Hash :
0b7eef7c
Author :
Date :
2014-06-12T14:10:47
Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.h: Management of thread-local data.
#ifndef LIBGLESV2_MAIN_H_
#define LIBGLESV2_MAIN_H_
#include "common/debug.h"
#include <GLES2/gl2.h>
#include <EGL/egl.h>
namespace egl
{
class Display;
class Surface;
}
namespace gl
{
class Context;
struct Current
{
Context *context;
egl::Display *display;
};
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
Context *getContext();
Context *getNonLostContext();
egl::Display *getDisplay();
void error(GLenum errorCode);
template<class T>
const T &error(GLenum errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
}
namespace rx
{
class Renderer;
}
extern "C"
{
// Exported functions for use by EGL
gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
void glDestroyContext(gl::Context *context);
void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
gl::Context *glGetCurrentContext();
rx::Renderer *glCreateRenderer(egl::Display *display, EGLNativeDisplayType nativeDisplay, EGLint requestedDisplayType);
void glDestroyRenderer(rx::Renderer *renderer);
__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname);
bool __stdcall glBindTexImage(egl::Surface *surface);
}
#endif // LIBGLESV2_MAIN_H_