Hash :
acf2f3ad
Author :
Date :
2017-11-21T19:22:44
Apply Chromium style fixes. This addresses several minor code quality issues that are validated in Chromium, but not yet applied to ANGLE: * constructors and destructors must be defined out-of-line * auto is not allowed for simple pointer types * use override everywhere instead of virtual * virtual functions must also be defined out-of-line Slightly reduces binary size for me (~2k on Win, 150k on Linux). Bug: angleproject:1569 Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6 Reviewed-on: https://chromium-review.googlesource.com/779959 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Image.h: Implements the rx::Image class, an abstract base class for the
// renderer-specific classes which will define the interface to the underlying
// surfaces or resources.
#include "libANGLE/renderer/d3d/ImageD3D.h"
#include "libANGLE/Framebuffer.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
namespace rx
{
ImageD3D::ImageD3D()
: mWidth(0),
mHeight(0),
mDepth(0),
mInternalFormat(GL_NONE),
mRenderable(false),
mTarget(GL_NONE),
mDirty(false)
{
}
gl::Error ImageD3D::setManagedSurface2D(const gl::Context *context,
TextureStorage *storage,
int level)
{
return gl::NoError();
}
gl::Error ImageD3D::setManagedSurfaceCube(const gl::Context *context,
TextureStorage *storage,
int face,
int level)
{
return gl::NoError();
}
gl::Error ImageD3D::setManagedSurface3D(const gl::Context *context,
TextureStorage *storage,
int level)
{
return gl::NoError();
}
gl::Error ImageD3D::setManagedSurface2DArray(const gl::Context *context,
TextureStorage *storage,
int layer,
int level)
{
return gl::NoError();
}
} // namespace rx