Hash :
23dc90b8
Author :
Date :
2018-04-23T09:01:49
GLES1: Enable/disable for texture targets BUG=angleproject:2306 Change-Id: I08ac9ef91753112f8185d16423925cf265f0384e Reviewed-on: https://chromium-review.googlesource.com/1023987 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureTargetEnableTest.cpp: Tests basic usage of built-in vertex attributes of GLES1.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
class TextureTargetEnableTest : public ANGLETest
{
protected:
TextureTargetEnableTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
};
// Checks that 2D/Cube targets are disabled initially.
TEST_P(TextureTargetEnableTest, InitialState)
{
EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D));
EXPECT_GL_NO_ERROR();
EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP));
EXPECT_GL_NO_ERROR();
}
// Checks that 2D/cube targets can be set to enabled or disabled.
TEST_P(TextureTargetEnableTest, Set)
{
glEnable(GL_TEXTURE_2D);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D));
glEnable(GL_TEXTURE_CUBE_MAP);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP));
}
// Checks that targets can be set to enabled or disabled and it does not affect the setting of
// other texture units.
TEST_P(TextureTargetEnableTest, SetSeparateUnits)
{
GLint units;
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &units);
for (int i = 0; i < units; i++)
{
glActiveTexture(GL_TEXTURE0 + i);
EXPECT_GL_NO_ERROR();
EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_2D));
EXPECT_GL_NO_ERROR();
EXPECT_GL_FALSE(glIsEnabled(GL_TEXTURE_CUBE_MAP));
EXPECT_GL_NO_ERROR();
glEnable(GL_TEXTURE_2D);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_2D));
glEnable(GL_TEXTURE_CUBE_MAP);
EXPECT_GL_NO_ERROR();
EXPECT_GL_TRUE(glIsEnabled(GL_TEXTURE_CUBE_MAP));
}
}
ANGLE_INSTANTIATE_TEST(TextureTargetEnableTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES());