Hash :
eb1cb31d
Author :
Date :
2023-02-21T14:09:49
Vulkan: Remove code left after introduce of "vk::SharedGarbage"
This logic calls "flushImpl()" each time some "ImageVk" is orphaned,
regardless if it used in the RenderPass or not. Such undesired flushes
negatively affect CPU and GPU performance.
This flush was added in the very old commit:
e755a5374f7eb24da579fdc9862b01e3c3c04721
Vulkan: Add a new garbage type gated by fences.
Flush was necessary to grab a proper Fence.
However, after commit:
f10bf6bf55a78669bff7bb5cdd3ae0954a87661e
Vulkan: Implement multi-threaded GL.
Fence was replaced by "vk::SharedGarbage" and "vk::SharedResourceUse".
But "flushImpl()" was not removed along with misleading comment, that
it is necessary "to make sure the fence has been submitted".
This CL removes this leftover code. Any regressions should be fixed in
a better way.
Bug: angleproject:2464
Change-Id: I640bb2b9519c15a47adf30e0de845a3125ceab42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4272834
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Igor Nazarov <i.nazarov@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageVk.cpp:
// Implements the class methods for ImageVk.
//
#include "libANGLE/renderer/vulkan/ImageVk.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
#include "libANGLE/renderer/vulkan/DisplayVk.h"
#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
#include "libANGLE/renderer/vulkan/TextureVk.h"
#include "libANGLE/renderer/vulkan/vk_utils.h"
namespace rx
{
ImageVk::ImageVk(const egl::ImageState &state, const gl::Context *context)
: ImageImpl(state), mOwnsImage(false), mImage(nullptr), mContext(context)
{}
ImageVk::~ImageVk() {}
void ImageVk::onDestroy(const egl::Display *display)
{
DisplayVk *displayVk = vk::GetImpl(display);
RendererVk *renderer = displayVk->getRenderer();
if (mImage != nullptr && mOwnsImage)
{
// TODO: We need to handle the case that EGLImage used in two context that aren't shared.
// https://issuetracker.google.com/169868803
mImage->releaseImage(renderer);
mImage->releaseStagedUpdates(renderer);
SafeDelete(mImage);
}
else if (egl::IsExternalImageTarget(mState.target))
{
ASSERT(mState.source != nullptr);
ExternalImageSiblingVk *externalImageSibling =
GetImplAs<ExternalImageSiblingVk>(GetAs<egl::ExternalImageSibling>(mState.source));
externalImageSibling->release(renderer);
mImage = nullptr;
// This is called as a special case where resources may be allocated by the caller, without
// the caller ever issuing a draw command to free them. Specifically, SurfaceFlinger
// optimistically allocates EGLImages that it may never draw to.
renderer->cleanupGarbage();
}
}
egl::Error ImageVk::initialize(const egl::Display *display)
{
if (mContext != nullptr)
{
ContextVk *contextVk = vk::GetImpl(mContext);
ANGLE_TRY(ResultToEGL(contextVk->getShareGroup()->lockDefaultContextsPriority(contextVk)));
}
if (egl::IsTextureTarget(mState.target))
{
ASSERT(mContext != nullptr);
ContextVk *contextVk = vk::GetImpl(mContext);
TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source));
// Make sure the texture uses renderable format
TextureUpdateResult updateResult = TextureUpdateResult::ImageUnaffected;
ANGLE_TRY(ResultToEGL(textureVk->ensureRenderable(contextVk, &updateResult)));
// Make sure the texture has created its backing storage
ANGLE_TRY(ResultToEGL(
textureVk->ensureImageInitialized(contextVk, ImageMipLevels::EnabledLevels)));
mImage = &textureVk->getImage();
// The staging buffer for a texture source should already be initialized
mOwnsImage = false;
}
else
{
if (egl::IsRenderbufferTarget(mState.target))
{
RenderbufferVk *renderbufferVk =
GetImplAs<RenderbufferVk>(GetAs<gl::Renderbuffer>(mState.source));
mImage = renderbufferVk->getImage();
ASSERT(mContext != nullptr);
}
else if (egl::IsExternalImageTarget(mState.target))
{
const ExternalImageSiblingVk *externalImageSibling =
GetImplAs<ExternalImageSiblingVk>(GetAs<egl::ExternalImageSibling>(mState.source));
mImage = externalImageSibling->getImage();
ASSERT(mContext == nullptr);
}
else
{
UNREACHABLE();
return egl::EglBadAccess();
}
mOwnsImage = false;
}
// mContext is no longer needed, make sure it's not used by accident.
mContext = nullptr;
return egl::NoError();
}
angle::Result ImageVk::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
if (sibling == mState.source)
{
if (egl::IsTextureTarget(mState.target))
{
TextureVk *textureVk = GetImplAs<TextureVk>(GetAs<gl::Texture>(mState.source));
ASSERT(mImage == &textureVk->getImage());
textureVk->releaseOwnershipOfImage(context);
mOwnsImage = true;
}
else if (egl::IsRenderbufferTarget(mState.target))
{
RenderbufferVk *renderbufferVk =
GetImplAs<RenderbufferVk>(GetAs<gl::Renderbuffer>(mState.source));
ASSERT(mImage == renderbufferVk->getImage());
renderbufferVk->releaseOwnershipOfImage(context);
mOwnsImage = true;
}
else
{
ANGLE_VK_UNREACHABLE(vk::GetImpl(context));
return angle::Result::Stop;
}
}
return angle::Result::Continue;
}
egl::Error ImageVk::exportVkImage(void *vkImage, void *vkImageCreateInfo)
{
*reinterpret_cast<VkImage *>(vkImage) = mImage->getImage().getHandle();
auto *info = reinterpret_cast<VkImageCreateInfo *>(vkImageCreateInfo);
*info = mImage->getVkImageCreateInfo();
return egl::NoError();
}
gl::TextureType ImageVk::getImageTextureType() const
{
return mState.imageIndex.getType();
}
gl::LevelIndex ImageVk::getImageLevel() const
{
return gl::LevelIndex(mState.imageIndex.getLevelIndex());
}
uint32_t ImageVk::getImageLayer() const
{
return mState.imageIndex.hasLayer() ? mState.imageIndex.getLayerIndex() : 0;
}
} // namespace rx