Hash :
06ef36b9
Author :
Date :
2017-09-09T23:32:46
Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
#include "libANGLE/renderer/SamplerImpl.h"
namespace rx
{
class SamplerD3D : public SamplerImpl
{
public:
SamplerD3D(const gl::SamplerState &state) : SamplerImpl(state) {}
~SamplerD3D() override {}
};
}
#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_