Hash :
ffb32380
Author :
Date :
2023-10-02T16:01:37
Vulkan: Fix device creation on multi-queue devices When multiple eligible queue families are exposed by the device, ANGLE defers devices creation until a surface is made current, at which point it selects a queue family that supports presentation to that surface. This path was largely untested and was broken: - Some post-device-creation initialization was not deferred until the device was actually created - Some cap calculation depended on the chosen queue family index - Query of device capabilities was done too late, such that ANGLE could not correctly determine the level of support for ES versions. Bug: angleproject:8300 Change-Id: I2a35396d1fd08ed26d217dff07d10e9a9c1ac55f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4907895 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Roman Lavrov <romanl@google.com>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// vk_utils:
// Helper functions for the Vulkan Caps.
//
#ifndef LIBANGLE_RENDERER_VULKAN_VK_CAPS_UTILS_H_
#define LIBANGLE_RENDERER_VULKAN_VK_CAPS_UTILS_H_
#include "common/vulkan/vk_headers.h"
#include "libANGLE/Config.h"
namespace gl
{
struct Limitations;
struct Extensions;
class TextureCapsMap;
struct Caps;
struct TextureCaps;
struct InternalFormat;
} // namespace gl
namespace rx
{
struct FeaturesVk;
class DisplayVk;
namespace egl_vk
{
constexpr GLenum kConfigDepthStencilFormats[] = {GL_NONE, GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT24,
GL_DEPTH_COMPONENT16};
// Permutes over all combinations of color format, depth stencil format and sample count and
// generates a basic config which is passed to DisplayVk::checkConfigSupport.
egl::ConfigSet GenerateConfigs(const GLenum *colorFormats,
size_t colorFormatsCount,
const GLenum *depthStencilFormats,
size_t depthStencilFormatCount,
DisplayVk *display);
template <size_t ColorFormatCount, size_t DepthStencilFormatCount>
egl::ConfigSet GenerateConfigs(const GLenum (&colorFormats)[ColorFormatCount],
const GLenum (&depthStencilFormats)[DepthStencilFormatCount],
DisplayVk *display)
{
return GenerateConfigs(colorFormats, ColorFormatCount, depthStencilFormats,
DepthStencilFormatCount, display);
}
static ANGLE_INLINE EGLenum GetConfigCaveat(GLenum format)
{
// Default EGL config sorting rule will result in rgb10a2 having higher precedence than rgb8
// By marking `rgb10a2` as a slow config we switch the order. This ensures that we dont
// return rgb10a2 at the top of the config list
switch (format)
{
// For now we only mark rgb10a2 as a slow config
case GL_RGB10_A2_EXT:
return EGL_SLOW_CONFIG;
default:
return EGL_NONE;
}
}
} // namespace egl_vk
namespace vk
{
// Functions that determine support for a feature or extension, used both to advertise support for
// an extension, and to determine if a context version can be supported.
bool CanSupportTransformFeedbackExtension(
const VkPhysicalDeviceTransformFeedbackFeaturesEXT &xfbFeatures);
bool CanSupportTransformFeedbackEmulation(const VkPhysicalDeviceFeatures &features);
bool CanSupportGPUShader5EXT(const VkPhysicalDeviceFeatures &features);
} // namespace vk
} // namespace rx
#endif