Hash :
0690e1aa
Author :
Date :
2017-12-21T20:51:38
Add a workaround to clamp gl_FragDepth NVIDIA OpenGL drivers at least up to version 388.59 don't clamp gl_FragDepth when it is written to a floating point depth buffer. This bug is now worked around by clamping gl_FragDepth in the shader if it is statically used. BUG=angleproject:2299 TEST=angle_end2end_tests on NVIDIA Change-Id: I61589b2b0dd2813c4901a157c8d37e470063773c Reviewed-on: https://chromium-review.googlesource.com/840842 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>