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  • Hash : 1be6d1d4
    Author : Jamie Madill
    Date : 2021-08-24T10:03:13

    Capture/Replay: Sync textures before serialization.
    
    This ensures we get a consistent value for the texture init status
    and pixel data between when we capture the trace and when we run
    the replay. Because syncState is normally only called for textures
    that are currently bound for sampling, and here we are calling
    syncState when texture are not (and may never be) bound, we have to
    rely on a few extra checks to ensure we return a correct result.
    
    Bug: angleproject:5133
    Change-Id: I2ca76743e8a6550a730dc55d935ba69d88679589
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3118265
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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