Hash :
fe54834f
Author :
Date :
2017-06-19T11:13:24
Proliferate gl::Context. This enables a few small things: it will enable making the platform a property of the Display rather than a global. The same goes for the global logging annotator. Also it ensures all back-end implementations have access to the GL / EGL state when available. Also introduces a smart pointer helper class to angleutils for objects that prefer to be destroyed with a context (gl::Context/egl::Display) parameter. We were using std::unique_ptr in a few places that would not work well with these objects. BUG=angleproject:1156 Change-Id: I59e288a3d6f766ff8a0f4b48ff3a1fbf7489daba Reviewed-on: https://chromium-review.googlesource.com/529706 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceImpl.cpp: Implementation of Surface stub method class
#include "libANGLE/renderer/SurfaceImpl.h"
namespace rx
{
SurfaceImpl::SurfaceImpl(const egl::SurfaceState &state) : mState(state)
{
}
SurfaceImpl::~SurfaceImpl()
{
}
egl::Error SurfaceImpl::swapWithDamage(const gl::Context *context, EGLint *rects, EGLint n_rects)
{
UNREACHABLE();
return egl::EglBadSurface() << "swapWithDamage implementation missing.";
}
} // namespace rx