Hash :
06ef36b9
Author :
Date :
2017-09-09T23:32:46
Add top-level state sync for Samplers. This also reformats the Sampler class to use a shared state struct with the implementation. It removes the call to sync the sampler state from the StateManagerGL::setGenericShaderState method, since it should all be handled at the front-end now. Also rename 'syncImplState' to 'syncState' methods. BUG=angleproject:1387 Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a Reviewed-on: https://chromium-review.googlesource.com/648054 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SamplerGL.h: Defines the rx::SamplerGL class, an implementation of SamplerImpl.
#ifndef LIBANGLE_RENDERER_GL_SAMPLERGL_H_
#define LIBANGLE_RENDERER_GL_SAMPLERGL_H_
#include "libANGLE/angletypes.h"
#include "libANGLE/renderer/SamplerImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class SamplerGL : public SamplerImpl
{
public:
SamplerGL(const gl::SamplerState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager);
~SamplerGL() override;
void syncState(const gl::Context *context) override;
GLuint getSamplerID() const;
private:
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
mutable gl::SamplerState mAppliedSamplerState;
GLuint mSamplerID;
};
}
#endif // LIBANGLE_RENDERER_GL_SAMPLERGL_H_