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kc3-lang/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h

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  • Author : Jamie Madill
    Date : 2018-10-09 12:48:54
    Hash : 6f755b21
    Message : Use angle::Result in front-end. (Part 1) This covers most of the hot paths used in draw calls. Gives in the order of a 5% reduction in draw call overhead. Bug: angleproject:2491 Change-Id: I2d53afb1163eaceed61fb9cd9ce6c1267c85c0fa Reviewed-on: https://chromium-review.googlesource.com/c/1258149 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // FramebufferAttachmentObjectImpl.h:
    //   Common ancenstor for all implementations of FBO attachable-objects.
    //   This means Surfaces, Textures and Renderbuffers.
    //
    
    #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
    
    #include "libANGLE/ImageIndex.h"
    #include "libANGLE/Observer.h"
    
    namespace rx
    {
    class FramebufferAttachmentRenderTarget;
    
    class FramebufferAttachmentObjectImpl : public angle::Subject
    {
      public:
        FramebufferAttachmentObjectImpl() {}
        virtual ~FramebufferAttachmentObjectImpl() {}
    
        virtual angle::Result getAttachmentRenderTarget(const gl::Context *context,
                                                        GLenum binding,
                                                        const gl::ImageIndex &imageIndex,
                                                        FramebufferAttachmentRenderTarget **rtOut);
    
        virtual angle::Result initializeContents(const gl::Context *context,
                                                 const gl::ImageIndex &imageIndex);
    };
    
    inline angle::Result FramebufferAttachmentObjectImpl::getAttachmentRenderTarget(
        const gl::Context *context,
        GLenum binding,
        const gl::ImageIndex &imageIndex,
        FramebufferAttachmentRenderTarget **rtOut)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop();
    }
    
    inline angle::Result FramebufferAttachmentObjectImpl::initializeContents(
        const gl::Context *context,
        const gl::ImageIndex &imageIndex)
    {
        UNIMPLEMENTED();
        return angle::Result::Stop();
    }
    
    }  // namespace rx
    
    #endif  // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_