Hash :
be5e2ec3
Author :
Date :
2017-08-31T13:28:28
Remove uniform memory copy from GL front-end. This moves the uniform query to the back-end. In D3D, this requires a bit more redesign, especially for matrix uniforms. Gives about a 10% speed improvement in the GL/NULL uniforms stress test on Windows (UniformsBenchmark.Run/gl_null_400_vec4). BUG=angleproject:1390 Change-Id: Idac22a77118e9e94d2f28c585e31ff0bc785ba94 Reviewed-on: https://chromium-review.googlesource.com/623929 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.cpp: Implements a class to contain D3D shader executable
// implementation details.
#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
#include "common/angleutils.h"
namespace rx
{
ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length)
: mFunctionBuffer(length)
{
memcpy(mFunctionBuffer.data(), function, length);
}
ShaderExecutableD3D::~ShaderExecutableD3D()
{
}
const uint8_t *ShaderExecutableD3D::getFunction() const
{
return mFunctionBuffer.data();
}
size_t ShaderExecutableD3D::getLength() const
{
return mFunctionBuffer.size();
}
const std::string &ShaderExecutableD3D::getDebugInfo() const
{
return mDebugInfo;
}
void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
{
mDebugInfo += info;
}
UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mUniformData()
{
bool result = mUniformData.resize(initialSize);
ASSERT(result);
// Uniform data is zero-initialized by default.
mUniformData.fill(0);
}
UniformStorageD3D::~UniformStorageD3D()
{
}
size_t UniformStorageD3D::size() const
{
return mUniformData.size();
}
uint8_t *UniformStorageD3D::getDataPointer(unsigned int registerIndex, unsigned int registerElement)
{
size_t offset = ((registerIndex * 4 + registerElement) * sizeof(float));
return mUniformData.data() + offset;
}
} // namespace rx