Hash :
0b7eef7c
Author :
Date :
2014-06-12T14:10:47
Removed common_includes.h reordered includes. Since we are not using precompiled headers anymore, remove common_includes.h so that fewer files are included in cpp files. Reordered includes to be in the following order: 1) Local ANGLE project headers, ordered by directory in descending depth 2) GL headers 3) STL headers This helps enforce the include-what-you-use principal by reducing the number of STL headers unexpectedly shared between files. This include order conflicts with some of the Google c++ style guide which states that STL includes should be first but this helps us catch more issues. Change-Id: I8f7785f4ad574e253dd3c7b4fb1e54d3ce3b99fc Reviewed-on: https://chromium-review.googlesource.com/214850 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
#include "libGLESv2/renderer/d3d/BufferD3D.h"
#include "libGLESv2/renderer/d3d/VertexBuffer.h"
#include "libGLESv2/renderer/d3d/IndexBuffer.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/main.h"
namespace rx
{
unsigned int BufferD3D::mNextSerial = 1;
BufferD3D::BufferD3D()
: BufferImpl(),
mStaticVertexBuffer(NULL),
mStaticIndexBuffer(NULL)
{
updateSerial();
}
BufferD3D::~BufferD3D()
{
SafeDelete(mStaticVertexBuffer);
SafeDelete(mStaticIndexBuffer);
}
BufferD3D *BufferD3D::makeBufferD3D(BufferImpl *buffer)
{
ASSERT(HAS_DYNAMIC_TYPE(BufferD3D*, buffer));
return static_cast<BufferD3D*>(buffer);
}
void BufferD3D::updateSerial()
{
mSerial = mNextSerial++;
}
void BufferD3D::initializeStaticData()
{
if (!mStaticVertexBuffer)
{
mStaticVertexBuffer = new rx::StaticVertexBufferInterface(getRenderer());
}
if (!mStaticIndexBuffer)
{
mStaticIndexBuffer = new rx::StaticIndexBufferInterface(getRenderer());
}
}
void BufferD3D::invalidateStaticData()
{
if ((mStaticVertexBuffer && mStaticVertexBuffer->getBufferSize() != 0) || (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0))
{
SafeDelete(mStaticVertexBuffer);
SafeDelete(mStaticIndexBuffer);
}
mUnmodifiedDataUse = 0;
}
// Creates static buffers if sufficient used data has been left unmodified
void BufferD3D::promoteStaticUsage(int dataSize)
{
if (!mStaticVertexBuffer && !mStaticIndexBuffer)
{
mUnmodifiedDataUse += dataSize;
if (mUnmodifiedDataUse > 3 * getSize())
{
initializeStaticData();
}
}
}
}