Hash :
ee009b8e
Author :
Date :
2014-09-19T13:17:51
Fix a NULL dereference on buffer initialization. In some cases, where the user would create a buffer with NULL (empty) data, we would attempt to dereference NULL when drawing with the buffer as a vertex attribute. BUG=angle:749 Change-Id: Ied5ecbab4608c85890cdf7cc32a8dae46989e33b Reviewed-on: https://chromium-review.googlesource.com/219090 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#define LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H_
#include <cstddef>
#include <cstdint>
namespace rx
{
class MemoryBuffer
{
public:
MemoryBuffer();
~MemoryBuffer();
bool resize(size_t size);
size_t size() const;
bool empty() const { return mSize == 0; }
const uint8_t *data() const;
uint8_t *data();
private:
size_t mSize;
uint8_t *mData;
};
}
#endif // LIBGLESV2_RENDERER_D3D_MEMORYBUFFER_H