Hash :
183bde55
Author :
Date :
2014-07-02T15:31:19
Return shader variable information using GLenum values. Instead of duplicating GL header define values, explictly return GLenum for variable queries in the shader inspection API. This reduces the duplicate defines in the shader compiler header. BUG=angle:466 Change-Id: Iddaaff597b188251fa2e546f352bf77ab3ac43bc Reviewed-on: https://chromium-review.googlesource.com/205860 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "compiler/translator/TranslatorESSL.h"
#include "compiler/translator/TranslatorGLSL.h"
#include "compiler/translator/TranslatorHLSL.h"
//
// This function must be provided to create the actual
// compile object used by higher level code. It returns
// a subclass of TCompiler.
//
TCompiler* ConstructCompiler(
sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
{
switch (output) {
case SH_ESSL_OUTPUT:
return new TranslatorESSL(type, spec);
case SH_GLSL_OUTPUT:
return new TranslatorGLSL(type, spec);
case SH_HLSL9_OUTPUT:
case SH_HLSL11_OUTPUT:
return new TranslatorHLSL(type, spec, output);
default:
return NULL;
}
}
//
// Delete the compiler made by ConstructCompiler
//
void DeleteCompiler(TCompiler* compiler)
{
delete compiler;
}