Hash :
05b35b21
Author :
Date :
2017-10-03T09:01:44
D3D11: Lazy robust resource init. This patch moves the robust resource init logic to the GL front-end. Instead of initializing texture resources immediately on creation in D3D11, it defers the clear until before a draw call in some cases, or skips the update if we can determine if a texture (or other resource) has been fully initialized. Currently lazy init is only implemented for Textures, Renderbuffers, and Surfaces. Various places where lazy resource init is triggered: * Framebuffer operations (Draw, Blit, CopyTexImage, Clear, ReadPixels) * Texture operations (SubImage, GenerateMipmap, CopyTexImage) Some efficiency gains remain to be implemented, such as when a SubImage call fills the entire object. Similarly for Blit, and a few other operations. In these cases we can skip lazy init as an optimization. Edge cases with EGLImage are mostly untested. BUG=angleproject:2107 Change-Id: I2bf3a69b1eae0d4feeb5b17daca23451f1037be8 Reviewed-on: https://chromium-review.googlesource.com/576058 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceNULL.cpp:
// Implements the class methods for SurfaceNULL.
//
#include "libANGLE/renderer/null/SurfaceNULL.h"
#include "common/debug.h"
#include "libANGLE/renderer/null/FramebufferNULL.h"
namespace rx
{
SurfaceNULL::SurfaceNULL(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState)
{
}
SurfaceNULL::~SurfaceNULL()
{
}
egl::Error SurfaceNULL::initialize(const egl::Display *display)
{
return egl::NoError();
}
FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::FramebufferState &state)
{
return new FramebufferNULL(state);
}
egl::Error SurfaceNULL::swap(const gl::Context *context)
{
return egl::NoError();
}
egl::Error SurfaceNULL::postSubBuffer(const gl::Context *context,
EGLint x,
EGLint y,
EGLint width,
EGLint height)
{
return egl::NoError();
}
egl::Error SurfaceNULL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
UNREACHABLE();
return egl::NoError();
}
egl::Error SurfaceNULL::bindTexImage(gl::Texture *texture, EGLint buffer)
{
return egl::NoError();
}
egl::Error SurfaceNULL::releaseTexImage(EGLint buffer)
{
return egl::NoError();
}
egl::Error SurfaceNULL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc)
{
UNIMPLEMENTED();
return egl::EglBadAccess();
}
void SurfaceNULL::setSwapInterval(EGLint interval)
{
}
EGLint SurfaceNULL::getWidth() const
{
// TODO(geofflang): Read from an actual window?
return 100;
}
EGLint SurfaceNULL::getHeight() const
{
// TODO(geofflang): Read from an actual window?
return 100;
}
EGLint SurfaceNULL::isPostSubBufferSupported() const
{
return EGL_TRUE;
}
EGLint SurfaceNULL::getSwapBehavior() const
{
return EGL_BUFFER_PRESERVED;
}
gl::Error SurfaceNULL::initializeContents(const gl::Context *context,
const gl::ImageIndex &imageIndex)
{
return gl::NoError();
}
} // namespace rx