Hash :
318f9aa5
Author :
Date :
2017-05-17T17:47:28
Initialize ANGLE_multiview caps and workaround state The patch checks whether ANGLE_multiview can be supported in the OpenGL renderer, updates the caps and adds a workaround field to enable multiview support through the NV_viewport_array2 extension. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I99dae10564db7bcca41d7624f8de272c1d996e09 Reviewed-on: https://chromium-review.googlesource.com/567934 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class FunctionsGL;
struct WorkaroundsGL;
enum class MultiviewImplementationTypeGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(const gl::ShaderState &data,
const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
bool isWebGL,
MultiviewImplementationTypeGL multiviewImplementationType);
~ShaderGL() override;
// ShaderImpl implementation
ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
std::string *sourcePath) override;
bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
GLuint mShaderID;
bool mIsWebGL;
MultiviewImplementationTypeGL mMultiviewImplementationType;
};
}
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_