Hash :
336129f6
Author :
Date :
2017-10-17T15:55:40
Use a packed enum for buffer targets. BUG=angleproject:2169 Change-Id: I4e08973d0e16404b7b8ee2f119e29ac502e28669 Reviewed-on: https://chromium-review.googlesource.com/723865 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferGL.cpp: Implements the class methods for BufferGL.
#include "libANGLE/renderer/gl/BufferGL.h"
#include "common/debug.h"
#include "common/utilities.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace rx
{
// Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
// GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
// bound VAO. Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
// adds the GL_COPY_READ_BUFFER binding.
static constexpr gl::BufferBinding SourceBufferOperationTarget = gl::BufferBinding::CopyRead;
// Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
// supported GL versions and doesn't affect any current state when it changes.
static constexpr gl::BufferBinding DestBufferOperationTarget = gl::BufferBinding::Array;
BufferGL::BufferGL(const gl::BufferState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager)
: BufferImpl(state),
mIsMapped(false),
mMapOffset(0),
mMapSize(0),
mShadowBufferData(!CanMapBufferForRead(functions)),
mShadowCopy(),
mBufferSize(0),
mFunctions(functions),
mStateManager(stateManager),
mBufferID(0)
{
ASSERT(mFunctions);
ASSERT(mStateManager);
mFunctions->genBuffers(1, &mBufferID);
}
BufferGL::~BufferGL()
{
mStateManager->deleteBuffer(mBufferID);
mBufferID = 0;
}
gl::Error BufferGL::setData(const gl::Context * /*context*/,
gl::BufferBinding /*target*/,
const void *data,
size_t size,
gl::BufferUsage usage)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferData(gl::ToGLenum(DestBufferOperationTarget), size, data, ToGLenum(usage));
if (mShadowBufferData)
{
if (!mShadowCopy.resize(size))
{
return gl::OutOfMemory() << "Failed to resize buffer data shadow copy.";
}
if (size > 0 && data != nullptr)
{
memcpy(mShadowCopy.data(), data, size);
}
}
mBufferSize = size;
return gl::NoError();
}
gl::Error BufferGL::setSubData(const gl::Context * /*context*/,
gl::BufferBinding /*target*/,
const void *data,
size_t size,
size_t offset)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), offset, size, data);
if (mShadowBufferData && size > 0)
{
memcpy(mShadowCopy.data() + offset, data, size);
}
return gl::NoError();
}
gl::Error BufferGL::copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size)
{
BufferGL *sourceGL = GetAs<BufferGL>(source);
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
mFunctions->copyBufferSubData(gl::ToGLenum(SourceBufferOperationTarget),
gl::ToGLenum(DestBufferOperationTarget), sourceOffset, destOffset,
size);
if (mShadowBufferData && size > 0)
{
ASSERT(sourceGL->mShadowBufferData);
memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
}
return gl::NoError();
}
gl::Error BufferGL::map(const gl::Context *context, GLenum access, void **mapPtr)
{
if (mShadowBufferData)
{
*mapPtr = mShadowCopy.data();
}
else if (mFunctions->mapBuffer)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = mFunctions->mapBuffer(gl::ToGLenum(DestBufferOperationTarget), access);
}
else
{
ASSERT(mFunctions->mapBufferRange && access == GL_WRITE_ONLY_OES);
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = mFunctions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), 0,
mBufferSize, GL_MAP_WRITE_BIT);
}
mIsMapped = true;
mMapOffset = 0;
mMapSize = mBufferSize;
return gl::NoError();
}
gl::Error BufferGL::mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr)
{
if (mShadowBufferData)
{
*mapPtr = mShadowCopy.data() + offset;
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*mapPtr = mFunctions->mapBufferRange(gl::ToGLenum(DestBufferOperationTarget), offset,
length, access);
}
mIsMapped = true;
mMapOffset = offset;
mMapSize = length;
return gl::NoError();
}
gl::Error BufferGL::unmap(const gl::Context *context, GLboolean *result)
{
ASSERT(result);
ASSERT(mIsMapped);
if (mShadowBufferData)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferSubData(gl::ToGLenum(DestBufferOperationTarget), mMapOffset, mMapSize,
mShadowCopy.data() + mMapOffset);
*result = GL_TRUE;
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
*result = mFunctions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget));
}
mIsMapped = false;
return gl::NoError();
}
gl::Error BufferGL::getIndexRange(const gl::Context *context,
GLenum type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange)
{
ASSERT(!mIsMapped);
if (mShadowBufferData)
{
*outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
primitiveRestartEnabled);
}
else
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
const gl::Type &typeInfo = gl::GetTypeInfo(type);
const uint8_t *bufferData =
MapBufferRangeWithFallback(mFunctions, gl::ToGLenum(DestBufferOperationTarget), offset,
count * typeInfo.bytes, GL_MAP_READ_BIT);
*outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
mFunctions->unmapBuffer(gl::ToGLenum(DestBufferOperationTarget));
}
return gl::NoError();
}
GLuint BufferGL::getBufferID() const
{
return mBufferID;
}
}