Hash :
ac7579c2
Author :
Date :
2014-09-17T16:59:33
Use ImageIndex in getRenderTarget. Also change ImageIndex to allow invalid indexes for layer. In 3D indexes, sometimes the layer parameter is invalid, indicating we index an entire mip level instead of a layer of a mip level. BUG=angle:741 Change-Id: I7b410f9aaf568f215bb93ae063934669a8fa09bd Reviewed-on: https://chromium-review.googlesource.com/218312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#include "libGLESv2/FramebufferAttachment.h"
#include "libGLESv2/Texture.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/renderer/RenderTarget.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/d3d/TextureStorage.h"
#include "common/utilities.h"
namespace gl
{
////// FramebufferAttachment Implementation //////
FramebufferAttachment::FramebufferAttachment(GLenum binding)
: mBinding(binding)
{
}
FramebufferAttachment::~FramebufferAttachment()
{
}
GLuint FramebufferAttachment::getRedSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).redBits > 0) ? GetInternalFormatInfo(getActualFormat()).redBits : 0;
}
GLuint FramebufferAttachment::getGreenSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).greenBits > 0) ? GetInternalFormatInfo(getActualFormat()).greenBits : 0;
}
GLuint FramebufferAttachment::getBlueSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).blueBits > 0) ? GetInternalFormatInfo(getActualFormat()).blueBits : 0;
}
GLuint FramebufferAttachment::getAlphaSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).alphaBits > 0) ? GetInternalFormatInfo(getActualFormat()).alphaBits : 0;
}
GLuint FramebufferAttachment::getDepthSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).depthBits > 0) ? GetInternalFormatInfo(getActualFormat()).depthBits : 0;
}
GLuint FramebufferAttachment::getStencilSize() const
{
return (GetInternalFormatInfo(getInternalFormat()).stencilBits > 0) ? GetInternalFormatInfo(getActualFormat()).stencilBits : 0;
}
GLenum FramebufferAttachment::getComponentType() const
{
return GetInternalFormatInfo(getActualFormat()).componentType;
}
GLenum FramebufferAttachment::getColorEncoding() const
{
return GetInternalFormatInfo(getActualFormat()).colorEncoding;
}
bool FramebufferAttachment::isTexture() const
{
return (type() != GL_RENDERBUFFER);
}
///// TextureAttachment Implementation ////////
TextureAttachment::TextureAttachment(GLenum binding, Texture *texture, const ImageIndex &index)
: FramebufferAttachment(binding),
mIndex(index)
{
mTexture.set(texture);
}
TextureAttachment::~TextureAttachment()
{
mTexture.set(NULL);
}
GLsizei TextureAttachment::getSamples() const
{
return 0;
}
GLuint TextureAttachment::id() const
{
return mTexture->id();
}
GLsizei TextureAttachment::getWidth() const
{
return mTexture->getWidth(mIndex);
}
GLsizei TextureAttachment::getHeight() const
{
return mTexture->getHeight(mIndex);
}
GLenum TextureAttachment::getInternalFormat() const
{
return mTexture->getInternalFormat(mIndex);
}
GLenum TextureAttachment::getActualFormat() const
{
return mTexture->getActualFormat(mIndex);
}
GLenum TextureAttachment::type() const
{
return mIndex.type;
}
GLint TextureAttachment::mipLevel() const
{
return mIndex.mipIndex;
}
GLint TextureAttachment::layer() const
{
return mIndex.layerIndex;
}
Texture *TextureAttachment::getTexture()
{
return mTexture.get();
}
const ImageIndex *TextureAttachment::getTextureImageIndex() const
{
return &mIndex;
}
Renderbuffer *TextureAttachment::getRenderbuffer()
{
UNREACHABLE();
return NULL;
}
////// RenderbufferAttachment Implementation //////
RenderbufferAttachment::RenderbufferAttachment(GLenum binding, Renderbuffer *renderbuffer)
: FramebufferAttachment(binding)
{
ASSERT(renderbuffer);
mRenderbuffer.set(renderbuffer);
}
RenderbufferAttachment::~RenderbufferAttachment()
{
mRenderbuffer.set(NULL);
}
GLsizei RenderbufferAttachment::getWidth() const
{
return mRenderbuffer->getWidth();
}
GLsizei RenderbufferAttachment::getHeight() const
{
return mRenderbuffer->getHeight();
}
GLenum RenderbufferAttachment::getInternalFormat() const
{
return mRenderbuffer->getInternalFormat();
}
GLenum RenderbufferAttachment::getActualFormat() const
{
return mRenderbuffer->getActualFormat();
}
GLsizei RenderbufferAttachment::getSamples() const
{
return mRenderbuffer->getStorage()->getSamples();
}
GLuint RenderbufferAttachment::id() const
{
return mRenderbuffer->id();
}
GLenum RenderbufferAttachment::type() const
{
return GL_RENDERBUFFER;
}
GLint RenderbufferAttachment::mipLevel() const
{
return 0;
}
GLint RenderbufferAttachment::layer() const
{
return 0;
}
Texture *RenderbufferAttachment::getTexture()
{
UNREACHABLE();
return NULL;
}
const ImageIndex *RenderbufferAttachment::getTextureImageIndex() const
{
UNREACHABLE();
return NULL;
}
Renderbuffer *RenderbufferAttachment::getRenderbuffer()
{
return mRenderbuffer.get();
}
}