the intermediate tree to return the minimum GLSL version
    // required to legally access all built-in features used in the shader.
    // GLSL 1.1 which is mandated by OpenGL 2.0 provides:
    //   - #version and #extension to declare version and extensions.
    //   - built-in functions refract, exp, and log.
    //   - updated step() to compare x < edge instead of x <= edge.
    // GLSL 1.2 which is mandated by OpenGL 2.1 provides:
    //   - many changes to reduce differences when compared to the ES specification.
    //   - invariant keyword and its support.
    //   - c++ style name hiding rules.
    //   - built-in variable gl_PointCoord for fragment shaders.
    //   - matrix constructors taking matrix as argument.
    //   - array as "out" function parameters
    //
    // TODO: ES3 equivalent versions of GLSL
    class TVersionGLSL : public TIntermTraverser
    {
      public:
        TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
    
        // If output is core profile, returns 150.
        // If output is legacy profile,
        //   Returns 120 if the following is used the shader:
        //   - "invariant",
        //   - "gl_PointCoord",
        //   - matrix/matrix constructors
        //   - array "out" parameters
        //   Else 110 is returned.
        int getVersion() const { return mVersion; }
    
        void visitSymbol(TIntermSymbol *node) override;
        bool visitAggregate(Visit, TIntermAggregate *node) override;
        bool visitGlobalQualifierDeclaration(Visit, TIntermGlobalQualifierDeclaration *node) override;
        void visitFunctionPrototype(TIntermFunctionPrototype *node) override;
        bool visitDeclaration(Visit, TIntermDeclaration *node) override;
    
      private:
        void ensureVersionIsAtLeast(int version);
    
        int mVersion;
    };
    
    }  // namespace sh
    
    #endif  // COMPILER_TRANSLATOR_VERSIONGLSL_H_