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  • Hash : 0690e1aa
    Author : Olli Etuaho
    Date : 2017-12-21T20:51:38

    Add a workaround to clamp gl_FragDepth
    
    NVIDIA OpenGL drivers at least up to version 388.59 don't clamp
    gl_FragDepth when it is written to a floating point depth buffer.
    This bug is now worked around by clamping gl_FragDepth in the shader
    if it is statically used.
    
    BUG=angleproject:2299
    TEST=angle_end2end_tests on NVIDIA
    
    Change-Id: I61589b2b0dd2813c4901a157c8d37e470063773c
    Reviewed-on: https://chromium-review.googlesource.com/840842
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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