Hash :
ba319ba3
Author :
Date :
2018-12-29T10:29:33
Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureParameterTest.cpp: Tests GLES1-specific usage of glTexParameter.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/random_utils.h"
#include <stdint.h>
using namespace angle;
class TextureParameterTest : public ANGLETest
{
protected:
TextureParameterTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Initial state check
TEST_P(TextureParameterTest, InitialState)
{
GLint params[4] = {};
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_NEAREST_MIPMAP_LINEAR, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_LINEAR, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_REPEAT, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_REPEAT, params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params);
EXPECT_GL_NO_ERROR();
EXPECT_GL_FALSE(params[0]);
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(0, params[0]);
EXPECT_EQ(0, params[1]);
EXPECT_EQ(0, params[2]);
EXPECT_EQ(0, params[3]);
}
// Negative test: invalid enum / operation
TEST_P(TextureParameterTest, NegativeEnum)
{
// Invalid target (not supported)
glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, nullptr);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Invalid parameter name
glGetTexParameteriv(GL_TEXTURE_2D, 0, nullptr);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// Not enough buffer
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, 3);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
// Not supported in GLES1
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Checks that GLES1-specific texture parameters can be set.
TEST_P(TextureParameterTest, Set)
{
GLint params[4] = {};
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
EXPECT_GL_NO_ERROR();
glGetTexParameteriv(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, params);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(params[0]);
GLint cropRect[4] = {10, 20, 30, 40};
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect);
EXPECT_GL_NO_ERROR();
glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, params);
EXPECT_GL_NO_ERROR();
for (int i = 0; i < 4; i++)
{
EXPECT_EQ(cropRect[i], params[i]);
}
}
ANGLE_INSTANTIATE_TEST(TextureParameterTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());