Hash :
c7a41049
Author :
Date :
2014-06-23T12:03:25
Moved D3D specific files and folders under the D3D folder. Change-Id: I8afd67e08ee558fe94532c377d079673357a7192 Reviewed-on: https://chromium-review.googlesource.com/205229 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
// executable implementation details.
#ifndef LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#define LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_
#include "libGLESv2/renderer/ShaderExecutable.h"
namespace rx
{
class ShaderExecutable9 : public ShaderExecutable
{
public:
ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
virtual ~ShaderExecutable9();
static ShaderExecutable9 *makeShaderExecutable9(ShaderExecutable *executable);
IDirect3DPixelShader9 *getPixelShader() const;
IDirect3DVertexShader9 *getVertexShader() const;
private:
DISALLOW_COPY_AND_ASSIGN(ShaderExecutable9);
IDirect3DPixelShader9 *mPixelExecutable;
IDirect3DVertexShader9 *mVertexExecutable;
};
}
#endif // LIBGLESV2_RENDERER_SHADEREXECUTABLE9_H_