Hash :
e53c98ba
Author :
Date :
2014-02-03T11:57:13
Add work-around for D3D9 shader compiler bug. With certain selection statements with a vertex input in the condition and side-effects in the else-block, we'd run in to a D3D9 compiler bug which would cause incorrect results. We can work around this bug in D3D9 by selectively rewriting these statements to use an 'else if' clause instead of 'else'. BUG=322794 Change-Id: I93c96fb201ff4959c00d9a36321faac7e0343278 Reviewed-on: https://chromium-review.googlesource.com/184681 Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef _COMMON_INCLUDED_
#define _COMMON_INCLUDED_
#include <map>
#include <sstream>
#include <string>
#include <vector>
#include <limits>
#include <stdio.h>
#include "compiler/translator/PoolAlloc.h"
#include "compiler/translator/compilerdebug.h"
#include "common/angleutils.h"
struct TSourceLoc {
int first_file;
int first_line;
int last_file;
int last_line;
};
//
// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
//
#define POOL_ALLOCATOR_NEW_DELETE() \
void* operator new(size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
void* operator new(size_t, void *_Where) { return (_Where); } \
void operator delete(void*) { } \
void operator delete(void *, void *) { } \
void* operator new[](size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
void* operator new[](size_t, void *_Where) { return (_Where); } \
void operator delete[](void*) { } \
void operator delete[](void *, void *) { }
//
// Pool version of string.
//
typedef pool_allocator<char> TStringAllocator;
typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
typedef std::basic_ostringstream<char, std::char_traits<char>, TStringAllocator> TStringStream;
inline TString* NewPoolTString(const char* s)
{
void* memory = GetGlobalPoolAllocator()->allocate(sizeof(TString));
return new(memory) TString(s);
}
//
// Persistent string memory. Should only be used for strings that survive
// across compiles.
//
#define TPersistString std::string
#define TPersistStringStream std::ostringstream
//
// Pool allocator versions of vectors, lists, and maps
//
template <class T> class TVector : public std::vector<T, pool_allocator<T> > {
public:
typedef typename std::vector<T, pool_allocator<T> >::size_type size_type;
TVector() : std::vector<T, pool_allocator<T> >() {}
TVector(const pool_allocator<T>& a) : std::vector<T, pool_allocator<T> >(a) {}
TVector(size_type i): std::vector<T, pool_allocator<T> >(i) {}
};
template <class K, class D, class CMP = std::less<K> >
class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D> > > {
public:
typedef pool_allocator<std::pair<const K, D> > tAllocator;
TMap() : std::map<K, D, CMP, tAllocator>() {}
// use correct two-stage name lookup supported in gcc 3.4 and above
TMap(const tAllocator& a) : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a) {}
};
// Integer to TString conversion
template <typename T>
inline TString str(T i)
{
ASSERT(std::numeric_limits<T>::is_integer);
char buffer[((8 * sizeof(T)) / 3) + 3];
const char *formatStr = std::numeric_limits<T>::is_signed ? "%d" : "%u";
snprintf(buffer, sizeof(buffer), formatStr, i);
return buffer;
}
#endif // _COMMON_INCLUDED_