Hash :
3c424b48
Author :
Date :
2018-01-19T12:35:09
Vulkan: Add vk_cache_utils.h. This file contains the Pipeline and RenderPass cache utils. Also renames renderervk_utils.h to vk_utils.h and the format utils file. Refactoring change only. Bug: angleproject:2163 Change-Id: I5113a9a2c6f0b0960d38e6c2d8e391fa2d9f5f6a Reviewed-on: https://chromium-review.googlesource.com/876505 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_format_utils:
// Helper for Vulkan format code.
#ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
#include <vulkan/vulkan.h>
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/Format.h"
#include "libANGLE/renderer/renderer_utils.h"
#include <array>
namespace gl
{
class TextureCapsMap;
} // namespace gl
namespace rx
{
namespace vk
{
struct Format final : private angle::NonCopyable
{
Format();
// This is an auto-generated method in vk_format_table_autogen.cpp.
void initialize(VkPhysicalDevice physicalDevice, const angle::Format &angleFormat);
const angle::Format &textureFormat() const;
const angle::Format &bufferFormat() const;
GLenum internalFormat;
angle::Format::ID textureFormatID;
VkFormat vkTextureFormat;
angle::Format::ID bufferFormatID;
VkFormat vkBufferFormat;
InitializeTextureDataFunction dataInitializerFunction;
LoadFunctionMap loadFunctions;
};
class FormatTable final : angle::NonCopyable
{
public:
FormatTable();
~FormatTable();
// Also initializes the TextureCapsMap.
void initialize(VkPhysicalDevice physicalDevice, gl::TextureCapsMap *textureCapsMap);
const Format &operator[](GLenum internalFormat) const;
private:
// The table data is indexed by angle::Format::ID.
std::array<Format, angle::kNumANGLEFormats> mFormatData;
};
// TODO(jmadill): This is temporary. Figure out how to handle format conversions.
VkFormat GetNativeVertexFormat(gl::VertexFormatType vertexFormat);
} // namespace vk
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_