Hash :
ba319ba3
Author :
Date :
2018-12-29T10:29:33
Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ClientActiveTextureTest.cpp: Tests basic usage of glClientActiveTexture.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class ClientActiveTextureTest : public ANGLETest
{
protected:
ClientActiveTextureTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// State query: Checks the initial state is correct.
TEST_P(ClientActiveTextureTest, InitialState)
{
GLint clientActiveTexture = 0;
glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, &clientActiveTexture);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_TEXTURE0, clientActiveTexture);
}
// Negative test: Checks against invalid use of glClientActiveTexture.
TEST_P(ClientActiveTextureTest, Negative)
{
glClientActiveTexture(0);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
glClientActiveTexture(GL_TEXTURE0 + maxTextureUnits);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that the number of multitexturing units is above spec minimum.
TEST_P(ClientActiveTextureTest, Limits)
{
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
EXPECT_GE(maxTextureUnits, 2);
}
// Set test: Checks that GL_TEXTURE0..GL_TEXTURE[GL_MAX_TEXTURE_UNITS-1] can be set.
TEST_P(ClientActiveTextureTest, Set)
{
GLint maxTextureUnits = 0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &maxTextureUnits);
for (GLint i = 0; i < maxTextureUnits; i++)
{
glClientActiveTexture(GL_TEXTURE0 + i);
EXPECT_GL_NO_ERROR();
GLint clientActiveTexture = 0;
glGetIntegerv(GL_CLIENT_ACTIVE_TEXTURE, (GLint *)&clientActiveTexture);
EXPECT_GL_NO_ERROR();
EXPECT_GLENUM_EQ(GL_TEXTURE0 + i, clientActiveTexture);
}
}
ANGLE_INSTANTIATE_TEST(ClientActiveTextureTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());