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kc3-lang/angle/src/libANGLE/renderer/FramebufferImpl.h

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/renderer/FramebufferImpl.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
    
    #include "angle_gl.h"
    #include "common/angleutils.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Framebuffer.h"
    
    namespace gl
    {
    class State;
    class Framebuffer;
    class FramebufferAttachment;
    struct Rectangle;
    }  // namespace gl
    
    namespace rx
    {
    class DisplayImpl;
    
    class FramebufferImpl : angle::NonCopyable
    {
      public:
        explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
        virtual ~FramebufferImpl() {}
        virtual void destroy(const gl::Context *context) {}
    
        virtual angle::Result discard(const gl::Context *context,
                                      size_t count,
                                      const GLenum *attachments)       = 0;
        virtual angle::Result invalidate(const gl::Context *context,
                                         size_t count,
                                         const GLenum *attachments)    = 0;
        virtual angle::Result invalidateSub(const gl::Context *context,
                                            size_t count,
                                            const GLenum *attachments,
                                            const gl::Rectangle &area) = 0;
    
        virtual angle::Result clear(const gl::Context *context, GLbitfield mask) = 0;
        virtual angle::Result clearBufferfv(const gl::Context *context,
                                            GLenum buffer,
                                            GLint drawbuffer,
                                            const GLfloat *values)               = 0;
        virtual angle::Result clearBufferuiv(const gl::Context *context,
                                             GLenum buffer,
                                             GLint drawbuffer,
                                             const GLuint *values)               = 0;
        virtual angle::Result clearBufferiv(const gl::Context *context,
                                            GLenum buffer,
                                            GLint drawbuffer,
                                            const GLint *values)                 = 0;
        virtual angle::Result clearBufferfi(const gl::Context *context,
                                            GLenum buffer,
                                            GLint drawbuffer,
                                            GLfloat depth,
                                            GLint stencil)                       = 0;
    
        virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0;
        virtual GLenum getImplementationColorReadType(const gl::Context *context) const   = 0;
        virtual angle::Result readPixels(const gl::Context *context,
                                         const gl::Rectangle &area,
                                         GLenum format,
                                         GLenum type,
                                         void *pixels)                                    = 0;
    
        virtual angle::Result blit(const gl::Context *context,
                                   const gl::Rectangle &sourceArea,
                                   const gl::Rectangle &destArea,
                                   GLbitfield mask,
                                   GLenum filter) = 0;
    
        virtual bool checkStatus(const gl::Context *context) const = 0;
    
        virtual angle::Result syncState(const gl::Context *context,
                                        const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
    
        virtual angle::Result getSamplePosition(const gl::Context *context,
                                                size_t index,
                                                GLfloat *xy) const = 0;
    
        const gl::FramebufferState &getState() const { return mState; }
    
      protected:
        const gl::FramebufferState &mState;
    };
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_