Hash :
b1a85f48
Author :
Date :
2014-08-19T15:23:24
Rename compiler intermediate source files. This prevents confusion between "TIntermediate" and "TIntermNode". BUG=angle:711 Change-Id: Ib7a086382a479db3f77bf2ab06ce321aa7b35d13 Reviewed-on: https://chromium-review.googlesource.com/212936 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
#include "compiler/translator/IntermNode.h"
// Traverses the intermediate tree to return the minimum GLSL version
// required to legally access all built-in features used in the shader.
// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
// - #version and #extension to declare version and extensions.
// - built-in functions refract, exp, and log.
// - updated step() to compare x < edge instead of x <= edge.
// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
// - many changes to reduce differences when compared to the ES specification.
// - invariant keyword and its support.
// - c++ style name hiding rules.
// - built-in variable gl_PointCoord for fragment shaders.
// - matrix constructors taking matrix as argument.
// - array as "out" function parameters
//
// TODO: ES3 equivalent versions of GLSL
class TVersionGLSL : public TIntermTraverser
{
public:
TVersionGLSL(sh::GLenum type);
// Returns 120 if the following is used the shader:
// - "invariant",
// - "gl_PointCoord",
// - matrix/matrix constructors
// - array "out" parameters
// Else 110 is returned.
int getVersion() { return mVersion; }
virtual void visitSymbol(TIntermSymbol *);
virtual bool visitAggregate(Visit, TIntermAggregate *);
protected:
void updateVersion(int version);
private:
int mVersion;
};
#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_