Hash :
540a1dfe
Author :
Date :
2018-01-08T17:22:55
Refactor DeviceImpl creation. Add an initialize function to match other impl objects and simplify the creation of DeviceImpls. BUG=742034 Change-Id: I569c8252d5d23c8af98835f6c08e7a3b640fc3f3 Reviewed-on: https://chromium-review.googlesource.com/854626 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DeviceD3D.h: D3D implementation of egl::Device
#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
#include "libANGLE/Device.h"
#include "libANGLE/renderer/DeviceImpl.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace rx
{
class DeviceD3D : public DeviceImpl
{
public:
DeviceD3D(EGLint deviceType, void *nativeDevice);
~DeviceD3D() override;
egl::Error initialize() override;
egl::Error getDevice(void **outValue) override;
EGLint getType() override;
void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
private:
void *mDevice;
EGLint mDeviceType;
bool mIsInitialized;
};
}
#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_