Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Based on Simple_TextureCubemap.c from
// Book: OpenGL(R) ES 2.0 Programming Guide
// Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner
// ISBN-10: 0321502795
// ISBN-13: 9780321502797
// Publisher: Addison-Wesley Professional
// URLs: http://safari.informit.com/9780321563835
// http://www.opengles-book.com
#include "SampleApplication.h"
#include "texture_utils.h"
#include "util/geometry_utils.h"
#include "util/shader_utils.h"
class SimpleTextureCubemapSample : public SampleApplication
{
public:
SimpleTextureCubemapSample(int argc, char **argv)
: SampleApplication("SimpleTextureCubemap", argc, argv)
{}
bool initialize() override
{
constexpr char kVS[] = R"(attribute vec4 a_position;
attribute vec3 a_normal;
varying vec3 v_normal;
void main()
{
gl_Position = a_position;
v_normal = a_normal;
})";
constexpr char kFS[] = R"(precision mediump float;
varying vec3 v_normal;
uniform samplerCube s_texture;
void main()
{
gl_FragColor = textureCube(s_texture, v_normal);
})";
mProgram = CompileProgram(kVS, kFS);
if (!mProgram)
{
return false;
}
// Get the attribute locations
mPositionLoc = glGetAttribLocation(mProgram, "a_position");
mNormalLoc = glGetAttribLocation(mProgram, "a_normal");
// Get the sampler locations
mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
// Load the texture
mTexture = CreateSimpleTextureCubemap();
// Generate the geometry data
CreateSphereGeometry(128, 0.75f, &mSphere);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glCullFace(GL_BACK);
glEnable(GL_CULL_FACE);
return true;
}
void destroy() override
{
glDeleteProgram(mProgram);
glDeleteTextures(1, &mTexture);
}
void draw() override
{
// Set the viewport
glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
// Clear the color buffer
glClear(GL_COLOR_BUFFER_BIT);
// Use the program object
glUseProgram(mProgram);
// Load the vertex position
glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.positions.data());
glEnableVertexAttribArray(mPositionLoc);
// Load the normal
glVertexAttribPointer(mNormalLoc, 3, GL_FLOAT, GL_FALSE, 0, mSphere.normals.data());
glEnableVertexAttribArray(mNormalLoc);
// Bind the texture
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture);
// Set the texture sampler to texture unit to 0
glUniform1i(mSamplerLoc, 0);
glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(mSphere.indices.size()),
GL_UNSIGNED_SHORT, mSphere.indices.data());
}
private:
// Handle to a program object
GLuint mProgram;
// Attribute locations
GLint mPositionLoc;
GLint mNormalLoc;
// Sampler location
GLint mSamplerLoc;
// Texture handle
GLuint mTexture;
// Geometry data
SphereGeometry mSphere;
};
int main(int argc, char **argv)
{
SimpleTextureCubemapSample app(argc, argv);
return app.run();
}