Hash :
112a3a8e
Author :
Date :
2018-01-23T13:04:06
Vulkan: De-couple Program from VertexArrayVk dirtyiness. The VertexArrayVk is responsible for filling out the packed shader input info in ANGLE's packed PipelineDesc info structure. This packed info structure is used for Pipeline init and caching lookup. The prior design had this info depend on the active inputs in the current Program. This was undesirable because then, on a Program change, the ContextVk would have to call into the VertexArrayVk to invalidate this info. Instead, keep a working copy of the VertexArrayVk bits and only update the bits corresponding to dirty vertex attributes. This simplifies the cached state management a little bit for ContextVk. This also means we don't have to update the cached copy in the VertexArray on a change in VertexArray binding. Bug: angleproject:2163 Change-Id: I5ba74535367aed74957d17bdc61f882508562d0e Reviewed-on: https://chromium-review.googlesource.com/881703 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ContextVk.cpp:
// Implements the class methods for ContextVk.
//
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "common/bitset_utils.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Program.h"
#include "libANGLE/renderer/vulkan/BufferVk.h"
#include "libANGLE/renderer/vulkan/CommandBufferNode.h"
#include "libANGLE/renderer/vulkan/CompilerVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DeviceVk.h"
#include "libANGLE/renderer/vulkan/FenceNVVk.h"
#include "libANGLE/renderer/vulkan/FramebufferVk.h"
#include "libANGLE/renderer/vulkan/ImageVk.h"
#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
#include "libANGLE/renderer/vulkan/ProgramVk.h"
#include "libANGLE/renderer/vulkan/QueryVk.h"
#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "libANGLE/renderer/vulkan/SamplerVk.h"
#include "libANGLE/renderer/vulkan/ShaderVk.h"
#include "libANGLE/renderer/vulkan/SyncVk.h"
#include "libANGLE/renderer/vulkan/TextureVk.h"
#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
#include "libANGLE/renderer/vulkan/vk_format_utils.h"
namespace rx
{
namespace
{
VkIndexType GetVkIndexType(GLenum glIndexType)
{
switch (glIndexType)
{
case GL_UNSIGNED_SHORT:
return VK_INDEX_TYPE_UINT16;
case GL_UNSIGNED_INT:
return VK_INDEX_TYPE_UINT32;
default:
UNREACHABLE();
return VK_INDEX_TYPE_MAX_ENUM;
}
}
enum DescriptorPoolIndex : uint8_t
{
UniformBufferPool = 0,
TexturePool = 1,
};
} // anonymous namespace
ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
: ContextImpl(state),
mRenderer(renderer),
mCurrentDrawMode(GL_NONE),
mVertexArrayDirty(false),
mTexturesDirty(false)
{
}
ContextVk::~ContextVk()
{
invalidateCurrentPipeline();
}
void ContextVk::onDestroy(const gl::Context *context)
{
VkDevice device = mRenderer->getDevice();
mDescriptorPool.destroy(device);
}
gl::Error ContextVk::initialize()
{
VkDevice device = mRenderer->getDevice();
VkDescriptorPoolSize poolSizes[2];
poolSizes[UniformBufferPool].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
poolSizes[UniformBufferPool].descriptorCount = 1024;
poolSizes[TexturePool].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[TexturePool].descriptorCount = 1024;
VkDescriptorPoolCreateInfo descriptorPoolInfo;
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.pNext = nullptr;
descriptorPoolInfo.flags = 0;
// TODO(jmadill): Pick non-arbitrary max.
descriptorPoolInfo.maxSets = 2048;
// Reserve pools for uniform blocks and textures.
descriptorPoolInfo.poolSizeCount = 2;
descriptorPoolInfo.pPoolSizes = poolSizes;
ANGLE_TRY(mDescriptorPool.init(device, descriptorPoolInfo));
mPipelineDesc.reset(new vk::PipelineDesc());
mPipelineDesc->initDefaults();
return gl::NoError();
}
gl::Error ContextVk::flush(const gl::Context *context)
{
// TODO(jmadill): Flush will need to insert a semaphore for the next flush to wait on.
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::finish(const gl::Context *context)
{
return mRenderer->finish(context);
}
gl::Error ContextVk::initPipeline(const gl::Context *context)
{
ASSERT(!mCurrentPipeline.valid());
const gl::State &state = mState.getState();
VertexArrayVk *vertexArrayVk = vk::GetImpl(state.getVertexArray());
FramebufferVk *framebufferVk = vk::GetImpl(state.getDrawFramebuffer());
ProgramVk *programVk = vk::GetImpl(state.getProgram());
// Ensure the topology of the pipeline description is updated.
mPipelineDesc->updateTopology(mCurrentDrawMode);
// Copy over the latest attrib and binding descriptions.
vertexArrayVk->getPackedInputDescriptions(mPipelineDesc.get());
// Ensure that the RenderPass description is updated.
mPipelineDesc->updateRenderPassDesc(framebufferVk->getRenderPassDesc(context));
// TODO(jmadill): Validate with ASSERT against physical device limits/caps?
ANGLE_TRY(mPipelineDesc->initializePipeline(mRenderer, programVk, &mCurrentPipeline));
return gl::NoError();
}
gl::Error ContextVk::setupDraw(const gl::Context *context,
GLenum mode,
DrawType drawType,
vk::CommandBuffer **commandBuffer)
{
if (mode != mCurrentDrawMode)
{
invalidateCurrentPipeline();
mCurrentDrawMode = mode;
}
if (!mCurrentPipeline.valid())
{
ANGLE_TRY(initPipeline(context));
ASSERT(mCurrentPipeline.valid());
}
const auto &state = mState.getState();
const gl::Program *programGL = state.getProgram();
ProgramVk *programVk = vk::GetImpl(programGL);
const gl::VertexArray *vao = state.getVertexArray();
VertexArrayVk *vkVAO = vk::GetImpl(vao);
const auto *drawFBO = state.getDrawFramebuffer();
FramebufferVk *vkFBO = vk::GetImpl(drawFBO);
Serial queueSerial = mRenderer->getCurrentQueueSerial();
uint32_t maxAttrib = programGL->getState().getMaxActiveAttribLocation();
// Process vertex attributes. Assume zero offsets for now.
// TODO(jmadill): Offset handling.
const auto &vertexHandles = vkVAO->getCurrentArrayBufferHandles();
angle::MemoryBuffer *zeroBuf = nullptr;
ANGLE_TRY(context->getZeroFilledBuffer(maxAttrib * sizeof(VkDeviceSize), &zeroBuf));
// TODO(jmadill): Need to link up the TextureVk to the Secondary CB.
vk::CommandBufferNode *renderNode = nullptr;
ANGLE_TRY(vkFBO->getRenderNode(context, &renderNode));
if (!renderNode->getInsideRenderPassCommands()->valid())
{
mVertexArrayDirty = true;
mTexturesDirty = true;
ANGLE_TRY(renderNode->startRenderPassRecording(mRenderer, commandBuffer));
}
else
{
*commandBuffer = renderNode->getInsideRenderPassCommands();
}
// Ensure any writes to the VAO buffers are flushed before we read from them.
if (mVertexArrayDirty)
{
mVertexArrayDirty = false;
vkVAO->updateDrawDependencies(renderNode, programGL->getActiveAttribLocationsMask(),
queueSerial, drawType);
}
// Ensure any writes to the textures are flushed before we read from them.
if (mTexturesDirty)
{
mTexturesDirty = false;
// TODO(jmadill): Should probably merge this for loop with programVk's descriptor update.
const auto &completeTextures = state.getCompleteTextureCache();
for (const gl::SamplerBinding &samplerBinding : programGL->getSamplerBindings())
{
ASSERT(!samplerBinding.unreferenced);
// TODO(jmadill): Sampler arrays
ASSERT(samplerBinding.boundTextureUnits.size() == 1);
GLuint textureUnit = samplerBinding.boundTextureUnits[0];
const gl::Texture *texture = completeTextures[textureUnit];
// TODO(jmadill): Incomplete textures handling.
ASSERT(texture);
TextureVk *textureVk = vk::GetImpl(texture);
textureVk->updateDependencies(renderNode, mRenderer->getCurrentQueueSerial());
}
}
(*commandBuffer)->bindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, mCurrentPipeline);
(*commandBuffer)
->bindVertexBuffers(0, maxAttrib, vertexHandles.data(),
reinterpret_cast<const VkDeviceSize *>(zeroBuf->data()));
// Update the queue serial for the pipeline object.
// TODO(jmadill): the queue serial should be bound to the pipeline.
updateQueueSerial(queueSerial);
// TODO(jmadill): Can probably use more dirty bits here.
ANGLE_TRY(programVk->updateUniforms(this));
programVk->updateTexturesDescriptorSet(this);
// Bind the graphics descriptor sets.
// TODO(jmadill): Handle multiple command buffers.
const auto &descriptorSets = programVk->getDescriptorSets();
const gl::RangeUI &usedRange = programVk->getUsedDescriptorSetRange();
if (!usedRange.empty())
{
ASSERT(!descriptorSets.empty());
const vk::PipelineLayout &pipelineLayout = mRenderer->getGraphicsPipelineLayout();
(*commandBuffer)
->bindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, usedRange.low(),
usedRange.length(), &descriptorSets[usedRange.low()], 0, nullptr);
}
return gl::NoError();
}
gl::Error ContextVk::drawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count)
{
vk::CommandBuffer *commandBuffer = nullptr;
ANGLE_TRY(setupDraw(context, mode, DrawType::Arrays, &commandBuffer));
commandBuffer->draw(count, 1, first, 0);
return gl::NoError();
}
gl::Error ContextVk::drawArraysInstanced(const gl::Context *context,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::drawElements(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices)
{
vk::CommandBuffer *commandBuffer;
ANGLE_TRY(setupDraw(context, mode, DrawType::Elements, &commandBuffer));
if (indices)
{
// TODO(jmadill): Buffer offsets and immediate data.
UNIMPLEMENTED();
return gl::InternalError() << "Only zero-offset index buffers are currently implemented.";
}
if (type == GL_UNSIGNED_BYTE)
{
// TODO(jmadill): Index translation.
UNIMPLEMENTED();
return gl::InternalError() << "Unsigned byte translation is not yet implemented.";
}
const gl::Buffer *elementArrayBuffer =
mState.getState().getVertexArray()->getElementArrayBuffer().get();
ASSERT(elementArrayBuffer);
BufferVk *elementArrayBufferVk = vk::GetImpl(elementArrayBuffer);
commandBuffer->bindIndexBuffer(elementArrayBufferVk->getVkBuffer(), 0, GetVkIndexType(type));
commandBuffer->drawIndexed(count, 1, 0, 0, 0);
return gl::NoError();
}
gl::Error ContextVk::drawElementsInstanced(const gl::Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instances)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::drawRangeElements(const gl::Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices)
{
return gl::NoError();
}
VkDevice ContextVk::getDevice() const
{
return mRenderer->getDevice();
}
gl::Error ContextVk::drawArraysIndirect(const gl::Context *context,
GLenum mode,
const void *indirect)
{
UNIMPLEMENTED();
return gl::InternalError() << "DrawArraysIndirect hasn't been implemented for vulkan backend.";
}
gl::Error ContextVk::drawElementsIndirect(const gl::Context *context,
GLenum mode,
GLenum type,
const void *indirect)
{
UNIMPLEMENTED();
return gl::InternalError()
<< "DrawElementsIndirect hasn't been implemented for vulkan backend.";
}
GLenum ContextVk::getResetStatus()
{
UNIMPLEMENTED();
return GL_NO_ERROR;
}
std::string ContextVk::getVendorString() const
{
UNIMPLEMENTED();
return std::string();
}
std::string ContextVk::getRendererDescription() const
{
return mRenderer->getRendererDescription();
}
void ContextVk::insertEventMarker(GLsizei length, const char *marker)
{
UNIMPLEMENTED();
}
void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
{
UNIMPLEMENTED();
}
void ContextVk::popGroupMarker()
{
UNIMPLEMENTED();
}
void ContextVk::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const char *message)
{
UNIMPLEMENTED();
}
void ContextVk::popDebugGroup()
{
UNIMPLEMENTED();
}
void ContextVk::syncState(const gl::Context *context, const gl::State::DirtyBits &dirtyBits)
{
if (dirtyBits.any())
{
invalidateCurrentPipeline();
}
const auto &glState = context->getGLState();
// TODO(jmadill): Full dirty bits implementation.
bool dirtyTextures = false;
for (auto dirtyBit : dirtyBits)
{
switch (dirtyBit)
{
case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
WARN() << "DIRTY_BIT_SCISSOR_TEST_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_SCISSOR:
WARN() << "DIRTY_BIT_SCISSOR unimplemented";
break;
case gl::State::DIRTY_BIT_VIEWPORT:
mPipelineDesc->updateViewport(glState.getViewport(), glState.getNearPlane(),
glState.getFarPlane());
break;
case gl::State::DIRTY_BIT_DEPTH_RANGE:
WARN() << "DIRTY_BIT_DEPTH_RANGE unimplemented";
break;
case gl::State::DIRTY_BIT_BLEND_ENABLED:
WARN() << "DIRTY_BIT_BLEND_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_BLEND_COLOR:
WARN() << "DIRTY_BIT_BLEND_COLOR unimplemented";
break;
case gl::State::DIRTY_BIT_BLEND_FUNCS:
WARN() << "DIRTY_BIT_BLEND_FUNCS unimplemented";
break;
case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
WARN() << "DIRTY_BIT_BLEND_EQUATIONS unimplemented";
break;
case gl::State::DIRTY_BIT_COLOR_MASK:
WARN() << "DIRTY_BIT_COLOR_MASK unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED:
WARN() << "DIRTY_BIT_SAMPLE_COVERAGE_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_COVERAGE:
WARN() << "DIRTY_BIT_SAMPLE_COVERAGE unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_MASK_ENABLED:
WARN() << "DIRTY_BIT_SAMPLE_MASK_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_MASK:
WARN() << "DIRTY_BIT_SAMPLE_MASK unimplemented";
break;
case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
WARN() << "DIRTY_BIT_DEPTH_TEST_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_DEPTH_FUNC:
WARN() << "DIRTY_BIT_DEPTH_FUNC unimplemented";
break;
case gl::State::DIRTY_BIT_DEPTH_MASK:
WARN() << "DIRTY_BIT_DEPTH_MASK unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
WARN() << "DIRTY_BIT_STENCIL_TEST_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
WARN() << "DIRTY_BIT_STENCIL_FUNCS_FRONT unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
WARN() << "DIRTY_BIT_STENCIL_FUNCS_BACK unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
WARN() << "DIRTY_BIT_STENCIL_OPS_FRONT unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
WARN() << "DIRTY_BIT_STENCIL_OPS_BACK unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_FRONT unimplemented";
break;
case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
WARN() << "DIRTY_BIT_STENCIL_WRITEMASK_BACK unimplemented";
break;
case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
case gl::State::DIRTY_BIT_CULL_FACE:
mPipelineDesc->updateCullMode(glState.getRasterizerState());
break;
case gl::State::DIRTY_BIT_FRONT_FACE:
mPipelineDesc->updateFrontFace(glState.getRasterizerState());
break;
case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
WARN() << "DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_POLYGON_OFFSET:
WARN() << "DIRTY_BIT_POLYGON_OFFSET unimplemented";
break;
case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
WARN() << "DIRTY_BIT_RASTERIZER_DISCARD_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_LINE_WIDTH:
mPipelineDesc->updateLineWidth(glState.getLineWidth());
break;
case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED:
WARN() << "DIRTY_BIT_PRIMITIVE_RESTART_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_CLEAR_COLOR:
WARN() << "DIRTY_BIT_CLEAR_COLOR unimplemented";
break;
case gl::State::DIRTY_BIT_CLEAR_DEPTH:
WARN() << "DIRTY_BIT_CLEAR_DEPTH unimplemented";
break;
case gl::State::DIRTY_BIT_CLEAR_STENCIL:
WARN() << "DIRTY_BIT_CLEAR_STENCIL unimplemented";
break;
case gl::State::DIRTY_BIT_UNPACK_STATE:
WARN() << "DIRTY_BIT_UNPACK_STATE unimplemented";
break;
case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING:
WARN() << "DIRTY_BIT_UNPACK_BUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_PACK_STATE:
WARN() << "DIRTY_BIT_PACK_STATE unimplemented";
break;
case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING:
WARN() << "DIRTY_BIT_PACK_BUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_DITHER_ENABLED:
WARN() << "DIRTY_BIT_DITHER_ENABLED unimplemented";
break;
case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT:
WARN() << "DIRTY_BIT_GENERATE_MIPMAP_HINT unimplemented";
break;
case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT:
WARN() << "DIRTY_BIT_SHADER_DERIVATIVE_HINT unimplemented";
break;
case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING:
WARN() << "DIRTY_BIT_READ_FRAMEBUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
WARN() << "DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING:
WARN() << "DIRTY_BIT_RENDERBUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
mVertexArrayDirty = true;
break;
case gl::State::DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING:
WARN() << "DIRTY_BIT_DRAW_INDIRECT_BUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING:
WARN() << "DIRTY_BIT_DISPATCH_INDIRECT_BUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_PROGRAM_BINDING:
WARN() << "DIRTY_BIT_PROGRAM_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_PROGRAM_EXECUTABLE:
{
ProgramVk *programVk = vk::GetImpl(glState.getProgram());
mPipelineDesc->updateShaders(programVk);
dirtyTextures = true;
break;
}
case gl::State::DIRTY_BIT_TEXTURE_BINDINGS:
dirtyTextures = true;
break;
case gl::State::DIRTY_BIT_SAMPLER_BINDINGS:
dirtyTextures = true;
break;
case gl::State::DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING:
WARN() << "DIRTY_BIT_TRANSFORM_FEEDBACK_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING:
WARN() << "DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING unimplemented";
break;
case gl::State::DIRTY_BIT_UNIFORM_BUFFER_BINDINGS:
WARN() << "DIRTY_BIT_UNIFORM_BUFFER_BINDINGS unimplemented";
break;
case gl::State::DIRTY_BIT_MULTISAMPLING:
WARN() << "DIRTY_BIT_MULTISAMPLING unimplemented";
break;
case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE:
WARN() << "DIRTY_BIT_SAMPLE_ALPHA_TO_ONE unimplemented";
break;
case gl::State::DIRTY_BIT_COVERAGE_MODULATION:
WARN() << "DIRTY_BIT_COVERAGE_MODULATION unimplemented";
break;
case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV:
WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_MV unimplemented";
break;
case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ:
WARN() << "DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ unimplemented";
break;
case gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE:
WARN() << "DIRTY_BIT_PATH_RENDERING_STENCIL_STATE unimplemented";
break;
case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB:
WARN() << "DIRTY_BIT_FRAMEBUFFER_SRGB unimplemented";
break;
case gl::State::DIRTY_BIT_CURRENT_VALUES:
WARN() << "DIRTY_BIT_CURRENT_VALUES unimplemented";
break;
default:
UNREACHABLE();
break;
}
}
if (dirtyTextures)
{
ProgramVk *programVk = vk::GetImpl(glState.getProgram());
programVk->invalidateTextures();
mTexturesDirty = true;
}
}
GLint ContextVk::getGPUDisjoint()
{
UNIMPLEMENTED();
return GLint();
}
GLint64 ContextVk::getTimestamp()
{
UNIMPLEMENTED();
return GLint64();
}
void ContextVk::onMakeCurrent(const gl::Context * /*context*/)
{
}
const gl::Caps &ContextVk::getNativeCaps() const
{
return mRenderer->getNativeCaps();
}
const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
{
return mRenderer->getNativeTextureCaps();
}
const gl::Extensions &ContextVk::getNativeExtensions() const
{
return mRenderer->getNativeExtensions();
}
const gl::Limitations &ContextVk::getNativeLimitations() const
{
return mRenderer->getNativeLimitations();
}
CompilerImpl *ContextVk::createCompiler()
{
return new CompilerVk();
}
ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
{
return new ShaderVk(state);
}
ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
{
return new ProgramVk(state);
}
FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
{
return FramebufferVk::CreateUserFBO(state);
}
TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
{
return new TextureVk(state);
}
RenderbufferImpl *ContextVk::createRenderbuffer()
{
return new RenderbufferVk();
}
BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
{
return new BufferVk(state);
}
VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
{
return new VertexArrayVk(state);
}
QueryImpl *ContextVk::createQuery(GLenum type)
{
return new QueryVk(type);
}
FenceNVImpl *ContextVk::createFenceNV()
{
return new FenceNVVk();
}
SyncImpl *ContextVk::createSync()
{
return new SyncVk();
}
TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
{
return new TransformFeedbackVk(state);
}
SamplerImpl *ContextVk::createSampler(const gl::SamplerState &state)
{
return new SamplerVk(state);
}
ProgramPipelineImpl *ContextVk::createProgramPipeline(const gl::ProgramPipelineState &state)
{
return new ProgramPipelineVk(state);
}
std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
{
return std::vector<PathImpl *>();
}
// TODO(jmadill): Use pipeline cache.
void ContextVk::invalidateCurrentPipeline()
{
mRenderer->releaseResource(*this, &mCurrentPipeline);
}
void ContextVk::onVertexArrayChange()
{
// TODO(jmadill): Does not handle dependent state changes.
mVertexArrayDirty = true;
invalidateCurrentPipeline();
}
gl::Error ContextVk::dispatchCompute(const gl::Context *context,
GLuint numGroupsX,
GLuint numGroupsY,
GLuint numGroupsZ)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::memoryBarrier(const gl::Context *context, GLbitfield barriers)
{
UNIMPLEMENTED();
return gl::InternalError();
}
gl::Error ContextVk::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers)
{
UNIMPLEMENTED();
return gl::InternalError();
}
vk::DescriptorPool *ContextVk::getDescriptorPool()
{
return &mDescriptorPool;
}
} // namespace rx